The character I created for my own RP. I decided to close it, but may be willing to revisit the concept. [hider=Endar Drayen] [center][img] https://s-media-cache-ak0.pinimg.com/736x/99/25/8d/99258d6feac0c1eb938bb7f209374923.jpg[/img] [h2][i][color=f26522]Endar[/color][/i][/h2] [color=f26522][i]”Mother… forgive me for this. But I do it for Mari, and for Andel.”[/i][/color][/center] [center][h3][i][color=f26522]Profile[/color][/i][/h3][/center] [b]Full Name:[/b] Endar Ignis Drayen [b]Titles/Nicknames:[/b] Lord Drayen; Prince Endar; the Exiled Prince [b]Age:[/b] 20 [b]Race:[/b] Human (Elf-blooded mother) [b]Gender:[/b] Male [b]Sexual Orientation:[/b] Bisexual [b]Hair Color:[/b] Brown [b]Eye Color:[/b] Gold [b]Height:[/b] 5’8 [b]Weight:[/b] 145 lbs [b]Appearance:[/b] Endar, given his upbringing, carries himself quite regally, with the pride, elegance, and grace of a young nobleman. He is usually seen wearing comfortable, if expensive, clothing. He is slender, compared to others his age, but he has lived a comparably sheltered life. [b]Personality:[/b] Endar lives for his little sister, Mari, despite only sharing half her blood. He tends to be quiet and keep to himself, but he takes care to be sociable when he can. He will also not hesitate if he sees someone in need of aid, and genuinely cares for the people around him. It applies to all, no matter if they aren’t human; he would be quite the hypocrite and look quite the fool if he did, after all. However, he finds it extremely difficult to trust people born or raised in Noctis. It will not stop him from working with them, but he will only do it for his sister. Those who know him will also know that he’s a little shy, no matter if he puts on an air of confidence. He does these things because he must, and so he buries himself in another persona. And he’s taking into account personal risk and sacrifice at every moment, because he’s determined to complete his end-goal. It might get him in trouble in times to come, but that’s what he’s building a team for. He’s slow to smile, and perhaps grim, but he never lets his mood affect others if he can help it. Other than that, he’s quite well-read, and has a passion for it, but there’s not much time for him to page through books whilst on the road. Because this is for Mari, not him. And he’s not going to lose her. [center][h3][i][color=f26522]Combat[/color][/i][/h3][/center] [b]Strength:[/b] 4 [b]Dexterity:[/b] 6 [b]Intelligence:[/b] 6 [b]Cunning:[/b] 2 [b]Magic:[/b] 8 [b]Willpower:[/b] 5 [b]Endurance:[/b] 4 [b]Charisma:[/b] 6 [b]Weapons of Choice:[/b] A golden rapier that he’s carried with him since the day he turned fifteen. It is almost new, but it will not fail him. But his primary weapon is the spells that he has learned in his time - Seraphim, Draconis, and the Seal of Light. [b]Armor/Combat Apparel:[/b] Endar owns a full suit of armour, one of the few things that Sir Sharn brought with him when they fled. Endar could never understand why the knight had a set that didn’t fit him… until he realised that it wasn’t for Sharn. It is made from light steel with a golden enamel. It guards the majority of his body, however, and so in the arena, to appease the crowd, he bares his head, arms and shoulders, and wears leather pants to guard his legs instead of steel, with only greaves to guard his shins and bracers for his wrists. [b]Fighting Style:[/b] Endar takes it upon himself to be wherever he is needed most. Sometimes he will fight their strongest enemies with magic from afar... other times, he takes it upon himself to defend those closest to him with his blade. [b]Magical Affinity:[/b] Divine, Ancient Magic [list][*][i]Spell 1: Seraphim[/i] - A bolt of pure light that arcs towards its target. It disregards simple armour, and inflicts a sort of holy magic. It can do anything from kill weaker targets instantly, to stunning them in order for an ally to get an opening. It is especially effective on Shades and the Undead. However, Rune-inscribed armour, as it is with all magic, will reduce its effects, meaning the caster must get stronger. [*][i]Spell 2: Draconis[/i] - Reaching deep within the caster to find their inner spark, it calls it out and manifests a spectral creature; in Endar's case, the dragon's cousins, drakes. They will go about the purpose they were summoned for - but for the duration of the spell, the caster is overcome with an extreme weakness, and rendered vulnerable to attack. [*][i]Spell 3: The Seal of Light[/i] - A spell that calms the mind and soothes the body. It can be aimed towards a singular target, or turned into an aura that sweeps the field, but no matter what, it will heal those under its influence and restore a little of their energy. Endar can only use this sparingly, but he will use it as often as he can.[/list] [center][h3][i][color=f26522]Legacy[/color][/i][/h3][/center] [b]Place of Birth:[/b] Ancora, Arlen. [b]Social Status:[/b] The rightful Prince of Arlen [b]Alignment:[/b]Thunder [b]History:[/b]Endar was born to an elf-blooded mother and his father, the future King Consort Rowan. His mother died when he was only one season old, leaving him motherless and his father a widower. A few years later, Rowan married into the royal family. Queen Liara was gracious enough to adopt Endar as her own son, but the Court accepted this only on the condition that her first blood child would receive the crown, not him. He grew up training as a prince, who would one day guard his King or Queen as tradition asked, serving as their guardian, like his uncle, Sharn, did for his mother. And when his little sister was born, he began to work harder than ever. He knew that Liara wasn’t his true mother, but she was his mother nonetheless, and so when he was asked to make a terrible decision, he had to listen. The attack on the castle was unexpected, and truly, the residents were completely unprepared. Nobody knows