[center][h2][b][color=000000]⊰[/color][/b] [u][color=#EDA702][b]ℳ[/b][/color][color=#E5A407]_[/color][color=#DDA10D]Ⱥ[/color][color=#D69E13]_[/color][color=#CE9C19]ℕ[/color][color=#C7991F]_[/color][color=#BF9624]ƪ[/color][color=#B7932A]_[/color][color=#B09130]ℱ[/color][color=#A88E36]_[/color][color=#A18B3C]ℇ[/color][color=#998841]_[/color][color=#928647]S[/color][color=#8A834D]_[/color][color=#828053]Ⱦ[/color][color=#7B7E59]_[/color][color=#737B5E]_[/color][color=#6C7864][b]Ⱥ[/b][/color][color=#64756A]_[/color][color=#5D7370]ℕ[/color][color=#557076]_[/color][color=#4D6D7B]ƪ[/color][color=#466A81]_[/color][color=#3E6887]ℳ[/color][color=#37658D]_[/color][color=#2F6293]Ⱥ[/color][/u][b][color=000000] ⊱[/color][/b][/h2][img]http://pre10.deviantart.net/aec3/th/pre/i/2016/095/0/1/scifi_city_by_vablo-d9xszaf.jpg[/img][sub]^Above is depicted the city of Ominar^[/sub] [url=https://www.roleplayerguild.com/topics/168282-manifest-anima-arc-2-recruitment/ooc]Casual Recruiting[/url] [url=https://www.roleplayerguild.com/topics/168135-manifest-anima-arc-2-recruitment/ooc]Advanced Recruiting[/url] [url=https://www.roleplayerguild.com/posts/3753848]Edravhen's Archive[/url] [url=https://www.roleplayerguild.com/posts/3753852]Who Plays Who & Stats[/url] [url=https://discord.gg/p8H38s2]Community Chat[/url] [/center][h3][color=000000][b]⊰ [/b][/color][color=#EDA702]P[/color]ʀᴇᴍιsᴇ[/h3][hr]It is the year 2053 and the world is being shaken as Ominar, a coastal European city, is taken over by the prae--one of two species hailing from another realm. In the few months the city's people have shown a measure of outrage to the rule of the prae, which while legal, was established through dubious means. Additionally, with the prae's mistreatment of the licentia--the other of the two otherworldly races--humanity and those licentia willing to stand up against the prae fought back. In an effort to liberate all those who had been wrongfully incarcerated by the prae, the Resistance was formed by a group of likeminded folk and proceeded to unveil themselves to the world in spectacular fashion. Managing to infiltrate one of Ominar's three prisons, the Resistance was able to successfully free the wrongfully imprisoned therein and hide them from the prae--at least to the best of their ability. Still, for now the Resistance is but a small organization fighting against the powers that be. Meanwhile, the local leader of the prae, an Exeo by the name of Aismael Vea Vartari plots to demonize those who would Resist them, and to use their actions as further reason that licentia everywhere should be driven out, imprisoned, or otherwise oppressed. On the other side of things, the Resistance is soon to come out of hiding once more and resume their actions against the ruling prae in hopes of ousting their control of the city. As these plans play out, the world watches, paying close attention to the trade hub that Ominar has been for a long time now, waiting to see if they ought to intervene or not. Hopefully they decide to do so...before things spiral out of control. [h3][color=000000][b]⊰ [/b][/color][color=#D69E13][b]S[/b][/color]tarting [color=#D69E13][b]O[/b][/color]ff[/h3][hr]You are a resident of Ominar, or someone who has come from abroad recently, your interests may vary greatly. Some of you will come to join the Resistance and fight against the prae who--though misled--are not any more depraved than your every day human. You may be of the licentia, a highly individualistic species with vastly differing natures--be they magical, physical, or mental; or perhaps you are of the prae, having recently come to Medius--the home realm of man--to see what it has to offer, to learn or to fight for the sake of your species betterment; or you may be human, attempting to survive, and to thrive even alongside beings who from birth might be called your betters--ever struggling to rise above your fellows and those who might stand in the way of your ambitions or your happiness. Regardless, there is a place for you here and we are both willing and able to make you as comfortable as we can. We are here to help. [u][b]Note:[/b][/u] We—that being the GMs [Celaira and myself(yoshua171)] are currently working on reorganizing the lore located in the first three posts of the OOC thread, as well as adding additional entries. A large body of this lore is not strictly necessary for play, but is merely information that may be useful to some players or is there so as to be more accessible. If you would like to contribute lore feel free to do so—provided you are willing to work with us to make sure it fits into the world more seamlessly and so that it may be approved and then added to its proper place in one of the lore posts.[h3][color=000000][b]⊰ [/b][/color][color=#C09624]Ⱦ[/color]erminology[/h3][hr][hider][i][b]Priscus:[/b][/i] Described as a paradise by those humans who have seen it, Priscus is the Prae's realm of origin as well as the place in which the vast majority of their kind reside. [i][b]Medius:[/b][/i] The realm of man, reminiscent of our own, though its cultures and societies differ. While the Prae and Licentia have appeared prior, their most prominent entrance into human history occurred in 1563. From then onwards the realm of Medius found itself populated by increasing numbers of all three races. [i][b]Torqueo:[/b][/i] The realm from which the Licentia originate, Torqueo is, in its own way, bountiful--though perhaps not in the same way as its counterpart, Priscus. Instead, Torqueo is a resource-rich location full of exotic, and often dangerous, flora, fauna, and materials. [i][b]Pylae:[/b][/i] Colloquially