Here be an ugly lil' NS, idk about how much time I can commit so this might just end up being an NPC nation or something idk. Might work on it later on too. [hider=Kharadron Hold-State] Overview Kharadron is not a city built by the hands of men, but in fact those of dwarves. For generations, the dwarves of the Hargonath Mountains had dug their way into the earth and built a massive city from the very stone itself, carving into cliff faces and ravines. Their brilliance and engineering where decades ahead of its time and none could boast better abilities in design and construction than the dwarves of Kharadron, or as they called it “Zar Ekrund”. They tunneled deep into the earth and had a civilization so grand that few empires could rival the massive underground city-state. However, their golden age was not to last. Famine and plague swept through the halls of the city as the most horrific plague the world had ever seen arose from the depths. It seemed the dwarves had finally dug too deep and in a selfless act of sacrifice, they shut and sealed their doors to contain a pestilence so vile and deadly, it would have wiped out life on the planet. Decades later, human refugees from a crumbling nation stumbled upon the ruins of a might gate in the mountains during their exodus. Breaking open the mountain tomb, they found the lost dwarves hold, the plague it once contained seemingly dissipated. Since then, they have “colonized” the old ruins but there are many halls and keeps within that are still empty, a testament to just how populous and great the creators of it where. They have managed to create farms outside to feed themselves and much of their technology comes form studying old dwarves blueprints and have such have a very unique style to them compared to other human nations. In the honor of those who built it, the humans who now live in have named the city of Zar Ekrund as “Kharadron” meaning “Great Dwarven City” in their native tongue. Government The halls of Kharadron go down so deep and so wide that the city-state is almost a vertical nation unto itself and is divided into administrative zones known as “Wards”. Areas outside of the city but under the control of Kharadron such as outposts and farms are still called Wards. Each Ward is lead by a Magos which is an inherited title although there is usually some sort of proving ritual to ensure some level of competency. At the top of all of all of it is the Arch Magos and the Collegia who acts as the council and top level beaucracy. The Arch Magos serves for life and upon death, the other lesser Magos convene and elect a new Arch Magos amongst themselves. As more levels of the ruins are rebuilt and settled, more and more Wards are being added. Currently there 37 Wards officially listed and the Arch Magos is Karthis Hjarlborn. Culture The humans of Kharadron take heavily after what remains the dwarves ruins, based purely on what they can gather and what few traditions their refugee ancestors took with them. There’s a heavy sense of manifest destiny based inwards as people feel the need to colonize and reclaim the massive ancient hold, especially as the lower levels have been taken over by dreadful vile beasts. As such, large families are the norm especially in the heavily urbanized main city where colonization missions and purging forces are regularly organized to retake the lower levels even though no one knows how deep the hold actually goes. The Kharadrons’ religion is a mix of the monotheistic religion of their old homeland and that of the dwarves pantheon they have discovered. They have a deity known as Azyr which they brought from their homeland and who now acts as the head god of the bastardized dwarves pantheon the humans now worship. Economy Mining is the largest industry within Kharadron to no one’s surprise; jewelry and manufacturing come in a close second. The populace have managed to dig up every kind of imaginable metal and gem and mineral from the earth thanks to the detailed mining maps and technology of the dwarves. However, as of late the mine are running dry and a string of recent colonization and purging failures have crippled the economic backbone of the city-state, forcing it to explore other options or face collapse. Technology For a long time, the people of Kharadron doggedly held to whatever the Dwarves had made, a very steampunk sort of vibe. However, they do realize the need for improvements. It just that, like the dwarves, they prefer to use tried and true methods. What good is a new fangled trinket if it keeps breaking and the old one works just as well? They’re stubborn folk and any new creation takes a long time to gain widespread acceptance. In theory, they were one of the first nations to “modernize” but because of how their cultural traditions work, they’ve developed at such a slow pace, even nations who started later than them have more to show than they do. Army Defending the under-city, tunnels and lost halls as well as mounting missions into the lost ruins, the Kharadron Iron Guard is perhaps the most experience army in the world due to the fact they fight a never ending war against the beasts below, terrifying bipedal rat men who swarm in the hundreds of thousands and have taken over the hold. The Iron Guard as such have become expert tunnel fighters and sappers due to their war underground and are competent combat engineers from studying dwarven manuscripts. The Iron Guard favors the use of tried and true single shot rifles akin to the real world Martini-Henry and break action shotguns with flamethrowers in support as all of these work wonderfully in the conditions they often find themselves in. Navy Instead of a traditional waterborne fleet, Kharadron boasts a Sky Fleet of airships used to transport their goods to other place across the world. They are strictly merchant ships however with very few weapons as most traditional naval cannons are too large and heavy for the Sky Fleet to use who arms their ships with small caliber weapons and swivel cannons instead. Air Force Supplementing the Sky Fleet, the Wind Riders defend the great floating ships of Kharadron. Essentially old dwarves glider designs powered by engines and modified for proper flight, the Kharadron Gyroflyer is the world’s oldest aircraft by technicality but definitely the first fixed wing mono-wing plane, carrying and underslung repeating gun as to not hit the propellers which power it. [hider=Rolls] Roll ID: 211684699028848641 7 - Territory - Your nation is somewhat small, with room for perhaps a city or two and some farmland. 6 - Tech - Your nation is rather antiquated, but it is on the cusp of beginning a modernization effort. 17 - Army Size - The size of your army is formidable, and is maintained year-round. 7 - Economy - Your economy is weak, and is teetering on a recession. 14 - Production - Your nation is somewhat majority industrial, with decent resource exploitation. 7 - Navy Size - You have an okay navy, it is still largely merchant vessels however. 7 - Airforce Size - You have a few biplanes. 17 - Mobilization Ability - It takes a month to mobilize. 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