[hider=Handsome Jack] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI0MC5mYWIyMDAuU0VGT1JGTlBUVVVnU2tGRFN3LCwuMAAA/mentha-rapture.regular.png[/img][/center] [b][center] Former President of the Hyperion Corporation. Former man with an un-shot face. Still 100% the Hero of this story [/center][/b] [hr][hr] [Center][img] http://orig12.deviantart.net/de25/f/2013/104/1/5/jack_here__by_cynellis-d61qw6c.png[/img][/center] [hr][hr] [color=FFD700][center][h2] [b][30's | Human | Borderlands 2- Pandora | Male][/b] [/h2][/center][/color] [center][youtube] https://youtu.be/A50GvEQbExs [/youtube] [/center] [color=FFD700][h3] [b]APPEARANCE, PERSONALITY, & BACKGROUND [/b][/h3][hr][/color] [color=FFD700][b][u]PHYSICAL APPEARANCE [/u][/b][/color] Handsome Jack is a tall, slender man with short slick brown hair, Caucasian skin, and hetero-chromatic eyes, one blue the other green. He possesses a gaunt, but lean physical build with noticeably toned upper and lower body muscles. A band-like tattoo encircles his right right in light, somewhat faded blue ink. The man walks around with a profound air of confidence. Always sporting a cocky and suave smile. He is, for a lack of a better word, handsome. Which is probably why it's in his name. However Jack is not quite the good looking man he appears to be. If someone looks closely they can see metal plates on the edges of his rugged, strong chinned face. That's because Handsome Jack is wearing a bio-flesh mask replica of his very own face. Beneath the mask he is horribly scarred with a warped U-shaped brand burned deep into his flesh, disfiguring him and blinding one eye (only having use of both of his eyes thanks to the mask). [color=FFD700][b][u]PERSONALITY ASPECTS [/u][/b][/color] Handsome Jack is...[list] [*] Confident, if not outright arrogant [*] Intelligent [*] Witty with a sharp, mocking sense of humor [*] Quick to anger and rather vindictive [*] Mistrustful on the verge of paranoia [*] Selfish [*] Heroic, or at least thinks he is [*] Has difficulties accepting fault and admitting when he is wrong. [*] Currently haunted by regret and guilt, not that he'll ever admit it. [/list] [color=FFD700][b][u]BACKGROUND INFORMATION [/u][/b][/color] Handsome Jack, once upon a time, was "Jack". A virtual nobody. He was a low-level programmer for the Hyperion Corporation with a fucked up daughter, a dead wife, and very little career prospects beyond being a code monkey in a company of cutthroats. He grew up on Pandora, a booby trapped hellhole of a planet filled with monsters, psychopaths, murderous bandits, and enough buried alien technology to attract a rainbow of asshole treasure hunters. Despite suffering a lot as he grew up Jack was ambitious and noble. He wanted to fix Pandora. He wanted to help people. He wanted to be the [i]hero[/i]. So he concocted a plan. Using his daughter, a powerful Siren, and a Hyperion satellite, he would trick four greedy Vault Hunters into opening an alien Vault and killing the Guardian inside. Using a part of the dead Guardian he'd make a weapon strong enough to raze every bandit camp off the face of Pandora till it was clean and peaceful enough to be a paradise. Things were going pretty well till the weapon was hijacked. Hiring a group of mercenaries to get it back he was betrayed and the weapon was destroyed. In his effort to discover the location of a new weapon to tame Pandora he entered an alien vault where an artifact allowed him to caught a glimpse of exactly what he needed. Before he could fully absorb the information the artifact was punched into his face, horribly deforming him. Broken from distrust he felt and the weight of what he'd gone through, Jack strove to civilize Pandora with an almost unhinged resolve. He took control of Hyperion through black mail, deceit, and the occasional bout of strangulation. Once he was in charge of Hyperion he rained down justice onto Pandora and began work to open the Vault containing the weapon he had seen. As a precaution he went out of his way to find bad ass vault hunters who could potentially open the Vault, and had them killed. This backfired as a new foursome of Vault Hunters helped the older group who had betrayed him before. Despite his best efforts they began to foil his plans. Plans that happened to heavily involve his own daughter. Seeing her father's actions and holding his captivity of her against him, Angel betrayed Jack and helped the Vault Hunters get to her. In the process she more or less committed suicide with their help, intent on foiling Jack's plans even at the cost of her own life. Watching his very own daughter die Jack few into a rage, killing one of the Vault Hunters, and capturing another (who happened to