Sword and words boomed thunder, bellowing in concert from bard and paladin, swarming the fretful raven with a tornado of missed blows, sadly full of testimonial setback. Stem and stamen curbed lesser enthusiasm towards the Celestial, while the pirate, as a garnish, seared merely but a few plumes with his musical detonation. The prostrated vale received their rumbling sacrilege, only offering hints of threshed dew to honor their magical heresy. Likewise, the bird was none too pleased. These worshiped woods had continuously endured as its domain, unadulterated and ancient, now spoiled by these young trespassers. The ever smiling Tabaxi, however, was slightly more serendipitous; seeking swift disassembly, she constructed an unroofed hurricane of malignant strikes, imploding one of the mythic trio into small stone. [i]Curious.[/i] Its flinty template shared similarities with her master’s broken gem. The cleric’s gaze of the glimmer expired as paws rushed the treasure into cryptic branches; the great feline now laid in wait for the avian’s next choreography. Meanwhile, the heroic pirate recited freedom from the pounce of his predator, simultaneously declaring inspiration to the roosting Cheshire. [color=darkturquoise]“Give them a taste of their own medicine!”[/color] To the former librarian, the angle of each of the feathered beast’ shoulders telegraphed that flight was imminent. Theodore attempted liberation, to no avail, aborting his crossbow to birth two blades from their scabbards. Time cried short, no longer allowing the Templar to reap any further adoption. With the flaps of charcoal wings, both of the aeronautical expeditions were off. [i]One with trepidation. Another with its sport.[/i] The warlock spun, in place, once more, weaving momentum to feed an orb of radiance. She discerned that the cultist’s heritage would likely protect him of the impending brightness. Yet, his resultant fall evolved as a rationed consequence. With one last pivot, Wick surgically flung the brilliant sphere at the monster slayer and his grappler, consuming both in the propelled glare. After the luminary dissipated, the grotesque buzzard remained aloft with its game, angrily squawking and crowing below the hidden monk. The diviner possessed one final ploy in her arsenal. Concentrating further, her embedded curse still survived with little repercussion against the fluttering of ornithological limbs. [i]Again, no release.[/i] Annoyed, her pure gums contrived verbal scurvy, desperately issuing syllables of names and commands as she rushed after the other retreating vulture. [color=ec008c]“Haemar! Katia! Combine your efforts! Tame their departures. Lest all suffer loss.”[/color] [hider=Effects] Wick will cast Globe of Light on the Great Raven grappling and lifting Theodore. The spell attack for Globe of Light is 1d20 + Charisma (4) + Proficiency (2) which is [url=https://www.roleplayerguild.com/rolls/2870]23[/url]. It hits at 1d4 for [url=https://www.roleplayerguild.com/rolls/2871]4[/url], then 2d6 at [url=https://www.roleplayerguild.com/rolls/2872]8[/url] since it failed its WISDOM saving throw against a DC of 14. Theodore passes and takes only 2 damage, as he has Celestial resistance, but since the spell puts forth vulnerability, the damage cumulative is 4. The Hex does 1d6 at [url=https://www.roleplayerguild.com/rolls/2873]1[/url] additional damage, continuing to mar the Strength ability. Total damage accumulated on that Great Raven is [color=ec008c]9[/color] damage from Haemar and [color=ec008c]13[/color] damage from Wick. Trusting of Katia's and Haemar's capabilities, Wick will then move 25 feet to the right and 5 feet down, then dropping her quarterstaff at her feet while lining up her next shot on the other Great Raven, fearful that it will bring reinforcements. She presumes her Eldritch Blast has enough range for either at this position. [url=https://www.myth-weavers.com/sheet.html#id=1197066][color=ec008c]Wick[/color][/url] HP: 17/17 AC: 17 (Breast Plate (14) + DEX Mod (1) + Shield (2)) Weapon: Sickle (finesse) in dominant hand, quarterstaff in non-dominant hand, daggers (sheathed) Arcane Focus: Fleece Necklace Spell Slots: Warlock (Level 1): 1/1 First Level used Full Spell Caster (Level 2): 0/3 First Level used Globe of Light Limit: 1/1 used Spell Attack/DC: Cleric: 3/11 Warlock: 6/14 Wizard: 4/12 Arcane Recovery: 1/Day after finishing a short rest Fey Presence: 1/short rest (used) [/hider] [@The Harbinger of Ferocity][@Zverda]