[quote=@Norschtalen] Kyra would suggest going back. Taking a bit of Parum's advice, she'll settle for the captured prisoner for now, even though she really wants to save the mill and chase down the rest of the bandits. If she had any spells left she would try to fight the fire but I think this has gone long enough. Also [@Hekazu], will we be the ones doing any interrogation? Obviously, I'd like the help of anyone capable of the speech skills, though I'll likely go the intimidation route. [/quote] The mill is actually not on fire, to which [@Hekazu] confirmed for me, as otherwise [@Gordian Nought] could have used Torus' [i]Shape Water[/i] to put out the flames. So the mill is actually safe, at least for the moment. I am worried if we leave they will just come back and finish the job. As for the prisoner, Brannor can attempt to intimidate her and or try to persuade her, but that I might note will take some effort to convince him of. [quote=@Hekazu] Am I spamming your notifications yet? Anyhow, I was talking about some mechanics and remembered that we once came to a conclusion about Inspiration in this game, which eventually came to not implementing them in any shape or form. However, I can see the merit in them and I should reward people for playing their characters well, but since I myself am horrible at giving it out (had to stop it in irl games too), I propose we let you, the players hand it out. Of course I will still need to approve any proposals so it won't just end up being "we need an advantage on this roll" button, but since my biggest problem is forgetting them, if you bring them to my attention I should be able to implement the mechanic nicely. Thoughts? [@The Harbinger of Ferocity][@Lucius Cypher][@Gordian Nought][@Norschtalen][@Ryonara] [/quote] As I see it, it could be left initially to a random roll who receives Inspiration. From there, a player can grant it to another if they think that they performed well at a character quality, interaction, instance or event. Yes, it might be "We [i]need[/i] advantage on this check." but if you earned it earlier from someone else thinking you played something out well, why [i]shouldn't[/i] there be a reward to it? The only issue I note is once spent, how does one regain it? Just the way a Dungeon Master would give it out again if they saw something they approved of, but only now the players can to? I think it can go without saying however, that it shouldn't [i]constantly[/i] be rewarded. I can only think of three scenarios at the moment where it could have been.