be a Siren). With his new captive he was able to open the Vault and intended to use the weapon inside to burn Pandora clean, taking the 'bandits' who had killed his daughter down in the process. However even with all his resources, his best laid plan, and a powerful alien weapon at his disposal, he was soundly defeated. Then he was shot in the head. That should have been the end of his story. After all being shot in the face was pretty final, even for Handsome Jack. Yet it wasn't. [color=red] [b]The Event [/b][/color] that had tore apart reality and countless worlds had really screwed with things. It was as if reality had simply forgotten how things were supposed to be and just started guessing to compensate. People who were dead, deformed, reliant on something to live, suddenly weren't. Handsome Jack, being in the very dead category, woke up alive and well on the strange new world everyone else found themselves on. He was angry, confused, and had a hell of a headache. As he stumbled through the twisted, patchwork lands Jack quickly realized the world he was on wasn't any better then Pandora. In fact he was pretty sure that bits and pieces of Pandora made up the world along with countless others he didn't recognize. In his travels he saw familiar sights. [i]Monsters, psychopaths, bandits.[/i] Nothing had changed. Except for him. During the long, lonely walk in search of civilization Jack was left to dwell on what he had done and what had happened to him. He remembered something he had said. [i]"If you want to destroy a man you don't need to kill him, you need to kill what he loves." [/i] By Jack's very own definition he was destroyed. His plans years in the making were gone. He'd been betrayed by everyone he cared about. His own daughter killed herself. He'd even lost his own life and mind, except he didn't even get the peace of death. Part of him still hated the Vault Hunters. Hated those who had betrayed him and gotten in his ways to fix Pandora. Yet the longer he walked the more Jack began to hate himself. For all his plans, for all his talk of being the hero, he had been a god awful father. He was a hypocrite. A lunatic. No better then the people he regularly fantasized killing, which in hindsight maybe should have been telling about his state of mind. Yet despite being destroyed he was alive and had come to realize things about himself. Wherever he was it was obvious things were far from good. Slowly Handsome Jack realized that he had gotten a second chance. Not just to live, but to really be a hero. To tame and civilize a world, not for his own ego but for the benefit of others. A little delirious from lack of hydration Jack stumbled into a place called 2Fort and after filling his belly with the water available, promptly passed out. Waking up he immediately proclaimed himself mayor[s] for life[/s] and began rounding up useful people to go and search for supplies... [color=FFD700][h3] [b]SKILLS, ABILITIES, & TECHNIQUES [/b][/h3][hr][/color] [color=FFD700][b][u]~SKILLS~[/u][/b][/color] [b]-Programming:[/b] From a lowly code monkey to a corporate president coding his own security systems and automated weapons, Jack knows his way around a computer. He's a competent hacker, able to worm his way into well fortified security systems given the right programs and enough time. While able to write and modify various programs, especially those related to weapons and robots, he has little experience with older 'low tech' hardware. [b]-Weapon Design:[/b] People are only reliable as you think they are, machines on the other hand are as reliable as you can make them. Being the poster child for trust issues Jack designed a lot of weapons and robots to assert his rule over Pandora. While he doesn't have a trillion dollar corporation and wage-slaves to do the actual building for him anymore, Jack is still capable of using parts and materials he can find to make some interesting stuff. [b]-Leadership:[/b] While Jack was only voted 'Boss of the Year' unanimously because everyone knew he'd personally kill them, Jack is a surprisingly competent leader. Ignoring his own egotism and outrageous, overbearing demands he knows how to maintain order, structure people to work properly, and manage income and resources well. His own self-confidence also gives him quite a magnetic charisma. Again if you ignore the whole' vicious dictator' thing. [b]-Research(Minor):[/b] He's by no means an egghead, but Jack is intelligent enough to research into the strange and advantageous. Given enough time he can come to understand things he otherwise has very little if any knowledge able, and come up with ways to apply them in beneficial ways. [b]-Advanced Weapon Usage: [/b] Jack