[center][h2][u]The Technocracy of Tezzarice[/u][/h2] [img]https://vignette2.wikia.nocookie.net/finalfantasy/images/9/94/Suzaku_coat_of_arms.jpg/revision/latest?cb=20110802193141[/img][/center] [hr] [b][u]Government:[/u][/b] Democratic Technocracy The Technocracy of Tezzarice, or simple called Tezzar, is ruled by a council and the Great Inventor. The council is elected by the five technician Guilds within the nation, each one focused on different aspects of research in order to improve upon the life of those who live within. Similarly, the Great Inventor is chosen by the thirteen members of the Council every five years from the members of the Guilds. Generally, the Inventor who is elected to this position has proven their worth and obtained a high rank in their Guild through deep research and creation of new ideas. [b][u]Species:[/u][/b] [hider=The Tezzaricine] [center][img]http://orig06.deviantart.net/117c/f/2015/104/4/4/winged_by_telthona-d8pq7o5.png[/img][/center] The Tezzaricine are humanoids but certainly not humans. They are smaller than you average human by about six inches and weigh less than them by around twenty to thirty pounds. They have three sets of bug like wings, though they are no longer able to use them, and are generally a bit more colorful than humans. Some Tezzaricine seem to glow green, blue, or sometimes pink though this is actually only caused by the traces of said pigments in their skin combined with being paler than humans.[/hider] [b][u]Culture:[/u][/b] The people of Tezzar were once slaves to other races, being weaker and smaller than them made them the perfect targets for such attacks. Yet, they were a smart people whose drive to be free was only equally matched by their drive to have something of theirs withstand the test of time. As such, they consider innovation to be their greatest asset and those who create new ideas or perform research into technology are the pinnacle of their society. Few, if any, could match a Tezzaricine in any game requiring the use of their mind, especially not their inventors who are famed for being able to create new tools faster than anybody else. Those who become inventors join one of five Guilds, each with their own purpose inside Tezzar. The Naval Guild focuses on research pertaining to seafaring vessels, so on and so forth for the other Guilds. Most powerful all the Guilds is the Flight Guild, one which has gained major traction with the people of Tezzar over the years as the Grand Inventors who have come out of it have always lead the nation further into greatness, even more so than the other Grand Inventors before them. The downside of the so called democracy is that those who vote are only members of the Guilds, nobody else. Anybody who isn’t a member of the Guild isn’t considered capable enough to handle the knowledge required to make an educated vote. Well, that and that the people of Tezzar keep humans and other similar races as slaves should they be captured in battle. Though, there are some cases where humans who have proven their worth were allowed to enter a Guild with limited rights, most of these humans happened to do manual labor which many of the Inventors were unwilling to do. Even then, they were never treated as anything more than a lesser species which had formerly oppressed the Tezzaricine in ages past. [b][u]Economy:[/u][/b] The economy of Tezzar is strong, albeit it is mostly one supported by exports and imports due to the lack of production capability to fully support the people of Tezzar and all their slaves agriculturally. Their primary exports, on the other hand, happen to be tech required to build planes and the beginning of tech to build blimps as well as scout balloons. What resources they can’t get in their homeland, they import from off-shore colonies and other Empires willing to do trade with them. That is to say that the inner workings of the economy of Tezzar keep the people happy over all. [b][u]Technology:[/u][/b] If there is a piece of tech introduced in the world within the past few decades, it likely was a product made by the Tezzaricine Inventors. Their drive to be the leaders in the world’s technology and always maintain the upper hand as such. Though their military might is lacking, similarly so for their Naval might, they make up