[quote=@Scarifar] Perhaps the calendar would help, but assuming we do decide to implement it, how would we introduce it into the IC? [/quote] There already exists a couple of IC calendar systems. The Urtelem maintain their own solar calendar (with a start date of when Spiral Palms/Jvan/Chiral Phi gave them the Spiral Script). Kho said the Vetruvians keep a calendar of sorts. Other peoples very likely keep some track of years passed, by counting the passage of seasons. Our Year 1 is an arbitrary point chosen for OOC reasons (IC cultures will have their own Year 1's), but the length of the year is very much ingrained into the IC. Also, I like the idea of having each Turn have a central date, and plots performed within that Turn avoid extending too far from that time. This will place some consistency on the time period that events take place in. For those who have long-ranging plots, it will tell them to reign it in a bit and wait for the world to catch up. For those who have short-term plots, it will remind them that the world moves on, possibly without them, and they should try to resolve those plots before they hold back everything else. Of course, these time limits should be soft limits, recommendations, rather than hard limits. Many of us like to take some time to explore the life of an individual, which may span a much shorter time span than many other events but still take a lot of writing. But, at the end of the day, this is a god roleplay, not a mortal roleplay, and gods often act on a global timescale with long time frames. Mortals live and die. Cities rise and fall. The gods keep working. Progression of time from Turn to Turn should be flexible. In recent events, with people exploring the aftermath in the generation of the Blinding Purge and the extended preparations for a single battle, it would not make narrative sense to enforce a major timeskip. But once the Xerxes battle takes place, we probably have enough breathing room to let a bit of time to elapse.