[@Regitnui] The setting aside from being a world of my creation that I'll provide more information on when I'm off work is a fantasy/medieval setting so swords and crossbows and such. Magic will play a part as always. My intention for the startup quest is that a religious faction has advertised far and wide that they need adventurers to retrieve a lost artifact that is important to their religion. Your characters will answer this call as it is open to experienced and new adventurers alike. Mishaps and twists and turns await players from there. Depending on your character's backstory there may even be personalized "side quests" that the group can choose to explore. I didn't want to focus too heavily on the dice rolling part but I do plan on using it for things like a charisma check if you're trying to convince the Goblin King to not execute you and your party. I don't plan on using it for combat because I want combat to be more fluid and story like. I hate it when I have a character who is an experienced fighter/warrior swing his sword with the potential to do 10 damage or something and because he rolls a critical fail trips over his own toe and impales himself on his own sword -_-