known as [i]'the Rift'[/i], Pylae is a pseudo-realm possessing inconsistent space-time, which due to the difficulty of properly exploring it, so far lacks definition . Pylae is located in all space wherein Medius, Priscus and Torqueo are not. [i][b]Anima:[/b][/i] The common term among the three races for the soul or internal life force. The Anima comes in differing forms depending on the race, but is always the seat of consciousness. It is composed of incredibly dense, complexly attuned/programmed vis and is impossible to perfectly replicate any specific soul. [i][b]Vis:[/b][/i] A term used to describe the energy that permeates all things. It is the most basic building block in existence, comes in various forms, and typically exists in the atmosphere of any given realm—barring Torqueo in which it exists almost solely underground. It is the energy used in magic, though this is not its sole use by any measure. [i][b]Ostium:[/b][/i] While few understand it, the Ostium is the system by which vis is moved through the body of a living being. Additionally, the Ostium is the mechanism that allows an individual to manipulate their vis to utilize magic. Equivalently, the Ostium is the circulatory system, but for vis rather than blood. [i][b]Manifest:[/b][/i] An ability unique to the Prae, the Manifest, or Manifested State, is the term used to refer to a Prae's ability to manifest their Anima through their unique set of markings. Every Manifest is different, having a wholly unique appearance dependent on the individual. The Manifest is an enhanced state for Prae, making their imbuing more powerful and allowing them full access to their capabilities--provided they have trained sufficiently. While all Prae--with extremely rare exceptions existing--possess a Manifest, they are not born with the innate ability to properly control it. So it is that they must train to use it properly. **It should be noted that all prae can fly while using their Manifest. [i][b]Prisms:[/b][/i] Crystals harvested from Priscus by the Prae for use by 'Mirage-type,' Prae. Prisms, as far as the world is aware, cannot be used by other races. These items are used by Mirage-type Prae to capture and store beings or objects of import for ease of storage or safety. [i][b]Licenti:[/b][/i] The term used to refer to an individual Licentia, rather than their kind as a whole. [i][b]Growth Stage:[/b][/i] Licentia in a state of physical and magical flux, their primary abilities being those of shapeshifting. Licentia in this stage have one surefire weakness: A solid Anima that resides somewhere within their body. [i][b]Trial Stage:[/b][/i] Licentia who have, often temporarily, exited the Growth stage, entering a period of more stable existence wherein their form typically remains the same and their magical abilities expand to compensate. [i][b]Eximius:[/b][/i] The third stage of development for Licentia in which they cease to cycle between the Growth and Trial stages and gain a stable form with stable magical abilities--these are often enhanced in comparison to other Licentia. Most Licentia deify them and so it is that they act as the leaders for their kind, when such are needed. [i][b]Mirage:[/b][/i] A classification made by humans after continued observation of Prae. Mirage Prae are individuals who use their innate magic to manipulate/spawn elemental effects, or whom specialize in telepathic abilities and healing. While all Prae can train to become a Mirage, sometimes individuals are born with talent in the three aforementioned areas. Some rare Prae of this type are born in a more etheric or elemental state, which they cannot exit. Such individuals lack a Manifest and cannot survive without their element for long. The reason these individuals are born at all is unknown to even the Prae. It should be known that Prae do not use this term to describe themselves. [i][b]Gypsy:[/b][/i] A classification made by humans, Gypsy-type Prae are individuals with specializations that give them enhanced psychic capabilities. More often than not, Gypsy-type Prae can both be born, but they can be trained as well. These Prae are capable of advanced telepathy and allegedly clairvoyance--which is exceedingly rare among Prae. Some Prae with such abilities are born with more intricate markings and crystals, with their Manifested state being far more unique in comparison to their peers. Occasionally, a born Gypsy is capable of using their voice alone to ensnare/hypnotize both humans and licentia. It should be known that Prae do not use this term to describe their own kind. [i][b]Guardian:[/b][/i] A term used by humans to describe Prae who specialize in a form of imbuing which allows them to bond with the Anima of another being. This ability allows them telepathy and/or empathy with the bonded individual and they may take on pain or various levels of damage, as well as intuitively knowing where their ward is. Guardians also typically specialize in healing, allowing them to mend the wounds of both themselves and their ward, if necessary. Once bonded, a Guardian is bonded forever, even if their ward dies as their link to the Anima as it passes on remains. Unless a Prae Guardian is already close to their ward, the bond they form with them starts shallow and gradually deepens, eventually intrinsically linking the two in most ways. The Prae do use members of their kind with this skillset to watch over and protect individuals they deem important--though some bond of their own volition. Becoming bonded requires that the Prae physically split their crystal, imbuing half of it into their chosen ward--this process