[quote=BigPapaBelial] So what would safe powers be? Super strength, speed and the like? How about a form of echolocation? Useful to a scout of scavenger. Limited hazardous materials and radiation absorbtion? Useful for a scout going into some of the irradiated areas or toxic zones. I'm just trying to build an idea of what could be safe. As I'm trying to think up a character idea. [/quote] All of those are pretty good, actually. In fact, you're in the clear any time you aren't clearly trying to make a character that roflstomps everything. If you're really worried about making something OP, just run it past me via PM. If it actually would be boring, there likely something be something we can do to change that. c: [quote=BrobyDDark] Wait- that powers thing could be interesting for some OP stuff that happens at inappropriate times. Like say, if my character has the power of blowing up anything but it has a two hour wait time and whatever you were pointing at is translate as you pointing to wherever you are after the two hours are up (You attempt to blow up a rock but get bored and go home so the wall that also points North like the rock is destroyed when the explosion time happens.) [/quote] YES, that'd sort of thing would definitely be common, and is absolutely encouraged, because it can lead to interesting situations and some very creative problem-solving later on. Say, if you were able to predict where you were going to be in two hours, you could point well in advance, and be able to blow up what you actually needed gone. Because of the precision required to pull it off, however, it could get very difficult for certain targets. Now, given the rather decent amount of interest that I see, expect to see an OOC thread sometime within the next few days, either on saturday or sunday. Also, I try to answer all your questions as soon as I can, but may be delayed by some problems I've been having with my internet connection lately, so sorry about that.