Giving this one a go. Happy morning. [hider=Carobelle Tawne] [center][img]http://i.imgur.com/C42mFLt.png[/img] [img]http://i.imgur.com/uF9OEZL.png?1[/img][h3][color=A89384]“Woah, let’s calm down for a second here.”[/color][/h3][sub][b]CAROBELLE TAWNE - 19 - FEMALE - HUMAN - NEUTRAL GOOD[/b][/sub] [hider][youtube]https://www.youtube.com/watch?v=Vf1ENP5-rj4[/youtube][/hider][/CENTER] [color=A89384][b]【 Academy Origins 】[/b][/color][hr][INDENT]Shade Academy[/INDENT] [color=A89384][b]【 Appearance & Personality 】[/b][/color][hr][INDENT]Saying Carobelle Thawne is a laid-back individual is an understatement, in fact it might be the biggest understatement that one could make in all of Remnant. Both represented in her personality and her appearance, Carobelle is a woman who doesn’t seem she cares about much at all. Her long brown hair is barely kempt, her hazel eyes often seem dull and lazed, and her longcoat hangs loosely without much awareness of fashion or form, her scarf’s cloth looks faded, and her underclothes appear to be an afterthought – a combination that even seems unfitting for a denizen of Vacuo. But for some reason therein lies an aura of confidence and competence behind her apparent appearance; suggesting that the eccentric laziness is merely a cover for an entirely different person. But very rarely does anyone know that other person exists due to Carobelle’s particular reputation. As a student at Shade Academy, Carobelle has earned a sort of notoriety that has from time-to-time amused her friends and exasperated her instructors. But it’s a sentiment Carobelle understands completely – though that understanding has not tempered or changed her actions by any productive margin. But it’s a sentiment Carobelle understands completely – though that understanding has not tempered or changed her actions by any productive margin. Carobelle prefers to sit and relax, seemingly avoiding exerting her energy to do something unless she absolutely has to; which unfortunately correlates with instruction, research, and argumentative dialogue. But despite such lethargy, somehow by the graces of forces unknown, Carobelle is a [i]good[/i] student. She only needs to hear something once to understand it and is adept in the aspects that the academy prepares their underclassmen for. She is well aware that in Vacuo, the options for its citizens are quite cut and dry. Beyond that, Carobelle is playful; albeit in a dry, sarcastic fashion. Her retorts remark on the effort something is, the purpose of an event, and essentially how she’d rather do something else. This is cut down to a bare minimum among her friends at Shade Academy (Yale, Azure, Neoni) but it is still present. Oftentimes when arguments flare up within her group (usually between Yale and Neoni) it is Carobelle who has to play arbiter and return things to control – a surprising role for someone so supposedly complacent. But Carobelle legitimately cares about people and thinks arguments are pointless things to have when they aren’t really all that important; especially when they are students rather than politicians. [/INDENT] [color=A89384][b]【 Life & Motivations 】[/b][/color][hr][INDENT]Carobelle Tawne grew up alongside her sister, Caramelle, in one of the most dangerous territories within the sovereignty of Vacuo during the time of conflict that became known as The Great War. It would be a childhood that the two Tawne girls would try to make the best of; their two very different personalities looking to the tough environment for answers for their curiosities and comforts for their fears. Eventually as the wartime passed, the girls matured and both of them ended up traveling to the capital of Vacuo after they were admitted to the academy that had recently been built as a guiding hand for the future generations against the threats of the world. Unbeknownst to them it would be a place that would become their whole life and redefine them for their future; or at the very least [i]try[/i] to. Several years later, the headmaster of the academy approached Carobelle exclusively with a mission that would take her overseas – a mission she would be confused about since she was assigned the task. But as it would turn out this was one of the missions Carobelle couldn’t ignore or dismiss, this was not one case where her sarcastic quips could delay her assignment. [i]It was important.[/i] But what could the King of Vale want from a girl from Vacuo like her? And furthermore why did her own politicians in Vacuo think of her when interacting with an international mission of this sort of importance? A curious question. But there was only one way to get the answer to it.[/INDENT] [color=A89384][b]【 Weapons & Skills 】[/b][/color][hr][INDENT][i][b][url=https://s-media-cache-ak0.pinimg.com/originals/bd/c5/59/bdc5590ae4cec60401c5fded269aa380.jpg]Jex Thoth[/url][/b][/i] -- Carobelle’s weapon of choice is the combination between two central pieces of the Tawne Family’s past -- the scattergun that is descended from blunderbusses of old, and the axe-headed polearms that had been so often with Carobelle’s ancestors. In layman’s terms it’s a scattergun axe, though Carobelle admittedly doesn’t care for such “invasive” labels. As a combination weapon it’s not much different than its contemporaries with two modes for combat scenarios. Also like other combination weapons, Jex Thoth also has the ability to utilize dust to create extranormal attacks. [i][b]Eye for Detail[/b][/i] -- Carobelle despite her laid back demeanor is quite aware of her surroundings, she’s quick to notice when someone she doesn’t recognize enters a room and remembers distinguishing details that some might not even think are important at all like the color of someone’s eyes or the appearance of a unremarkable trinket. This goes into her photographic memory but also her enjoyment of knowing who and what is around her at all times. [i][b]Surprisingly Dexterous[/b][/i] -- Carobelle is most often not a fan of doing things that require her to do things, but surprisingly enough when it comes to combat she’s relatively quick with her reflexes, sharp with her perception, and agile with her movement. The principal lesson she learned in her environment is that is very important to [i]dodge[/i] and be good at doing it. That said, she’s not the most organized fighter and often comes up with plans on the fly, choosing to go with the flow of a battle than go in with a strategy. [i][b]Survivor of the Vale[/b][/i] -- The Kingdom of Vacuo is one of the most perilous lands in all of Remnant and if you’re crazy enough to live there you tend to be pretty good at surviving the tough environment, hazardous wildlife, and irregular personalities that come with it. For Carobelle, she’d describe life growing up in the hills of Vacuo as “homey” and “ironically fun”; descriptions that incorporate her sense of humor but more importantly the rigidness of the area in particular. As such Carobelle is used to the harsh heat of the day and the unrelenting cold of the night, the sandstorms that can occur out of nowhere, and how to navigate a desert without starving to death. All very useful skills to have.[/INDENT] [color=A89384][b]【 Semblance 】[/b][/color][hr][INDENT][b][i]Terra Viribus[/i][/b] -- Whilst activating her semblance, Carobelle digs her feet into the ground underneath her and becomes a different person entirely. Although the slothful presentation and eccentricities still persist from her personality, a different aura -- one of smugness and confidence -- seems to embody her expression as she prepares to make her opponents realize they made a [i]mistake[/i]. This unearthed attitude is a direct result from her semblance which gives her the ability to contend with combatants twice her size with nothing but a nonchalant smirk and a right hook. The origins of this ability aren’t hard to determine, as she is standing on the very source for where her abilities are drawn from. Carobelle equaling the strength of a dozen men or more is simply a case of drawing the kinetic elemental energy of the earth into the bones within her body to strengthen her physical capabilities in an instant. But as with all semblances there are limitation to when Carobelle can use it and for how long. The requirements with Carobelle being that she has to have [i]both[/i] feet [i]planted[/i] in the [i]ground[/i] when using the ability. As soon as she leaves the ground for an acrobatic strike or diving sweep she loses the connection with the kinetic elemental energy that she draws her strength from. In combination with this every activation tires the brown-haired woman’s body, exponentially increasing as she uses it on each separate occasion. [/INDENT] [/hider]