requires both a rather involved ritual and is typically very painful for the Prae. It should be known that Prae do not use this term to describe their own. [i][b]Warrior:[/b][/i] A term used by humans, and some Licentia, to refer to Prae whose trained specialty allows them to better engage in combat. Warrior Prae have trained themselves to be adept at using their imbuing to enchant armor and weaponry so as to amplify their movement speed and combat efficacy. Prae do not use this human terminology to describe themselves. [b][i]Bridges:[/i][/b] The colloquial term used to refer to the points where the three realms connect. Bridges do not form from Priscus to Torqueo and all Bridges tend to be well guarded on both ends--though those to Torqueo are less guarded on the Torqueo end. These 'Bridges,' will, typically switch locations randomly every decade or three, though the shortest period of time in recorded history was two years. [i][b]Rift Storms:[/b][/i] Bridges can spawn anomalous time-space storms that spontaneously cause vis eruptions, and distortion of space. Typically, Rift Storms do not last more than two hours, though there are rare exceptions. [i][b]Focus:[/b][/i] An object used, typically by human magic users, to better focus and channel one's vis. A focus is typically made from crystal, metal, or biological material such as bone, or liquids.[/hider][h3][color=000000][b]⊰ [/b][/color][color=#A98E35]Ⱦ[/color]he [color=#A98E35]W[/color]orld[/h3][hr][hider][b]Ominar:[/b] A city recently conquered by the Prae, Ominar is a thoroughly industrialized coastal city, its surroundings largely bereft of nature's touch. While not a capital city, Ominar is a port city and thus a center of trade, making its capture by the Prae a rather important matter to the rest of the world--humanity in particular. [hider=The Races][b][u]The Prae[/u]:[/b] [i]Prae are lithe human-like beings with markings on their back/arms and crystals on their foreheads. Prae are capable imbuing others, themselves, and objects with their vis, by way of contact, thus facilitating telekinesis and healing abilities. The crystals on their foreheads pull in ambient energy of any sort so as to sustain them. Prae are physically weak, but their Vis is densely packed onto their body, defending them from damage to a point. Should they manifest their Vis, it tends to take the form of wings, exuding from their markings. While manifested, a Prae's 'wings' impart them with greater telekinesis, healing, and the possibility of other abilities depending on their chosen path.[/i] [b][u]The Licentia[/u]:[/b] [i]The Licentia are a physically and magically diverse race. They are predators who consume the Anima, both internal and external to sustain themselves. Licentia possess a [i]'solid soul,'[/i] which takes the form of a crystalline formation within their body. While Licentia can have vital organs, all will be crippled, injured, or killed by damaging or destroying their soul core. The Licentia cycle between two stages till the end of their life, these being known as the growth and trial stages. The former is typified by fluctuating physical form and weakened magical abilities excluding shapeshifting while the latter is typified by a more permanent form, and expansive magical abilities. A Licenti who has reached this third stage is known as an Eximius.[/i] [b][u]Humankind[/u]:[/b] [i]Humans are the race with the greatest population, shortest lifespan, and most expansive potential. While they tend to live only to 100 or so unaided, humans possess the ability to increase the strength of their Anima over time as well as the scope of their Vis. Additionally their Anima is uniquely impressionable, making them both more easily corrupted by internal magics or fooled by illusions. Yet, this acts as one of their greatest strengths, allowing them to harness the energy around them regardless of type and manipulate it in ways that only they are capable of.[/i][/hider] [hider=Optional Reading][hider=The Realms Expanded][h3][sub][b][u]Priscus[/u]:[/b][/sub][/h3] The realm in which the vast majority of the Prae population resides, not to mention their plane of origin, Priscus can be described as a plane suffused with a tremendous amount of ambient energies, lush with life of all kinds some humans might even call it a paradise. However, as with all things, Priscus is not quite as innocuous as it first appears. Under the surface of the alleged paradise that the Prae present to visitors is a place so rich with [i]Vis[/i] that one might say that the realm itself is almost [i]aware.[/i] While its landmasses are constant over a shorter period of time, their orientation and location shift much more rapidly than the continents of Medius. Furthermore, while many creatures of Priscus have little to no need to hunt other beings due to the energy rich atmosphere, it cannot be said that they will not overzealously defend themselves from outside threats. Perhaps most frightening about the flora and fauna of Priscus is the fact that most of it is either capable of magic or magical in some way, shape, or form. The Prae are very protective of their realm, allowing only trusted friends, or those whom the God-Queen or the Exeo approve of to enter. This in part because of their fierce instinct to defend their nigh-defenseless God-Queen, and also because should the unworthy discover the true bounty of their realm and come to covet it, it would put their kind at great risk. Yet, despite their efforts, rumors of a secret treasure have slipped into Medius. So it is that many begin to wonder what the Prae are hording to themselves. So are born the greatest adversaries that they may ever face: Greed and curiosity. [indent][indent][i]Note: Priscus has three suns and three moons.