[quote=@BrokenPromise] My policy with starting off rps is to make the goals achievable by all characters. A small change from "Samantha (player character) needs to see the queen" to "A member of the party (any player character) needs to see the queen." It's also important to remain in contact with the people spearheading the group to make sure dead ends are avoided. And then sometimes you're just unlucky and 80% of your group loses interest. [/quote] I'll give an example: In my fate/stay roleplay we all start off with one simple goal: Have the characters meet up in the church for 'important news everyone!' in regard to their end goals. They all meet and some can plan. Big battle ensues some distance away. You can leave, or go to the fight. Then the roleplay dies because a third of the people leave and no one wants to post because 'gotta wait for people to post' which quickly grinds things to a halt. That specific example given context could apply to a multitude of my roleplays. I usually give my players either a place where they can all go or I specifically make something for them. So I'm more or less becoming more cynical the more I see people not post because more than enough of my roleplays have died because people lack the common courtesy of saying 'i'm not interested anymore'