knows how to use a variety of guns, from handguns to rocket launchers. If you want to survive on Pandora that's a must. However he excels in using advanced weapons. High and exotic weapon with strange properties or energy based attacks. [color=FFD700][b][u]~SPECIAL ABILITIES~[/u][/b][/color] [color=40E0D0] EXPENDABLE JACKSSETS[/color]: Using a wrist device of his own design Jack is able to digi-struct a pair of solid digital doppelgangers of his own rugged self. Guided by limited but effective artificial intelligence these two Digi-Jacks will fight and die for him, able to use weak energy attacks projected from their arms. As soon as the dopplegangers are summoned they will begin to degrade, taking damage until they dissipate all together. They make for great distractions, meat shields, and general expendable support. However once the two Jacks are destroyed or dissipate on their own (which takes roughly about 2 minutes or so) his wrist projector will enter a long cool down phase. Preventing him from abusing the ability and forcing him to save it for when it's really needed. [color=FFD700][b][u]~Perks~[/u][/b][/color] N/A [color=FFD700][b][u]~Faults~[/u][/b][/color] N/A [color=FFD700][b][u]~Weaknesses~[/u][/b][/color] Jack is someone who is very much reliant on his intelligence and toys. He can use advanced tech and weapons with a high degree of skill, but when left to fight purely on his own abilities he can be quite lacking. If his plans fail and he's forced into combat outside of his element without support, he's likely to lose despite his best efforts. His Jacksset ability is useful in a pinch, but if the wrist projector needed to digi-struct dopplegangers is destroyed he'll lose the ability. As a person Jack is a big ol' bundle of issues. He's mistrusting, selfish, paranoid, and is adamant that he is the hero regardless of the situation he is in. While he has improved significantly and become self-away of his own behavior, he can still be a very extreme and demanding individual. His past reputation has heinous dictator is likely to follow him and while steadfast in his efforts to atone for what he did, Handsome Jack is still highly unstable emotionally... [color=FFD700][h3] [b]INVENTORY & EQUIPMENT [/b][/h3][hr][/color] [color=FFD700][u][b]~STARTING EQUIPMENT~[/b][/u][/color] [b]Fine Clothes:[/b] A somewhat fancy, yet practical set of clothes made up of a pair of high end sneakers, long jeans, a yellow swear, a brown vest, and a blue coat. [b]Digi-Struct Watch:[/b] A state of the art digital constructor able to create solid holographic duplicates of himself. It's fixed to his left wrist like a watch, but it can't tell the time. What? It can produce MURDEROUS CLONES, why would you even want it to tell time? It's always murder-o-clock with this thing. [b]Photograph:[/b] A simple printed photograph, creased and worn from being folded so many times. On it is a picture Angel, Jack's daughter. If you know what's good for you, [i]you won't touch it[/i]. [color=FFD700][u][b]~CURRENTLY EQUIPPED GEAR~[/b][/u][/color] *Above items* [color=FFD700][u][b]~INVENTORY~[/b][/u][/color] *Above Items* [color=FFD700][h3] [b]EXTRA[/b] [/h3][hr][/color] *Jack has a habit of eating food even if it tastes like crap. [/hider] [hider=Quiet] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjE5OC5jYTJiMzMuVVhWcFpYUSwuMAAA/helveticrap.regular.png[/img][/center] [b][center] A sniper whose actions are her only words [/center][/b] [center] [img]http://pre10.deviantart.net/7d19/th/pre/i/2016/064/2/9/quiet_by_koloromuj-d9u2lge.jpg[/img] [/center] [center][h2] [b][Mid to late 20's| Parasite Infected Human | Metal Gear Solid: The Phantom Pain| Female][/b] [/h2][/center] [center][youtube] https://www.youtube.com/watch?v=i8q6QdoV-Is [/youtube] [/center] [color=red][h3] [b]APPEARANCE, PERSONALITY, & BACKGROUND [/b][/h3][/color] [color=red][b][u]PHYSICAL APPEARANCE [/u][/b][/color] Quiet is a tall well bodied women with fair skin, green eyes, and long brown hair typically tied up in a ponytail. She has a slender but fit physique that is readily visible given her usual attire. Her clothes consist of a bikini top and bottom, partially torn pantyhose, and a pair of military grade boots that are a little too big for her feet. There don't appear to be any outward marks or marks on her body, in fact her skin is unnaturally smooth and healthy. No discoloration or tanning from being exposed to the sun either. When angry, tense, or in a heightened emotional state strange dark spots [i](almost like liver spots)[/i] appear across Quiet's face, particular around her eyes. The shape looks vaguely reminiscent of a butter fly. [color=red][b][u]PERSONALITY ASPECTS [/u][/b][/color] [list] [*] Competent [*] Highly determined [*] Ruthless [*] Dedicated to her decisions. [*] Un-bothered necessary violence [*] Quick to engage in physical harm [*] Can be very stand offish. [*] Is more caring and benevolent then she lets on. [/list] [color=red][b][u]BACKGROUND INFORMATION [/u][/b][/color] [color=red][h3] [b]CHARACTER CAPABILITIES [/b][/h3][/color] [color=red][b][u]~SKILLS~[/u][/b][/color] [b]Marksmanship:[/b] Quiet possesses powerful visual acuity and insane depth perception. This coupled with her experience as an assassin leaves her with incredible aim. With a half-decent rifle she can nail distant targets and make shots that other shooters would write off as impossible. She's far from flawless and is bound to miss like anyone, but she hits when it counts. [b]Sneaking:[/b] You don't go around making people dead without knowing how to lay low, and stay out of sight. Being a sniper Quiet is skilled at blending in, moving quietly, crawling through vents, sticking to corners, est. [b]Scouting:[/b] Quiet makes for an excellent scout. Able to move ahead, get an idea of enemy strength, and move back without being seen. Her means of communicating what she sees is somewhat limited but just knowing a rough idea of what baddies might be creeping around can be the difference between life and death. [b]CQC:[/b] Despite being primarily a long range combatant, Quiet is by no means a slouch when it comes to close quarters combat. She can disarm attackers, throw them to the ground, and put them into deadly throat locks. While by no means an expert, her skill is enough to get her out of tight spots and make her dangerous up close as she is from afar. [b]Language [Navajo]:[/b] Quiet can fluently speak Navajo, a very rare language. While it has little use in regards to typical communication given it's rarity it's still a valuable skill to have. [color=red][b][u]~SPECIAL ABILITIES~[/u][/b][/color] [color=20B2AA][b]"[i]The One that Covers[/i]"[/b] Parasite Enhancement[/color]: Quiet has symbiotic parasites in her body. By providing water and like, they produce sugars and grant her an array of abilities. She can turn invisible by draining the pigmentation from her cells, jump incredible heights and land from great drops without injury, and possesses enhanced strength, speed, perception, and natural healing abilities over all. The parasites also give her oxygen and currently are her only means of receiving it as her lungs are horribly damaged. [b][u]~Perks~[/u][/b] [color=20B2AA][b]Absense of the English Strain:[/b][/color] Quiet was intentionally infected with a Vocal Cord parasite that upon sensing the vibrations inherent in the speaking of the English language would begin to copulate. Spreading to other English speakers the parasite would grow lethal and due to English largely being a dominant language could threaten to kill millions of people. Because of this Quiet was unable to speak and refrained from even writing English, all to avoid becoming a walking biological weapon. However "The Event" caused the English Strain of the vocal cord parasite to seemingly disappear from her body. She is no longer at risk of dying or killing others, yet... [b][u]~Faults~[/u][/b] [color=8B0000][b]Speak of Disaster:[/b][/color] Every time Quiet speaks, a 1d6 will be rolled. If the number is even then nothing happens. If the number is odd over disaster will befall her and the party with her, rolled on from a large list of horrible things. As a result Quiet still has to refrain from speaking and while doing so won't directly kill anyone, bad stuff will still happen. [b][u]~Weaknesses~[/u][/b] Quiet is a deadly biologically enhanced sniper assassin. However the parasites in her body are more then simply an enhancement, she needs them to live. Her own lungs are horribly scarred from being lit on fire and breathing in the super heated fumes. She can't breath properly on her own and is reliant on the parasites in her skin to give her oxygen through water and light intake. Due to her essentially breathing through her skin Quiet cannot: [list] [*] War any clothes or armor that covers a significant surface area of her skin. [*] Be fully or largely submerged in water without drowning. [*] Cannot endure long periods without water or sunlight, or will grow sick and eventually die. [/list] Thanks to this Quiet is a fragile fighter, unable to wear protective armor or suits. Forced to wear almost nothing just so she can breathe and function normally. Swimming is impossible for her and being stuck in dark, sunless environments put her at a disadvantage. In regards to combat Quiet is an excellent long ranged and close ranged fighter, fast and incredibly mobile. However