[/i][/indent][/indent] [h3][sub][b][u]Medius[/u]:[/b][/sub][/h3]A realm of slow and steady development in regards to its make-up, Medius is possessed of more vis than Torqueo, but far less than Priscus. Inhabited by all three races, though Humans are the one who truly call it home, Medius is sometimes thought of as the melting pot realm, wherein all manner of things mix. Its development, once slow, was rather suddenly sent into overdrive with the introduction to the more magically adept Licentia, and the technologically adept, Prae. As a result of their introduction, Human society first went through a period of intense conflict wherein they expanded over the surface of the world, before the introduction of greater magical and technological knowledge was truly accepted and began to rapidly speed up the development of society at large. So it is that the world reaches its current state, where rather than smog and oil spills, vis eruptions and quantum instabilities can occur, affecting large regions before they are cleaned up--if such is possible. Humans, while they have not colonized other planets, have managed to expand into Torqueo some, with several small populations of humans having been allowed to take up permanent residence in Priscus, them and their descendants slated to never return. While humans are by and large the most plentiful race inhabiting Medius, this is not to say that there are a small amount of Licentia or Prae, the former of which account for at least 20% of the sentient population, with the latter being about 5% of the total population. [h3][sub][b][u]Torqueo[/u]:[/b][/sub][/h3]A resource rich realm inhabited by all manner of strange, and often dangerous, beings--not the least of which are the Licentia themselves. Known as the harsh homerealm of the Licentia, this realm despite some humans having come to call it home, yet remains the domain of the the latter race. While not overly tumultuous in its geography, the weather and social climate could certainly be described as such. With many of the Licentia's rulers, the Eximius, dwelling herein, it is no wonder that the place would be filled to the brim with conflict of a varied sort. Most intriguing is the environment of Torqueo, which rather than have its atmosphere be suffused with vis, finds that the soil, flora, and fauna themselves have absorbed much of it. So it is that in some places vast deserts or craggy plains form, while in others flora and fauna alike pull the precious energy from the ground, twisting it to their own ends. In this way, the Licentia are no different, with much of their infrastructure relying on the energy of the land itself to function properly. Like Medius, Torqueo is home to a vast assortment of cultures, despite being largely populated by the same race. With the continued mixing of races within Medius, some Eximius have begun to turn their eyes to the realm, while others turn their attention to the realms of their kind's absent leaders. Going forwards, conflict is sure to break out in one realm or another. The question is; which will be first? [h3][sub][b][u]Pylae; [i]The Rift[/i][/u]:[/b][/sub][/h3]Pylae is widely thought to be the source of all energy, and so far both scientific and magical research has made clear a correlation between vis and this strange realm between realms. The leading theory is that energy is constantly exchanged between Pylae and the three realms, likely entering via quantum methods not yet understood by scientists or mages of any race. Yet, there are those who have found ways, if dangerous, to harness its power in fits and bursts. Perhaps the most studied correlation are the points from which an individual may travel between realms. These locations are typically surrounded by unexplainable phenomena, be they magical or otherwise. Due to it being thought, despite there being no evidence of such, to be a realm torn between realities, Pylae is often called 'the Rift.' While rare, every so often, the gateways between realms, colloquially known as 'Bridges,' shift location in a seemingly random fashion for no apparent reason. Additionally, there are the known, but exceedingly rare occurrence, known as 'rift storms,' which may take place around these 'Bridges,' making them impassable and spawning a temporary field wherein any manner of dangerous and unpredictable phenomena take place. These storms typically involve fluctuating fields of ambient vis as well as warped space-time within their confines. Luckily, these storms do not travel far from their sources, nor do they typically last any longer than a few hours, if that. Nonetheless, they are a dangerous occurrence, if one which allows great opportunity for those few who would dare study something so dangerous and unpredictable as the Rift. However, with the efforts of these brave souls, perhaps one day the world will have no reason to fear Pylae and its mysterious nature. Perhaps one day it will not be a mystery at all. Perhaps.