[quote=@redbaron1234] [@lavulman] I've read Jill's sheet and I am digging the theme you have going. I like how you managed to make her moveset seem like something out of rodeo or cattledrive with her motorcylce and whip. The idea of a superhero family is amusing, and the overal flair is amusing. My main issue with the sheet is related to how the information is formatted. I understand having the character have different moves be available in different forms; I used a similar mechanic with Otsana. There is nothing wrong with having a resource system either. However the information about both the Forms and Resource Costs, I feel, is poorly organized. For example, I needed to ask Savo what you meant by "TB" and "BB", which I undersand to be Trailblazer and Beautiful Blaze. Once I understood that my understanding of your movelist became much clearer. A short glossary of terms would help. My suggestion is largely organizational. The attacks can be split up into three categories: On Foot, On Motorcyle, and Both. It also seems that the type of EXACT energy, Ex-Cells vs Ex-Seeds (Love the puns BTW), are directly tied to if the attack is used in TB or BB form. If that is the case, then you could just state that a particular attack requrires X 'charges' of the relevant resource. I also noticed that you didn't mention a max level of charages for each resource in the fighting style description. My other suggestion is to obfuscate certain aspects for simplicity. For the Ex-Cells and Ex-Seeds, the only major difference between the two I could see is how quickly they charge and their elemental associations. Since they are both derived from Jill's Ki, consider combining the two on a mechanical level, as in just keep track of the total number of charges between the two systems unless you want the suit and bike to have seperate power sources. You could still choose fire or electricity with each attack. In conclusion, I do like the high concept of the character. However I feel that the relatively straightforward ideas are muddled by confusing formatting of the data. At the very least, my 1:30 am self had difficulty following all the information. [/quote] Thanks! It's kind of almost 4 AM here because I've been drawing for too long, but I'll try and respond as best I can before I fall over. Yeah, I was probably a little too concise with the way I listed things. I'll fix that. She can hold 3 of each type of charge, I'll add that into the fighting style section. I do still kind of want to keep them separate if at all possible. It makes a bit more sense to me that they would each have their own separate power source, and limiting her to once Cell off the bike without a way of getting it back in the meantime is a nice way of preventing her from spamming Dragon Bolt Kick (or those other non-bike moves that required one of each type that I changed/took out anyways). It's a bit too powerful to be used so easily and I think it would lose its flair if it could be used so often. I'mma go to bed and work on fixing the sheet up some more tomorrow.