[i]Hmmmm... A town.[/i] The diviner elevated her rod and appealed to those leading their venturing band. Soon, words baptized their petrified station before the noted Hall. [color=ec008c]“Everyone. Be still.”[/color] Shuffling to the Templar, she hissed and caressed the sleeping Hawk upon the monster slayer’s shoulder. [color=ec008c]“Let us stand here for discretion, prudence, and caution, as I am unsure who and what this settlement houses. Whether they bury the dead. Care for beast and child. Possess a place of worship. Loftier eyes should peek into their affairs since skies grow ever grim, before all march into their muddy matters.”[/color] Leaning on her gemmed staff, the mage furrowed her brows and fastened her lids, while the white bird unlocked sight and flight. The snowy familiar bolted into the dusky firmament, scavenging the landscape with eagle-like vision, eager to discern the common business of this peculiar civilization. A mouth broke breath. [color=ec008c]“I see."[/color] [hider=Effects:] Wick will cast Guidance (1d4) on the Hawk, targeting the Perception Ability Check before the Hawk takes flight. This die can be rolled before or after making the ability check. The spell then ends afterwards. Wick will then send the Hawk 100 feet in the air, and telepathically view through the Hawk’s eyes. The Hawl’s Perception rolls at Advantage are [url=https://www.roleplayerguild.com/rolls/2994]11[/url] and [url=https://www.roleplayerguild.com/rolls/2995]8[/url]. Wick will then roll the Guidance die for the first roll and gains an additional [url=https://www.roleplayerguild.com/rolls/2996]4[/url]. This raises the Hawk’s Perception to 15, slightly better than its Passive of 14. Wick will roll Nature to discern how many hours have passed since they entered this realm, to help decipher the length of the day. She rolls a natural 20, totaling at [url=https://www.roleplayerguild.com/rolls/2997https://www.roleplayerguild.com/rolls/2997]24[/url]. [url=https://www.myth-weavers.com/sheet.html#id=1197066][color=ec008c]Wick[/color][/url] HP: 17/17 AC: 17 (Breast Plate (14) + DEX Mod (1) + Shield (2)) Weapon: quarterstaff in non-dominant hand, others (sheathed) Arcane Focus: Fleece Necklace Spell Slots: Warlock (Level 1): 0/1 First Level (recharged) Full Spell Caster (Level 2): 0/3 First Level (recharged from Arcane Recovery) Globe of Light Limit: 1/1 (used) Spell Attack/DC: Cleric: 3/11 Warlock: 6/14 Wizard: 4/12 Arcane Recovery: 1/Day after finishing a short rest (used) Fey Presence: 1/short rest (recharged) [/hider] [@Big Dread], [@Cu Chulainn], [@Hekazu], [@JBRam2002], [@Zverda],[@The Harbinger of Ferocity]