[/hider] [hider=The Races Expanded][h3][sub][b][u]Prae[/u]:[/b][/sub][/h3]Appearing as lithe humanoids with markings adorning them, this proud race hails from the realm of Priscus. When in their normal guise these lithe beings are graceful, light, and acrobatic, typically giving off an aura of purity and calm, though they can control this. While incapable of any truly impressive magic whilst in this state, Prae are capable of healing minor wounds, energizing others or themselves, moving smaller objects through the manipulation of their Vis. However, perhaps their most distinguishing features in comparison to Humans or even the Licentia, are the small crystals located somewhere on their foreheads in addition to their ability to condense their internal energy and exude it into the form of wings, or otherwise formations of energy, which manifest from the markings on their back and/or arms. The crystals located on a Prae's forehead are effectively invulnerable to all physical damage and a great deal of magical damage as well. A Prae pulls in energy through these crystals, using it as sustenance, this process only works if there is energy within the surrounding area. However, almost any form of energy works, as long as it is not held within a living thing. In addition to these crystals, as mentioned, is a Prae's ability to manifest constructs of pure energy, which are a direct extension of their being—typically in the form of wings. When manifested a Prae's magical ability is greatly amplified, making them capable of greater telekinetic feats, either to manipulate their own person, those around them, or objects, depending on the specialty of the individual. However, while the abilities of a given Prae can vary somewhat, all of them stem from their inherent power, which has come to be known as “Imbuing.” This ability must be activated by contact between the Prae and that which they wish to manipulate. Perhaps the most notable and intriguing use of a Prae's imbuing, is that which is performed upon their death. Essentially, when a Prae is near death they will, either consciously or subconsciously choose an individual who they have made contact with in the past—typically another Prae—and upon their death the entirety of their energy will be imparted to the chosen subject or subjects. The Prae may choose as to whether their consciousness is merged with that of the subject or not. When this is done the receiving individual's Anima is permanently empowered, allowing them a greater pool of energy to draw from. This is the only [i]natural[/i] circumstance in which a Prae's Anima may significantly grow. The Prae are ruled by several Queens, some of which are known as the Exeo. The Exeo have been imparted with sufficient power so as to facilitate the birth of true Prae. This is notable due to the fact that the children of Prae are born without the pure Anima of their kind—though they possess their crystals and markings. As such, by imparting Prae children with a small portion of pure Anima, the Exeo, or their greater counterpart, the God-Queen, allows the child to develop into a fully mature Prae later in life, rather than simply allow the equivalent of a half-breed, which would do nothing to further increase their numbers. As mentioned, all Exeo are dwarfed by the God-Queen, who chooses them so that they may be imparted with the necessary energy to perform their function. This reveals the importance of the God-Queen, exposing her as the most essential member of Prae society, being the only Prae capable of nigh infinitely absorbing ambient energy. This God-Queen comes to be when several hundred or a thousand Prae choose a member of their own whom they consider worthy of leading them. Once chosen, the Prae who have chosen her all simultaneously sacrifice their Anima, imparting their chosen Queen with such a tremendous amount of magical energy that her body's limits are exceeded, effectively rendering her incapable of any magic aside from giving her energy to others. The minds of the thousand Prae reach a state of cohesion with that of the God-Queen's allowing her a tremendous understanding of her kind and what is likely to be best for their continued wellbeing. Due to her tremendous magical power and importance to their culture and social structure, not to mention her safety, the God-Queen remains in Priscus so that her tremendous soul and the vis that extends around it does not crush her subjects, and so that she remains far away from potential threats to her health. [hider=The Prae Hierarchy][i][b]God-Queen:[/b][/i] The pinnacle of the prae hierarchy, the God-Queen is looked at by her kind as a revered, divine mother. She is created through the sacrifice of no less than eight hundred prae and the imparting of the previous God-Queen's essence in its entirety. Ruler of her people, the God-Queen's role is threefold, as she imparts her vis to younger members of their species twice, the first time so that they develop into full blooded prae, and the second to allow them access to their Manifest. Second among her roles is that of leader, which she serves by relaying messages to her Exeo. She is administrator, mother, and divine figure all in one; serving as the latter-most of the three by being the focus of prae religious worship. Almost universally loved, the God-Queen pays for her leadership via her loss of autonomy after taking up her mantle. This is due to the fact that the volume of vis imparted to her is so great that her body loses much of its ability to physically function outside of her Grand Hall—which stabilizes her vis considerably. Beyond this she becomes largely incapable of useful magic as it takes her an incredibly long time to formulate any particular spell. The current God-Queen is Amana Van. [i][b]Proxies:[/b][/i] A classification within prae society, the Proxies are an Order of Priest-Inquisitors who act as the spiritual and religious leaders of their people. They are the Will of the God-Queen, connected to her intrinsically by a bond forged when they were imparted with her essence earlier in life. Later on when they are imparted vis near the end