she can be easily overwhelmed by large numbers of enemies and with enough fire power the unarmored Quiet can be brought down through brute force alone. As a person Quiet is stuck being unable to communicate with others vocally without bad things happening. Misunderstandings and being unable to give vocal warnings or relay information make it difficult for her to work properly with others. It can frustrate her being unable to express herself or simply explain things, and she can sometimes get rather violent when she's pushed. This makes forging and keeping friendships, relationships, est very difficult. [h3] [b]INVENTORY & EQUIPMENT [/b][/h3] [u][b]~STARTING EQUIPMENT~[/b][/u] [b]CQC Knife: [/b]A slim steel knife designed specifically for close quarters fighting. It is easily concealed and very solid, with little risk of the blade snapping off due to wear and tear. Ideal for slitting throats, slashing guts, and cutting up stuff. [hider=CQC Knife Referance] [img]http://junkerhq.net/MetalGear/NakedSnake/COCKnife.jpg[/img] [/hider] [b]Chest Rigging:[/b] Quiet has a tactical belt, an h-harness, a holster, and a small utility pouch all in olive drab green. It's a light weight, but simple setup that allows her to carry any potential gear she might need or find. All the while covering as little of her skin as possible. [b]Quiet's Outfit:[/b] Quiet's outfit is comprised of a black bikini top and bottom, a pair of transparent pantyhose, black military boots, a black protective left arm length glove that goes part her elbow, and a single right tactical glove. It's a simple outfit that exposed as much skin as possible while still covering things up. It's great for hot weather, but very poor for cold weather. [hider=Quiet's Outfit and Rigging Referance] [img]http://carboncostume.com/wordpress/wp-content/uploads/2015/09/quiet-costume1.jpg[/img] [/hider] [u][b]~CURRENTLY EQUIPPED GEAR~[/b][/u] -*Quiet's Outfit -*Chest Rigging -*Small Ballistic Shield [Equipped to left forearm] -*CQC Knife [u][b]~INVENTORY~[/b][/u] [hider=Mega Potion] [img]http://cdn.staticneo.com/w/monsterhunter/e/e3/Green_potion.jpg[/img] [/hider] [b][u]Mega Potion (Monster Hunter)[/u][/b]: A crude tonic kept in a corked jar. It's aroma is potent, smelling of strange herbs and lots of honey. While archaic in nature this 'Mega Potion' is still a proper medicinal remedy. By drinking the potion it will trigger the rapid, almost instantaneous recovery of injuries. It's by no means a cure all, but it is great for dangerous battles and hunts. [i][Single use consumable. Instantly eliminates Large to Severe injuries from user, but is not a full heal. Cannot be drank if someone has a full stomach, is nauseous, or doesn't have a digestive system.][/i] [hider=Ballistic Shield] [img]http://topnop.ir/uploads/201405/tpn9285/B5Bqo2lu2M.jpg[/img] [/hider] [u][b]Ballistic Shield[/b][/u]: A small, lightweight buckler style arm shield made of a bullet resistant glass/plastic material. While the protective coverage it offers is limited the shield is light enough that it doesn't effect mobility and doesn't make stealth or sneaking difficult. The shield can easily be used alongside one handed weapons, pistols, sub-machine guns, est. [h3] [b]MEDALS AND ACCOLADES [/b] [/h3] [h3] [b]EXTRA[/b] [/h3] For anything else. [/hider] [hider=Cedar Birch] [center][img] http://txt-dynamic.static.1001fonts.net/txt/dHRmLjE5OC5hNjM0Y2IuUTJWa1lYSWdRbWx5WTJnLC4w/diediedie.regular.png [/img][/center] [b][center] Failure. Fuckup. Master at striving to be anyone but herself. [/center][/b] [hr][hr] [Center][img] http://pre07.deviantart.net/ee29/th/pre/i/2012/326/4/e/birch_smalls_by_arucardpl-d5lu40t.jpg[/img][/center] [hr][hr] [center][h2] [b][17 Years of Age| Human | Resident Evil- Raccoon City| Female][/b] [/h2][/center] [center][youtube] https://youtu.be/rPARjBA6_O8?list=FLaBFONBXrO-gtpqJvaJ0OSA [/youtube] [/center] [color=C71585][h3] [b]APPEARANCE, PERSONALITY, & BACKGROUND [/b][/h3][hr][/color] [color=C71585][b][u]PHYSICAL APPEARANCE [/u][/b][/color] Cedar is a young teenage girl with short, punk-ish black hair and reddish brown eyes. She sports a slender build, an unimpressive bust size, and a short stature standing around 5,5. In regards to noticeable marks or scars she has a number of small nicks across her hands. Clothing wise she wears a purple tank top, a black partially ripped shirt with a purple butterfly embroidered on the front and separated striped sleeves, a pair of jeans, some comfortable black sneakers, and spiked collar with matching spiked wristbands. [color=C71585][b][u]PERSONALITY ASPECTS [/u][/b][/color] [list] [*] Very low self-esteem. [*] Extremely poor sense of self worth. [*] Creative with a love