Lol I'd like to fit in some Neir references in, but I've never actually played the game, so, probably not going to work out. I'm working on the main post right now, but it might take a few days to wrap up. I'm trying to do a pretty wide-reaching location write-up, to give you all ideas on the different parts of Invernier, give you ideas on possible backstories, where your characters might be from, what the history/tone is for the setting, all that fun stuff. In the meantime, some fun random lore facts from story notes I've already pinned down: [indent]• The nine principal cities of Invernier were founded roughly 1700 years after people first started recording the years on hard calendars, and roughly 2700 years prior to the current date. • Each of the nine, called the Cities of the Sisters, were founded by one of nine powerful siblings, and the period of their rule lasted from 0 AP, the year the last city has established and the Sister's dominion was solidified, to 204 AP, with the death of Cleopatra, last and greatest of the nine. • Julieta was the youngest sister, and eventually had a falling out with her siblings after siding with the undead and championing their rights. This would lead to war between her and Desdemona, who ruled the lands to the immediate north. Julieta would eventually be killed at the hands of her elder sister. Before the end, Ophelia, Cordelise, and Viola would come to side with Julieta in her equality-oriented beliefs. • The era prior to the Age of the Widow was called the Hunter's Moon, and only lasted a very unusual 100 years. • King Masbeth was the original husband of Inger Biotte, the oldest of the Nine Sisters. It is unknown how he has prolonged his life these last few millenia, but Masbeth is generally genial enough that at this point most people have just come to accept it. • Patriness is the only goblin kingdom on Invernier, and was founded after a slave rebellion wiped out the ruling elves of the Fostering Mountains. • Adelaide was the original capital of Patriness, but the old city collapsed sometime during the Hunter's Moon, and during the Age of the Widow the entire Fostering Forest became a haunted and unwalkable land. Faline, the city of the tower, is the current seat of Patriness. • The Magicuenta was an era that occurred 1300 years prior to the start of the RPG, and is considered the golden age of magic. Since then, magic has gone on almost a complete downward slide into obscurity and ill reputation, with a handful of exceptions on the Tempesta, in Quishan (where magic is heavily, heavily regulated), and in secluded undead communities. • Goblins are much more willing to join human society than other fae races, due to the hospitality of the Sisters compared to the oppression of their fellow fae. While the Tempesta has become somewhat more prejudiced, race-wise, there are still many goblin communities in Quishan and, so the rumors go, in the fallen land of Oolasheene. • In the current era, Castles Miranda, Cordelia, Viola, and Ingen Biotte remain in use, while the other five have been abandoned. • Oolashene, the Brown Lands, the Fib, and Eastern Majulin, once the locations of great civilizations, are currently considered fallen countries, and have seen a near total collapse of society. They are dark, uncharted lands these days, and you only go there if you're a suicidal adventurer, or if you have something to hide. [/indent]