of their physical adolescence, the God-Queen will inform a prae that—if they so choose—they may follow the compulsion given to them by the bond and become a Proxy or that they may rid themselves of it to serve their kind in another way. Should they take her up on this offer, they are interred into the Order of Proxies where they begin their training—which includes a 100 year period of abstinence. When fully instated they become the keepers of peace and order within the confines of prae society. They are given a status that is above all, but the God-Queen herself. In terms of strength, Proxies of the highest ranks are typically 1/4th the power of the average Exeo. However, unlike the Exeo, their intrinsic bond to the God-Queen allows them to draw on her divine vis in times of great need. A prae within this order does not leave unless they are impregnated. [i][b]Queen-Heir:[/b][/i] Typically chosen from among the Exeo, the Queen-Heir is equal in rank to the Paladins, and is essentially the chosen inheritor of the throne upon the God-Queen's death or abdication of it. This individual, whether an Exeo or not, outranks every other non-Proxy prae making their word essentially law. [b]Current Queen-Heir:[/b] Aismael vea-Vartari [i][b]Paladins:[/b][/i] The Shield of the God-Queen, these prae are bonded to the God-Queen and/or her Exeo and act as their guardians. Considered the most martially adept of their kind, the Paladins are incredibly powerful, always inheriting the vis of their predecessors. Bound by a code of honor and duty, the Paladins love and revere the God-Queen above all else, with the occasional exception being The Code by which they adhere. A Paladin sent by an Exeo or the God-Queen is considered of equal rank to the one who sent them, making their actions and words guided by the one whom they serve. [i][b]Exeo:[/b][/i] Acting as the voice and right hand of the God-Queen, the Exeo are prae who have been chosen by their people to lead in accordance with the God-Queen's wishes. They are imparted their power by the sacrifice of many lives, in addition to inheriting the vis of their predecessor. These individuals are in charge of every aspect of prae society aside from their religion and work for the betterment of the race. Beyond this, the Queen-Heir is traditionally chosen from the ranks of the Exeo. These individuals number from six to twelve at any given time, and are more often than not female. At present there are only five, due to the recent death of their sixth member. [i][b]The Council:[/b][/i] A governmental body formed of the most influential members of the Aristocracy, as well as other choice individuals, the Council is concerned with the aspects of prae society within cities. Whereas the Exeo arrange things for the species at large, the Council is in charge of the upkeep and progress in various fields and the bastions of civilization within Priscus. Beyond this they assist the Exeo in gathering the right people for any given job and arranging other political matters should they be called upon. In this way they serve as advisers to Exeo and Fingers of the God Queen. [i][b]The Aristocracy:[/b][/i] Composed of the most influential members of prae society beneath the Council and its better, the Aristocracy is largely composed of the prae Noble Families. Each of these families are lofted for a particular thing and they are fairly numerous. Due to their prestige in skill, these families tend to have authority of specific sections of prae society such as science, engineering, architecture, the military, and other such things. [i][b]The Military:[/b][/i] Answering to the Exeo above all else, the prae military is just as it sounds, the body that is utilized to defend against foreign threats to prae civilization. [i][b]Specialists:[/b][/i] Individuals of note within prae society, often including craftsman and scientists. They are exemplary and sometimes earn their way into the Council. Otherwise they are just skilled individuals who have been recognized for their talents. [i][b]The Cogs:[/b][/i] The menial workers of prae society, they kepe everything running, but do not hold much, if anything, in the way of great importance in terms of rank within the hierarchy. [i][b]Civilians:[/b][/i] Non-working members of prae society, often retired, too old, or too young to continue contributing in as active a way as in their youth. May include some other individuals.[/hider][h3][sub][b][u]Licentia[/u]:[/b][/sub][/h3]Beings of diverse physical appearance and magical ability, the Licentia are considered 'shapeshifters,' borne of Torqueo. However, the truth to their sometimes shifting forms is somewhat different in most cases. Rather than all Licentia being true shapeshifters, they instead remain in an impressionable state for a portion of their lengthy lives, during which they decide on their form and abilities going forwards. While a Licentia's growth period has a great amount of influence on what their abilities and appearance will be, it is their lineage that decides the pool of magical abilities they have to choose from. In this growth period a Licentia's Vis is rather small so long as their form is in flux, allowing them to manipulate their physical form to a great degree, though weakening any other magical abilities they might later develop. When a Licenti is not within a growth period, their true magical abilities manifest, and they are typically as impressive as they are diverse. Yet, while Licentia are indeed very individualistic in both culture and physical appearance, they share several notable traits, both magical and physical. The