[quote=@Mahz] Interestingly, I was working on this back on the vBulletin version of the Guild. Found this rough draft in my archive. :lol [img]http://i.imgur.com/7sy2y.gif[/img] The simplest v1.0 solution might be to just let players submit a Join Request that GMs/Co-GMs accept. For example, maybe you submit a Join Request when you submit your character sheet, and then GMs accept your request. I've always wanted to have some sort of Roleplays <-> Participants link on the Guild which lets me build interesting things. One example that yall brought up is the ability to notify all the active participants of a roleplay. The first challenge is to come up with a system that people are actually incentivized to use because it's useful. If you have a roleplay with four players and only one person bothered to "join" it, then it doesn't really do anyone any good. But it would also be a mistake to impose too much just-cuz rigidity on the freeform-by-design nature of the Guild. [/quote] If you do this, you should totally add a stat to users' profiles, too: the average time they spend "joined" to an RP (a ratio of total "joined" time to the number of threads they've officially joined). Similar to the "posts/day" stat you added to profiles not very long ago. This would be great for letting us know who in the Guild is abandoning RPs, and allow us to make acceptance choices based on that. I'm sure you know this community has some "commitment issues" when it comes to RP loyalty, so maybe this will help to alleviate that, or at least let the GMs receive some warning in advance about fickle players.