for it with the level of Tech by which their soldiers, ships, and planes are equipped. Most soldiers in the Tezzaricine army are equipped with the most advanced guns for the time, their planes with the strongest engines, and their ships with guns to protect them. There is even word that the Inventors are working on the creation of a device that is basically a armored car but capable of travelling over near any terrain and going into war. [b][u]Army:[/u][/b] The Tezzar Army is well equipped and well maintained by forces who are comprised of the War Guild and a few slaves who, after years of managing in the hands of the War Guild, are submissive enough and well enough trained to do basic jobs such as dig trenches, set up barbed wire, lay down mine, and build barricades. The Army is comprised of an Engineer’s Corps and the Infantry. Each number close a million soldiers with many different companies. Detailed down below are several of the Major Figures in the Tezzar Army and which Battalions serve under them. [hider=WIP] [center][img]http://68.media.tumblr.com/956be2b2f34f575898da1fd222f1338a/tumblr_ngsqdcPayA1tv3g49o1_500.jpg[/img][/center] General Amellia Venhrandt the Fifth, leader of the Tacticians sect of the Infantry and Grand Commander of the Tezzar Army. [/hider] [hider=WIP] Commander Bernhardt Ulius, Commander of the 1st Engineer Battalion “Steel Wings”, son of the Grand Inventor. [/hider] [hider=WIP] Commander Helios Pelith, Commander of the 1st Infantry Battalion “Strikers”, Head Inventor of the War Guild. [/hider] [b][u]Navy:[/u][/b] The Navy of Tezzar is… lacking in combat potential as the majority of the boats are simply merchant ships outfitted with weapons making them capable of self defence. Any attempt at maintaining an aquatic war without support of the Flyer’s Guild would lead to the destruction of all the Naval Guild’s forces. Many of these merchant ships are made from quality steel plates and fire heavy cannons which can deal a large amount of damage, though even the largest of the merchant ships can only support three of these cannons at most with many preferring to equip around six smaller cannons. Detailed below are the important members of the Navy. [hider=WIP] Fleet Admiral Tithus Black, Commander of the Navy of Tezzar and Second Seat of the Council. [/hider] [hider=WIP] Helena Black, Wife of Tithus and Head Inventor of the Naval Guild, former advisor to the Grand Inventor. [/hider] [b][u]Air Force:[/u][/b] The Air Force of Tezzar is the nation’s grand jewel, far exceeding the Navy and Army in pure firepower and capability in combat. Many of the biplanes of Tezzar are fitted for combat in one of two ways. Either they are made to be Bombers or they are Assault planes equipped with automatic guns. Both are equally deadly in their own right and both are equipped with hulls that are tough but light. Detailed below are the important members of the Tezzar Air Force. [hider=WIP] Commander Willem Wright, Grand Commander of the Tezzar Air Force, First Chair in the Council, former Grand Inventor. [/hider] [hider=WIP] General Gertrude Wright, Wife of Willem and Commander of the 1st Assault Battalion “Fox Hounds”. [/hider] [hider=WIP] General Abel Ferris, Commander of the 1st Bomber Battalion “Black Wings” [/hider] [hider=WIP] Grand Inventor Harold Ulius, former head of the Flyer’s Guild and Grand Commander of all Tezzar’s military. [/hider] [b][u]Territory:[/u][/b] [hider=Tezzarice] [center][img]https://i.imgur.com/VqEHNQP.jpg[/img][/center] [/hider] [b][u]Rolls:[/u][/b] [hider=The Rolls] 10 - Territory - Your nation is decently sized, with room for a few cities and a decent amount of farmland. 20 - Tech - Your nation is among the premier modern empires of the day. One of the earliest adopters of industrialization, your nation is a trender setter in many of the technological fields. 10 - Army Size - Your army is decently sized, and is maintained year-round. 13 - Economy - Your economy is average, and is stable. 6 - Production - Your nation is somewhat agrarian, with okay natural resource exploitation. 6 - Navy Size - You have a tiny navy. It is largely simple merchant vessels. 18 - Airforce Size - You have a decent amount of biplanes. 7 - Mobilization Ability - It takes a few months to mobilize. [/hider] [b][u]Other:[/u][/b]