Dare I say, this is a finely crafted premise thou hath there. May I inquire about a thing or two! Let's say I don't know the first thing about Nier:Automata, do I need to do some homework? Would a more 'archaic' AI fit into this scenario? Say, one that was written before human emotion was translated into program code? An AI that doesn't really 'feel' things, maybe doesn't even look that human? What I have in mind would still be humanoid by definition, just in a more [url=http://prntscr.com/fh07v1]robotic[/url] shell. By definition, it is said that the Protector archetype [i]usually [/i]comes with a shield. If one came up with a different way to deflect attacks... let's say, use concussive blasts to counterattack instead, in an offensive-defense-way. With the appropriate amount of disadvantages over an actual shield of course. Possibly this would be sort of a hybrid between Protector and Attack, someone who can tank a couple of hits (but not as well as an actual protector, primarily against singular/few hostiles) while also doing okay counter-damage (somewhat more than a Protector, nowhere near as much as a DPS). Would that be too bananas?