Any cure improperly administered could be as deadly as a poison, [@BrokenPromise]. Having multiple posts, with opportunities to respond by others in between, is going to result in a natural mechanism that is denied by the nature of collaborative posts. For example, if you are in a roleplay with five other members and two decide to constantly post together as one unit, it is hard to edge in word with just one, especially if they keep spinning off into their own focuses between them rather than opening up the inclusion. To put out an incomplete dialogue, one requiring a response by another player, gives that delay an opportunity to be broken into or stopped. Without it, a character who needs to or wants to intervene or participate has to wedge themselves in retroactively, which of course feels rightfully artificial. As someone who has nothing but bad experiences with collaborative posters, as in those who have it as their preferred means of roleplaying, they tend to boil down to this. First the two, sometimes three, characters become obsessed with themselves and each other, often ignoring even comment or reaction to the rest of the party at hand; their posts focusing on those who are involved rather than those not and devolving into cliquish tropes. Second, they tend to write - not just a bit, but a [i]lot[/i], with a majority of it being fluff. When I say fluff, what does that mean to me and what is it exactly? It was almost consistently unrelated dialogue exclusive to the participants where no one else could get a word in edgewise. We legitimately were forced to sit through every one of their long speaking and interaction events like some unskippable cutscene that videogames get so lambasted for when they do it. The end result was, "They had a conversation with and about each other for what amounted to at least a couple of minutes while our characters were forced to stand there as we could not legitimately interrupt them." Third, it was not fun or active, as it slowed the topic down. You now have a wall of text, usually with colored dialogue but that's another matter altogether, that you have to try and read through so you do not miss anything. What separates it from two or more separate posts is that each is an independent, encapsulated timepiece of sorts. There's a delay between each and tends to remarkably show subtle differences and variations. No less, if they [i]are[/i] in the midst of dialogue, the posts tend to be shorter, making them more rapid in succession and giving the feeling of a more lively roleplay by constantly requiring responses and reading. It is more dynamic and alive. Again, not all collaboratives are bad, just that I have not see them executed well on the Guild.