[@Lmpkio][@Bright_Ops][@DracoLunaris][@Etherean Fire][@Zarkun][@Guardian Angel Haruki][@WingsOfBronze][@RokkuHoshi][@Crosswire][@Nerevarine] I'm letting those in the Smash Arena know that I am using a "system" to determine hits, misses, and criticals (for those who actually have crit). It is based on the character stats and everyone will have an HP bar including your opponents. Now you're probably thinking, "Haven't you always used that?" My answer in return is "sometimes." I like to keep missions way more freeform and allow the characters to use logic and creativity in their fights. I also use a consequence system. But anywho, just letting you know. I am going to go through the Survival Match first (I take back what I said in the Smash OOC) to see where that battle stands. I feel with this system, it will keep fights from dragging on for too long. :)