Okay, as long as we're still on this topic and I can actually remember it, here's something that bugs me from time to time: Could we get more clarification on the difference between a normal attack and a special? I know it says flashy and hard-hitting moves, but then when I'm making a character like Jill where just about every attack falls under that description, I spend a lot of time trying to decide whether something should be considered a special move or not. Then when I decide that a move should be a normal I get worried about whether it might be cheap to use in the actual game considering that it's not on the sheet.