to this day, who the attackers were, why it happened, or what happened to the Royal Family. None of their bodies were found. And the few battered, bleeding survivors hadn’t seen them. Queen Liara, King Consort Rowan, Lord Sharn, Prince Endar and Crown Princess Mari were pronounced dead to the world, and Pope Agnes laid their spirits to rest. Nobody knows to this day that three of the five had actually escaped, and fled to the east. Once they found that nobody saw them for who they were, Sharn and Endar began to set up a life for the three of them. The young boy aged much in those months, and found himself always standing close to Mari. This was when he began to learn swordplay, though he couldn’t quite grasp the heavy-handed style of his uncle. Thus, he chose his own. The dance of the duelist appealed to him, and as he began to practice more and more, he found that this art was his way. And just as their lives seemed to improve, they headed back down. Their uncle fell ill, and shortly before Endar’s fifteenth year, he succumbed to it. This left the two of them with only each other for family, and only the servants and guards for company. A poor existence for them to have, at such young ages, but Fate had not always cast her dice in their favour. Time once again passed, and the young prince found that his availability plummeted when he became the head of the household. It wasn’t long before he wondered whether he should hire a vizier to manage it instead, since he needed Mari to be happy, not him. Mari’s encouragement alone convinced him not to when she refused to let him do so. When Ulfrur, cousin to King Venenatus of Noctis and his chief general, was given a coronation unexpectedly, news spread fast. Endar, when he heard, was filled with anger like he’d never known. It didn’t belong to him. It belonged to Mari… But now there was an idea. Someone who could have orchestrated the attack all those years ago. And in the back of his mind, Endar was forming a plan on how to get close to the pretender. Because snake or not, Ulfrur had no right to sit on the Marble Throne. Other: Endar is left-handed, but fights using his right. [/hider] [hider=Character Sheet Code] [code][center][img]Character Image[/img] [center][h2][i][color=EXAMPLE]Character Name[/color][/i][/h2] [color=EXAMPLE][i]”Something your character would say.”[/i][/color][/center] [center][h3][i][color=EXAMPLE]Profile[/color][/i][/h3][/center] [b]Full Name:[/b] [b]Titles/Nicknames:[/b](Optional) [b]Age:[/b] [b]Race:[/b] [b]Gender:[/b] [b]Sexual Orientation:[/b] (Optional, you can ignore this if you want.) Hair Color: Eye Color: Height: Weight: [b]Appearance:[/b] (A paragraph or two describing your character’s appearance, including what they wear, how they carry themselves, and anything else you feel like.) [b]Personality:[/b] (Explain how they view themselves and how other people view them. What is their motivation? What are the strengths and weaknesses in their personality? What strange little quirks do they have, if any? And what are they afraid of? Etc.) [center][h3][i][color=EXAMPLE]Combat[/color][/i][/h3][/center] (Rate your character's attributes on a scale of 1-10, where a 5 represents the average arena combatant. You have 50 points to assign – but at least one point must be put into each category.) [b]Strength:[/b] (Ability to win with brute force.) [b]Dexterity:[/b] (Hand-eye coordination, precision, reflexes, agility, and speed.) [b]Intelligence:[/b] (Understanding of the flow of battle, ability to keep track of everything happening around you.) [b]Cunning:[/b] (Skill at deception, trickery, and fighting dirty.) [b]Magic:[/b] (Overall magical power. Non-mages should leave this as a 1.) [b]Willpower:[/b] (Ability to resist magic that affects the mind, and determination.) [b]Endurance:[/b] (Pain tolerance, and overall physical toughness.) [b]Charisma:[/b] (Charm, ability to play for the crowd, presence on the battlefield, leadership skills.) [b]Weapons of Choice:[/b] (Briefly detail the weapons your character brings with them into the arena.) [b]Armor/Combat Apparel:[/b] (What does your character wear into the arena? The crowd generally looks down on full-coverage or high-quality armor – they came for blood. And possessing the heart of the crowd can be win or lose.) [b]Fighting Style:[/b] (A paragraph detailing how your character will contribute in fights. Will you dive for the enemy's back line? Keep your distance and fight at range? Stand strong and defend allies? Cast debilitating spells? What are their strengths and weaknesses?) [b]Magical Affinity:[/b](If a mage, what type of magic do you use? Only one ‘discipline’ is allowed. Give a brief explanation.) [list][*][i]Spell 1[/i] – Magic-using characters must have a minimum of one and a maximum of three spells to begin with. Name and explain each spell and their effects. More may be added as the story goes on. [/list] [center][h3][i][color=EXAMPLE]Legacy[/color][/i][/h3][/center] [b]Place of Birth:[/b] (Where in the world were you born?) [b]Social Status:[/b](Who are you? Criminal? Exile? Noble? Soldier?) [b]Alignment:[/b](Which of the elements resonates with you most? It ought to run parallel to the character’s personality. Note that while Light and Dark are both NPC locked/exclusive to Endar and Mari, I may be willing to permit another Celestial with a good enough story/reason) [b]History:[/b](Detail the life of your character in a few paragraphs. You can keep some parts of it secret if you want to, but anything major must be checked with me in pms first. Whatever part of the world your character comes from is yours to build, should you choose, or ask me questions and I could give it a shot. And be sure to give an account of how they ended up in our start point, and why they are compelled to get involved with the arena. Other: Anything else you feel you might want to add.[/code][/hider]