The first aid provided by the Paladin alone would have been enough, but as the Priestess' magic flushed over the injured looter they could at least be sure that this matter was handled. The woman would not be dying any time soon... they finally had the prisoner they had been trying to capture. Another small victory in the night where there plausibly could have been none. Now all they needed to do was get their prisoner back to the keep for interrogation. Their trip began well, with none of the three attackers that had fled coming after them and the mill was still standing, clearly not in much danger. Perhaps Parum had been right. Maybe they had been attempting to lure the party into the mill? But there was no way to tell. Maybe, just maybe they would find out afterwards. If the mill would be still standing, definitely a trap. If not, well... then they had at least given it a fair try. Once they approached the keep, a stroke of bad luck hit them. Just before they arrived to the old tunnel, Kyra spotted a group of raiders before them who, likewise, noticed the group. As the priestess sounded her warning and prepared to do whatever it was that he was going to do, the Paladin of the wilds used the time she had spent to warn the party to make his move. [hider=Mechanics&Rolls] The frontlines of both parties are about twenty five (25) feet apart, with the casters on both sides lingering ten feet further away. First in the initiative order is [@The Harbinger of Ferocity], followed immediately by [@Norschtalen]. [/hider]