[@NobodiesHero] [@Eneui] [@RumikoOhara] [@athanshadow] [@Mercurial] [@Sketcher] [@Legion02] So I decided to put information on characters, summons, and elements. Feel free to start messing around with it. [hider=Character] Name: Appearance: (Description or picture is fine, please no real life photos.) Age: (Between 14 to 17 for our students. Personality: (What do they enjoy? Did they endure trauma? Did they survive an attack during the Rift Wars? Fears, dislikes, and eccentric quirks go here.) Abilities: (What do they know? Are they artistically minded? A trained marital artist? Maybe they are a trained sword fighter.) Element: (Your element is the same as your summon. Your elemental type determines how the void barrier you can generate appears. Element's all have there own theme, they don't automatically beat one another. An Element simple refers to how your summon draws power and a general theme of abilities.) Powers: [list] [*] (Void Shield. Elemental barrier you can generate to stop blows get to weak to generate it you lose a duel.) [*] (Activated spell. This could be an aura or a simple utility spell you use commonly.) [*] (Summon link. This is your combat power, from fire ball to summon weapon this is how you defend yourself.) [*] (Gifted power. Unique, perhaps you can clone yourself or teleport. These powers vary wildly and more about the summoner than the summon.) [/list] History: (Where you come from, why you want to follow the path you choose. Did you lose your family in the Rift Wars? Maybe you have an older sibling who fought in the war? Maybe you were living a normal life until your Summoner Gene was discovered and they took you away from your family.) Other: Anything not covered by the above [/hider] [hider=Elements] [color=ed1c24]Fire[/color]- An element of passion, fire can be as beautiful as it is destructive. A powerful tool, it is hampered by the fact it can burn out quickly if not properly controlled. Yet a steady heat can destroy even the stronger of walls. Fire was the first element of the first summon and remains a more common element, yet it's destructive potential is the greatest. All fire summons gift their wielder immunity to flames and more more importantly they can hold fire without getting burned. [color=2e3192]Water[/color]- A serene and controlled element. Water does not break it's enemies, it engulf them and drowns them with unyielding tides. The bringer of life and one the most powerful natural forces, it can wash away cities or save them. A summoners with control over water find it easy to direct and control with little but emotions. However a enraging a water summoner can turn a calm sea into a raging storm that few will out last. Water elemental's can allow their summoner to breath under water and control waters surface tension beneath them. [color=a36209]Earth[/color]- Rough, strong willed, and stubborn as elements go. Earth is the laziest of the elements, yet when it's strength is used its power is outstanding and awing. Earth elements after often immune to taunts and jeers, only when something they truly care for is threatened or hurt will they react usually with overwhelming force. Then they usually relax or see to whoever they were fighting for, there is no better friend than Earth. Earth elements can fortify their summoners void barrier, allowing them to block heavy attacks with little damage. [color=6ecff6]Air[/color]- Wild and fun loving, air elements love a good joke. Often showing off or training there own talents, air elements are lovers of fun and trouble. They don't intend to hurt anyone usually but just to laugh and make others smile. Yet mock one or worse yet make them the but of the joke and you will soon find out how powerful the wind can be. All wind elemental's control movement in the air perfectly, this allows them to make themselves and their summoner hover at or fly if they have wings. [color=Yellow]Electricity[/color]- Fast and unpredictable, Electric elements need constant managing from a summoner. Curious and constantly thinking, they are often incredible smart yet afflicted with the problem of trying to do more than they can. Often forgetting genius ideas due to other concerns or simple distractions. Yet in battle they can unleash flurry's of attacks and plan complex strategies at high speed. Most Electric elements have passive telepathy to allow for communication at a faster pace, though it is best to keep it muted outside of combat. [color=SteelBlue]Ice[/color]- What many see as a cold and aloof elemental others know as a deep and contemplative element. Ice is not water, it is not relaxed and willing to move, it is strong and powerful and only those who can look beneath the surface know how truly powerful it is. An ice element might not hug it's summoner or talk to them much but it cares deeply. It knows how they need each other and they will often do anything it takes for them, save actually talking to them about how they feel. Ice Elemental's allow their summoner to control their core temperature and generate by touching water. [color=440e62]Darkness[/color]- Death, unending blackness, a void where nothing exists. Elements of this nature are often seen as monsters. Yet there is something simple and sad about them, they do not hate they are simply the other end of the scale. Using less magic they are more psychical fighters, using magic to back up their attacks. They do what must be done and take no pleasure in it, they see themselves as allies to nature as they bring the end that must come. Darkness elements cannot be destroyed like a normal summon, they instead admit defeat and usually fall back to recover. [color=DarkGoldenrod]Light[/color]- Love, hope, compassion these elemental's embody life in it's many forms. Yet they are vain, often admiring themselves, yet they are also innocent not understanding harsh truths or the worse aspects of life. Light elemental's in combat often use weapons with heavy enchantment, blows that land are powerful. Yet if no blow lands the weapons enchantment is worthless. Light elemental's often bestow a weapon to their summoner, as they wish to fight alongside their partner. [/hider] [hider=Summon] Name: Appearance: (Description or picture is fine, please no real life photos.) Summoning Mantra: (The phrase you utter to bring your summon into this world. If your summon is destroyed you'll to bring it using this. It's engraved on the summon stone, only you can read it.) Abilities: (How do they battle, do they use elemental spells? Perhaps punch and kick with augmented strength? Or create weapons to smash the enemy?) Element: (Eight to choose from.) Element gift: (The power and your gives you from the moment of summoning, neat little powers you share.) About: (Who is this summon? Do they want to understand humans? Do they fear humans? Are they friendly? Are they pet like or more humanoid.) Other: (Anything else you want to add.) [/hider]