[h1][color=Silver]Tech[/color][/h1] Technology for Galendar includes a wide breadth of things. Medicine, communications, transportation and warfare have all been enhanced by technology. The level of tech is fairly high including nanotech, spacefaring tech (though few use it), plasma and energy based projectile weapons, cell level medicine and cloning (which is illegal). Standard firearms in Galendar utilize railgun technology. Chemical and magical accelerants exist as well as subsonic firearms however they occupy a smaller niche. Due to the wide variety of possible technology options available not only based on individual creativity but also character differences including race and economic status, most technology will be taken on a case by case basis. AND FOR THE RECORD! Stay away from the lightsabers please. If you’re using a melee weapon please try to stick to a solid material. Magitech. Okay anything that walks the line between magic and technology will be very carefully assessed by the GMs. Items that incorporate high level tech and high level magic are potentially very powerful. Items like this will be few and far between. Do your best to be reasonable when walking this line as I hate to have to say no but I certainly will for the sake of balance or fairness.