Doing CS work is sort of necessary for a multitude of reasons. Similar to how school classes in general is beneficial for a job, the actual skills themselves will almost never actually help you in your job's field. However, it shows your future "employer" that you had the determination to finish it. Which is pretty much the only reason I would require the CS. It also helps keep track of your characters, like a mini-cheat sheet. If you're doing a lot of RP's at the same time. (and if it takes you 20 years to make it, you're probably aren't going to be that active when it comes to roleplaying in a group.) Granted like it's already been stated, a good CS doesn't equal a good roleplayer. Sometimes it just means the person can write. (Some people that do seem to love making CS's more than actually roleplaying, probably should go into writing instead. But I digress.) But at the very same time. The usual rules and process of making these (at least on this forum) has never actually given me the ability to tell if someone was a good writer or not. And more often than not shows me how unqualified people are to run their own campaign. Making nitpicks that you completely allow for somebody else. Not following you're own written RP rules. Not knowing your own rules. Not writing those rules then bitching because someone was creative and you didn't think of it. <.< I don't understand the mindset that everyone already has, including it basically being an unwritten rule, that really if you're remotely competent is one of the few rules you need. "The GM has the final say." If you already have all of this power, and people that join shouldn't be stupid enough to not know this. I know so many GM's win arguments in the OOC by going "I win because I have the final say." So why can't these people think outside of the box? And have that mentality in the IC as well. Why spend a week debating on a power you want to tweak/nerf, that the player doesn't want to or maybe doesn't even know how to effectively? Just start the roleplay, if the player is reaching too far on accident, throw a wrench. If it's on purpose, punish them! You're the GM, act like one! I swear the fact that any RP needs the guild line "don't god-mod plz." only means they don't know how to handle possibly more abnormally powerful characters. If you join an RP or play D&D, the old rule will always remain. "Don't fuck with the Dungeon Master." So if players have ever role played before, they already understand this. Now all you need to do as a GM, is run you're campaign. You should already have the answers in your head. Sorry, I went off on a tangent. <.< Oh, while I'm at it. Sample writing is just about the most pointless thing on the face of the earth. (Especially, if they aren't new and already have previous posts.) Please never actually do this if you're running a campaign, you [b]will[/b] look pretentious. Nor should you bother writing one if somebody asks you too. You're RPing to have fun. You don't/shouldn't need to write a goddamn resume. Plus, even if you do. ([i]like an idiot.[/i]) You'll just get some jackass to tell you after 3 weeks longer than it should of. "That your [u][b]'grammer'[/b][/u] is off."