Dyn'yer'zhead was highly disappointed by how his magic failed to take effect and how the gnome in turn succeeded in imprisoning the creature without difficulty. The only thing that kept the Beholder's pride in check was the fact that her magic was nowhere near as useful as his would have been, given it quite clearly protected their opponent as it soon howled at them, something he consciously ignored. The wolf ws insignificant to him as long as it could not be harmed for trying to give him orders. There was no other option but to turn his attention towards the chanting serpents, staring at them through the cloud of raining fish. Jill shouted something about them being more dangerous drakes, more threatening than they appeared she said. Dyn scowled at them, but since he had nothing else to do he could as well focus his attention on them for a moment. His eyes itched, not from the water or the salt contained within, but of the will to fire off a few eye rays. But the brain housed within his brilliant form had other plans. "This world... could use a little more... me!" Dyn yelled, ignoring the possibility of nobody hearing. It was him talking, of course they would listen. He swung his tentacles around, mumbling a few words of power. As he did, black tentacles erupted from the side of the ship, reaching for the two drakes in the water. Created from a part of him, Dyn was sure his magic would have the wanted effect and began making his way across the deck to be in a better spot come the moment to strike at the wolf. But alas, even the confidence of a Beholder is not strong enough to alter the cruel reality. [hider=Mechanics&Rolls] Dyn'yer'zhead casts Evard's Black Tentacles on the side of the boat so that the area affects both of the Drakes. Each turn a creature starts its turn in the area or enters it for the first time in the round, they have to make a DEX save against Dyn's spell save DC of 16 or be Restrained and take 3d6 bludgeoning damage. Any creature that starts its turn restrained will take this damage and can use an action to attempt to break free with a STR or DEX check against the same DC of 16. The side of the ship is also considered difficult terrain. He then crosses the length of the ship, stopping at the portside edge. In caase difficult terrain would be a problem, well, it isn't. Ring of Free Movement. [b]HP:[/b]42/62 [b]AC:[/b]20 Bladesong active for 9 more rounds [b]Temp HP:[/b] 4 [b]Concentrating on[/b]: Evard's Black Tentacles, 10 rounds duration remaining Slots/expended: 4/1 1st 3/0 2nd 3/0 3rd 3/1 4th 2/1 5th [/hider] [@JBRam2002]