[quote=@Ammokkx] I get the feeling that the big collab discussion deserves it's own thread rather than this one. [/quote] Meh, I don't really think that will be necessary. [@The Harbinger of Ferocity] and I were just expressing our view on the subject, and I think we're done with that now. I could go on to mention all the things that come up when you have these big 5-15 character groups in earshot of each other posting one at a time, but that's more the fault of the dynamic of the situation than it is trying to solo post it out. If I have something else to say, I'll save it for my guide. Anyway, some more basics... [h3]Make a Character AFTER You Find an RP[/h3] [indent]This seems pretty simple, and is actually a basic I forgot recently. The idea of roll playing is that you are entering a different world. Naturally, you need to be a part of that world. I recently made a character for an arena fight, and felt I did a pretty good job with them. The problem is that I then went to try and enlist them in a real honest to goodness RP that actually had standards regarding lore and magic. I'm a fairly cooperative and resourceful fellow, but it was still took a lengthy discussion with the GM (who I'm friends with) and some edits to the character to make them fit. It could have been worse. I could have become completely infatuated with my creation and refused to edit them at all, barring them from any worthwhile RPs. Do yourself a favor and make your character AFTER you've found a home for them.[/indent] [h3]Be Social[/h3] [indent]I'm not going to blow this one up with too much fluff. You're writing with people. The more you know about them, and the more they know about you, the better it will be for everyone. You can get away with some crazy stuff if everyone in the RP likes you. Better to be safe than sorry becomes better to ask for forgiveness than permission. Even if you're writing isn't the best, people will be glad to have you around if you're a powerful force of personality.[/indent] [h3]Compliment, But do so Sparingly.[/h3] [indent]In the same vain as keeping your problems between the involved parties, it doesn't hurt to let people know you enjoy their characters. You don't have to give a big shout out in the OOC, but you can send them a PM or even mention it during a collab. Though you don't want to go too far with your compliments. Egos can grow pretty rapidly if left unchecked. Make sure they did something worthwhile and exceeded your expectations before commenting. [/indent] [h3]You Can Have Too Many People In One Place[/h3] [indent]You can. Trust me. I don't know what the number is, but I'm confident that if you put enough characters together, they could talk for a full year without advancing the plot. Don't do this to yourself if you have talkative players![/indent]