most notable of these are their 'solid souls,' in addition to their expansive Vis, and largely predatory and/or parasitic nature. Licentia reproduce parasitically, by in some form splitting their Anima once it has reached a certain density and placing it within another being—though the method can vary between subspecies. While Licentia do technically regenerate their energy, the process is so slow that the energy generated would always be far less than that used in any notable physical activity, let alone magic. The energy is essentially only enough so as to give them just enough to survive should their Anima be depleted for whatever reason. Licentia, should they feed often enough, do not age, instead continually alternating between their growth and trial stages till they reach a certain level of self-awareness and understanding. Largely due to their longevity and parasitic reproduction, the Licentia are often demonized because of their nature, leading to many of their young being killed off, thus ensuring that their population never explodes. While an exceptionally rare occurrence, Licentia can attain a third stage and even fourth stage of development, though the fourth's nature has long been considered a myth by both their kind and others. Nonetheless the third, and allegedly final, stage of Licentia development is characterized by the further stabilization of a Licenti's individual form and magical abilities. Only Licentia who have attained a sufficient level of personal understanding can attain this stage, which—should they reach it—affords them the title of Eximius. Aside from their form stabilizing in a more permanent manner—with few exceptions—an Eximius Licentia gains enhanced magical power as well as an effectively limitless lifespan so long as they keep themselves well fed. Intriguingly enough, the rarity of Eximius licenti has led to the vast majority of their kind raising them to a deific status. As a result many consider Eximius to be more powerful than they truly are, resulting in them being feared and respected by both their own kind and others—if grudgingly at times. While Licentia tend not to choose defining leaders, but rather form small communities due to their individualistic nature, if there were any that they would consider their leaders, it would be those few Eximius.[h3][sub][b][u]Humans[/u]:[/b][/sub][/h3]Possessing the greatest population density of the three races, but the shortest average lifespans, humans tend to find themselves in positions of diplomacy with other races and situations of conflict among their own. They are not physically very impressive, though they tend to be hardier than the lithe Prae as well as naturally stronger. While the average human is of little consequence, all humans have within them inherent potential, which is far reaching in its scope. This on its own has allowed them to make incredible technological discoveries, as well as to learn to wield magic and of course to have expanded over the vast majority of their home realm, Medius. While the Vis of Prae is limited to the surface of their form, and that of most Licenti is expansive in size, the human Vis is typically only a meter or two in radius, making it relatively small. However, true to their potential, this Vis can be expanded with practice and as an individual's Anima grows as, unlike Prae, humans can naturally increase their capacity magic over time and with due diligence. More interestingly, humans are capable of harnessing the energy of the world around them almost regardless of its nature. This is achieved by way of their uniquely impressionable Anima, which can easily meld with foreign energies. This ability is however a double edged sword as while it allows them to bend the world to their will, it also makes them more vulnerable to outside influence to a much greater degree than the Prae or Licentia. It is this and their short lifespans, which tend to be no longer than 100 or so years on average that act as their greatest limitations. However, with the advent of more advanced technology, and the continued development of magic, perhaps this too will fade into obscurity.[/hider][/hider][/hider][h3][color=000000][b]⊰ [/b][/color][color=#938646]M[/color]agic[/h3][hr] So far as any of the races are aware, no being is capable of the manipulation of time, and while space can be manipulated to some degree, it is not something that is typically done easily by any race. However, aside from this, magic is capable of a great deal, its limits not being fully understood or known by any of the races as of yet. Still, as with most things, the more complex and more grandiose the scale or purpose of a given spell, the more difficult it is to preform. In short, don't expect to throw a magical nuke without a whole team of several powerful magi and don't expect to actually bring back the Anima of those who have passed on entirely intact, if at all. If a simple term need be applied to describe magic, it is that the magic of Manifest Anima is of the 'High Fantasy,' sort. Just know, that the greater the power, the greater the responsibility required to wield it. [b]Examples of 'medium level power,' include shapeshifting into things of equivalent size, high speed movement, punching a person and breaking bones (maybe making a small mark on concrete). Perhaps you can manipulate fire hot enough to severely burn someone (2nd degree, and with continued exposure, third degree). Making golems of equivalent size and strength to what I described above or to your character's body.