Nah, I just like to have tea with him. In hell. As we laugh about the character's we've killed and the horrible things we've done to them. Also, as far as the ghouls go, here's what you'll be dealing with (to start). On a side note, after I open the OOC, I'll start making up some creepy crawlies and listing them. You are also welcome to create, and I will document those too as I catch them. [color=gray]*Aeon readies his Poke'balls*[/color] [hider=Observations of Ghouls][color=linen] [color=lightgreen][b][u] •Overview• [/u][/b][/color][indent] Increasingly referred to simply as "Ghouls", the "undead" that plague us are not actually dead, nor are they technically alive. It's something in between, as far as I've observed. It appears that, as we call it, the Blackwater virus is able to read, store, and replicate genetic information. This particular strain of the virus self-replicates, and bonds with itself to reanimate the body. This stand alone reproductive ability is what keeps the cadaver from deteriorating or requiring sustenance. Since the body does not eat, I am unsure as to why these ghouls are predatory at all. Ghouls will hunt any living creature, I suspect they are able to detect fresh blood within their prey, but this theory requires further testing and subjects are.. hard to come by. However, ghouls do not just hunt us. They will attack other creatures as well, at night. During the day, ghouls flee indoors. Another conundrum as exposure to sunlight doesn't actually seem to be particularly harmful. Ghouls display pack-like behavior, in which they will have an area marked as their "den", and will group there. There is no feud between packs, that I have observed, as members interchange frequently, but still seem to find acceptance in their new den. When a group becomes too large for their den, members will break off and form another pack, and find another den. At night, they also roam as a pack and utilize the other variants to fill special roles. More on that below. Ghouls do not feel pain and they do not tire. They have good hearing, and seem to have decent sight capabilities in the night. They are able to traverse obstacles, but are unable to perform simple tasks; such as turning a doorknob. Unfortunately, ghouls are rather strong and will throw themselves headfirst against their obstacles, only the toughest of which can hold them off. Most ghouls can jump and climb as well. If their target is lost for a few minutes, they will lose interest and regroup. A warning for you Reader, ghouls will sprint to their fullest capabilities to catch you. They are also attracted to lights and will stay around them (during the night) for as long as they are on. It is unknown why they do this, but it seems this tactic could serve as a potential way to control their movements at night and document their positions.[/indent] [color=lightgreen][b][u] •Known Variations• [/u][/b][/color][indent] [color=lightcoral]• Ghoul[/color][indent] Your average reanimated cadaver with moderately good hearing and sight. They exhibit the full capabilities of the average human body in regards to their strength, speed, and endurance. Ghouls be killed by sustaining enough damage or by interrupting the connection to the brain; either by destroying the cranium or severing it off at the neck. The standard ghoul is pretty much used in a deadly wall of flesh and claw.[/indent] [color=lightcoral]• Runner[/color][indent] Much faster than your average ghoul, Runners are comparable to well trained athletes. They can easily outrun your average survivor, however, they are much weaker than the standard ghoul. This variant is observed to be thinner and lankier. Runners are used to chase down prey while the rest of the herd catches up. They are also the only ghoul that will, simply put, use "Parkour" to catch a target. [/indent] [color=lightcoral]• Berserker[/color][indent] The exact opposite of a runner, Bersekers are the stronger, slower variant. They are also observed to typically be taller and stand a foot taller than the standard ghoul, at minimum. There have been reports of berserkers standing around nine feet in height. Berserkers can withstand a lot of punishment, and can smash through fortifications given enough time. Berserkers are used as the siege weapon to assault fortifications and take down armored targets. However, they are not opposed to crushing smaller targets. [/indent] [color=lightcoral]• Stalker[/color][indent] A quadrupedal ghoul that crawls on all four limbs, the stalker is something straight out a children's nightmare. Stalkers aren't very fast, nor are they very strong, but they can climb any surface with methodical precision. However, you are unlikely to see a stalker before you hear it. Stalkers live up to their name by quite literally stalking their prey. They emit an audible "clicking" noise when stalking, which serves two purposes; The first is as a fear tactic to panic their target; The second is to alert the other ghouls to their position. Stalkers are an infiltration based ghoul, used to get inside and either kill their prey, or incite panic as the rest of their pack catches up. [/indent] [/indent][/color] [center][color=lightgreen][b]< Article by Dr. Presley Blanchard >[/b][/color][/center] [/hider]