none of the things yall are talking about makes sense to me. which is why i dont play D&D. im not a numbers person, im a storyteller. so that is what i will respond to below... [quote=@Game Maker] I don't have a limit of number of characters per player but that might change if things seem to be getting out of hand. I will not be allowing psionicists as they technically don't exist in my world. As far as to a limit as to how much a character can carry, I've usually just left it up to common sense how much a player can hold and 5 swords seems a little excessive. Characters are starting at level 3 in this campaign so any character you submit will have to be level 3. [/quote] i recommend just letting the villains kill off ALT characters if they become a prob. [quote=@Game Maker] [@TheUnknowable] Using spells on your own teammates...they may not like that. Kind of like the friend I have who is no longer allowed to drink at our parties...he's fun but he ALWAYS pukes...and never cleans it up. [/quote] having seen every episode of Heroes & Halfwits, i can assure you that so long as there is a camaraderie (both IC and OOC), using good-natured spells like making it sound like someone farted, would probably be ok. the question is: "do we have that kind of team yet?" lol [quote=@TheUnknowable] [@Game Maker]At least it's a non-damaging spell. Edit: She is a bit insane, though, so I think she wouldn't care and would think they were cute when they were upset. [/quote] "insane" characters typically dont make good "heroes"... also, a character like that WOULDNT be good for your party. too many opportunities to cause division. in combat, that's bad. in an RP made for persuasion, perception, and charisma checks...disastrous.