This is major WIP, but im posting it here so i dont lose it. and i still need to run it through the staff for approval. [hider= CS] [center][h3][b]Character Sheet for Grave Lord Mortan, The Flesh Weaver[/b][/h3][/center][b]Name:[/b] [b]Title:[/b] Flesh Weaver - He is called this due to his penchat to craft horrible aboninations and putrid golems of flesh and bone. Grave Lord - A title granted to himself to instil fear in those who here it and show his mastery over the dead. [b]Height:[/b] 5'9" [b]Weight:[/b] 180 lbs [b]Age:[/b] Exact age unknown - probably in the low hundreds [b]Race/Species:[/b] Lich - Formerly human [b]Tier/Influence:[/b] [b]4[/b] ([i]National[/i]); While Mortan is not a great fighter nor does he have inhuman strength or speed, his magic places him as a potent adversary. If a regular human could survive through his undead hordes and golems they would have a chance to kill Mortan, for a time. [b]Group(s):[/b] (expecting) Lycholme Cultists [b]Appearance:[/b] [img]http://vignette4.wikia.nocookie.net/the-legendary-moonlight-sculptor/images/9/94/Lich_Bar_Khan.jpg/revision/latest?cb=20150920170733[/img] [b]Personality:[/b] Mortan is a scientist of necromantic magic, He is nearly always in his workshop trying to craft better undead creatures, obsessed with making his pets deadlier or indomitable. Alternatively he is in his library researching anchient text to hone his abilities. His lust for power is indeed more of an acedemic one, he desires nothing more than to push his 'necromantic science' to the limit. He is cold and calculating, a far cry from the power mad arch villains who perpetuate cruelty for cruelties sake. Mortan is not above truely abhorrent methods to reach his goals, as he did artificially extend his own 'life' through necromancy. [b]Abilities, Talents, Traits, Powers:[/b] [list][*][sup]( [b]4[/b] )[/sup] Raise Zombie -- Motan can raise a fresh corpse (within a few days) to do his bidding, they are slow but quite strong and incredibly tough to kill. Mortan can comfortably control Approximately 30 zombies at one time before his strength is significantly taxed, These are not limited to human corpses. [*][sup]( [b]3[/b] )[/sup] Zombie -- (Note: explanation of a Zombie not a seperate power) As the corpse is no longer limited by self-preservation instincts or the need to breathe or eat they are noteable adversaries. The zombies can only be stopped by damage sufficient cripple it entirely, head wounds are inconvenient when they damage sensory organs and wounds to the body do essentially nothing. [*][sup]( [b]4[/b] ) [/sup] Flesh Golem -- Raised through the same magic as his zombie but cobbled together from many corpses into one hulking monstrosity. Strength and ability will vary based on the Golem construction (counts as 2 zombies under the Raise Zombie skill) [*][sup]( [b]4[/b] ) [/sup] Lich Phylactery -- Mortan's life force is contained within his Phylactery granting him Eternal life so long as it is intact. While he can be 'killed' by conventional damage to his body he does not remain dead for long and will return within a few days. [/list] [b]Items:[/b] (The items, equipment or weapons your character has. What is in their inventory? What do they bring with them? What do they own? Just like an ability or power, explain what it is, what it does and what it looks like. If it is to big to carry, where do they put it? Consider points like these.) [list][*][sup]( [b]2[/b] )[/sup] Staff of the Grave lord -- A simple staff carried by Mortan, it has no magical powers in itself however it is exquisitely crafted from steel and topped with a grim silver skull. [*][sup]( [b]2[/b] )[/sup] Golem Crafting supplies -- Not inherently magical but has all the supplies neccecary to bind flesh together well enough for his magic to control the whole creature. [*][sup]( [b]4[/b] )[/sup] Lich Phylactery -- An exquisitely crafted jar, bound in rune etched steel serves as a container for Mortan's life force. If this artefact where ever destroyed Mortan would cease to live and crumble to dust. [/list] [b]History:[/b] WIP (The history of your character. A brief overview is fine, but be sure to at least explain the basics of who they are, or even make a mystery out of it. This is the last area to fill out for your character, so don't leave it too open! Try to make a story for them that happened before they got involved in one of the roleplay topics.) [/hider]