[/b][h3][color=000000][b]⊰ [/b][/color][color=#7D7E57]T[/color]ech[/h3][hr] In terms of tech, the world of Manifest Anima does have things such as nanomachines, minor gravity manip tech, and what is becoming the true advent of body modification (yo cyborgs). While there are global teleportation networks, which are an incredible feat even in this day and age, people do not have personal teleportation devices or the like--in fact none such devices exist, or rather no non-prototype versions exist and trust me, I wouldn't suggest trying those prototypes...that is unless you want to end up merged with a brick wall on a quantum level. As for weaponry things such as railguns exist, though devices such as laser rifles do not--at least not those that are fueled by entirely scientific/technological means. So don't expect light sabers or plasma weaponry for the most part. Even if they do exist, it's unlikely that most people would be allowed to carry around such dangerous devices. For further clarification, feel free to suggest your idea(s) to your local GM(s) and we'll see what we can do. Oh yeah and magitech [i]is[/i] a thing. [h3][color=000000][b]⊰ [/b][/color][color=#667668]R[/color]ules[/h3][hr][list] [*]It should be noted that this RP will have mature themes. Fade to black will be applicable to sexual situations, but don't expect situations including drugs, gore, or some taboo subjects to garner the same treatment. This is not to say that any of the above will be done in excess, just that they may be done. [*]Combat will be handled on a case-by-case basis, with the GMs proctoring in case issues or disagreements arise. Should you want to script your fight, let the GMs, and your partner(s) know. Make sure all parties are in agreement. A 'scripted fight,' is one wherein the victor is decided before hand. [*]Burning house rule--if you're gone too long and holding things up, expect your character to either be moved aside quietly, or killed to further plot. To avoid the burning house rule, keep us updated, a hiatus can be arranged. [*]If a problem arises for a player in regards to the GM and they feel uncomfortable bringing it up. Go to the other GM for advice. Don't worry, we're perfectly reasonable people and nine times out of ten we'll work through it with you. [*]The GMs have final say on all matters--this does not mean that I cannot be swayed or convinced. Still, if something must be resolved, we will resolve it and that'll be the end of the discussion. [*]Should you lack inspiration or enough material to post, tell someone. Communicate. Talk to your GMs. Worst case scenario, we'll just move your character aside till you can post again. [*]While you may expand on or modify the base format of the character sheet, make sure all necessary sections are included. [*]No OOC drama. Keep it to PMs, and hopefully keep it non-existent. If needed contact a GM for problem resolution. [*]Posts of a paragraph or more; quality over quantity. If you're drawing a blank, don't worry so much. [*]Posting expectations of once, at the very least, every two weeks barring extenuating circumstances. [*]Only accepted characters go in the character tab. [*]Post your Character Sheet in the OOC for review. [*]Standard Guild rules apply. [*]IC swearing will occur.[/list][h3][color=000000][b]⊰ [/b][/color][i][color=#506E79]W[/color]hat to [color=#506E79]E[/color]xpect[/i][/h3][hr][list][*]Interactions with at least semi-realistic cause and effect. If you kill someone, expect there to be an investigation or at least it be on the news. [*]Medium scale in terms of character power, unless you've got good reasons/you prove you can be trusted with more. [*]Posts of a paragraph or more; quality over quantity. If you're drawing a blank, don't worry so much. [*]Posting expectations of once, at the very least, every two weeks barring extenuating circumstances. [*]A GM who is willing to work with you, hear you out, but not break his back to suit your every need. [*]Good communication be it player to player, GM to GM, or GM to player. [*]Some measure of political intrigue. [*]Multiple plotlines if possible. [*]Group world building! [*]Collaboration posts. [*]Some Taboo Subjects. [*]Some slice of life. [*]Some dark themes. [*]Some combat.[/list][h3][color=000000][b]⊰ [/b][/color][i][color=#3A668A]C[/color]haracter [color=#3A668A]S[/color]heet[/i][/h3][hr]The way the title section appears below, the existence of hiders for organization, and the sections therein are necessary. Aside from that code your CS how you want, if you want it pretty, but aren't amazing with BBcode, feel free to come to Celaira or myself, we're code wizards I tell ya, [i]wizards![/i] [sub]Skill may vary~[/sub] For clarity's sake, Celaira is likely to do her code offsite, because she's a Journeyman wizard. She doesn't mind doing the same for others, in fact I'm sure she'd be thrilled if you asked her to do so. I on the other hand strictly use Guild BBcode, but I'm damned good at it--so there's that. [hider=CS Code][code][center][color=COLOR][h2]【[u][b]Name[/b][/u]】[/h2][/color] [img]picture[/img] 【[url=link]Theme I[/url][b]/|\[/b][url=link]Theme II[/url]】 [h3][color=COLOR][i]~[/i][b]"A quote from your character."[/b][i]~[/i][/color][/h3][/center] [hider=Necessary sections]Name Nicknames Gender Sexuality Alias Age Apparent Age Race Sub-Race/Lineage or Nationality/Specialty: Sub-race if Licentia; Lineage/Nationality if human; Specialty if Prae and if applicable. Appearance: Description and/or additional pictures are welcome. Please give height and weight. Personality History Belongings/Equipment [hider][/hider] Capabilities [hider]Mental Physical Magical/Technological[/hider][/hider][/code][/hider]