Thank you! After rereading through it, I see that there are some minor typos that need to be rectified. I'll have the edits all made up later today. I will also elaborate more on assets as time goes on. I am divided by either allowing assets to be a dynamic 'shop' that changes between operations, and is further modified by asset allocation; or by having extensive trees for each faction that unlock new gear for the individual player depending on how many assets have been invested.