of the arts. [*] Has a highly [s]over[/s]active imagination. [*] Very impressionable and gullible. [*] Talkative, often rambles as a coping mechanism to hide issues. [*] Copies and emulates others out of a desire for acceptance. [*] Prone to rash decision making out of a desire to succeed and only succeed. [/list] [color=C71585][b][u]BACKGROUND INFORMATION [/u][/b][/color] Cedar was a teenage girl born in a small mid-western town in America called Raccoon City. She lived there her entire live and grew up under the critical gaze of her mother and father, both highly skilled biochemists employed by the Umbrella Corporation. As a child she was a very excitable, energetic girl with a love of art and an active imagination that had her imagining herself to be unique and special. Due to her parents busy schedule at the time they didn't really try and dissuade their daughters grand, unrealistic ideas of what she could do. By the time she became a teenager however, that changed. Her parents were around more often to criticize her and her classmates picked up the slack with their own harsh comments and heckling. This along with her academic and artistic short coming in school tore down Cedar's self-confidence. Cedar grew to dislike herself like many of the others around her seemed too. Seeing little worth in herself she began to copy other, more confident, more talented girls and followed them around in the hopes of emulating them. By the time she was 17 she was known as Cedar "The Copycat" Birch because for three years she'd practically turned copy other people into an art form. Her life, and everyone else's, took a turn for the worse when a viral outbreak swept over the city after a break in one of the Umbrella Corporation's lab by a certain Doctor. The T-Virus, a deadly pathogen that could reanimate and mutate anything it infected, began killing countless people and causing them to rise up as terrifying zombies. Cedar's parents tried to flee the city without her and left her alone at her school. Despite being alone and pitted against horrible undead monstrosity, she managed to survive. However she made no attempt to escape and locked in one of the lower rooms of the school Cedar was killed when a nuclear missile was launched at Raccoon City to cleanse the infection. That was where her story ended. Abruptly, painfully. However when "The Event" occurred Cedar's death was forgotten and she woke up, confused and alone on a patchwork world. Wandering Cedar remembered her death and vowed to survive no matter what. No matter who she had to copy, who she had to emulate, Cedar swore that she would survive and become loved. Wandering into 2Fort she answered the call of the 'Mayor' to meet him in his office... [color=C71585][h3] [b]CHARACTER CAPABILITIES [/b][/h3][hr][/color] [color=C71585][b][u]~SKILLS~[/u][/b][/color] [b]Art [Mediocre]: [/b] Cedar is an artist who enjoys drawing manga and manga styled pictures and she...is not good. She's mediocre at best with an obvious lack of diversity in her art practice especially regarding drawing from real life. [b]Learning:[/b] Cedar may be bad rather unskilled, but she's become a quick learner and excels at picking things up purely by watching others. As such she can more easily pick up new skills from experience and tutoring, and to a lesser extent from reading skill books and technique related literature. [b]Scrounging:[/b] Her last few days alive in a city overtaken by zombies and horrible monsters made her into a good scrounger. When it comes to searching for stuff and sifting through junk for usable supplies Cedar isn't half bad. [color=C71585][b][u]~SPECIAL ABILITIES~[/u][/b][/color] [b][color=red]M[/color][color=blue]I[/color][color=green]M[/color][color=yellow]I[/color][color=purple]C[/color]: [/b] Cedar's lack of self worth is so great that it gives her a powerful drive to copy others, in the hopes of becoming more like them and less like herself. In combat Cedar can "Mimic" a target after being in their presence for a certain amount of time. When Mimicking Cedar gains copies of the targets skills and can even pull off any abilities they have (provided they don't rely on specific equipment or special inherent properties of the target). Using this ability she can bolster her own performance and use the fighting capabilities of allies, and enemies to her advantage. However her ability to copy isn't perfect. The skills she emulates are inferior versions of the originals and any abilities she uses are likely to have amplified downsides or poor outputs. When emulating Cedar's own skills are suppressed, leaving her with the same if not greater weaknesses of the target she Mimics. [color=C71585][b][u]~Perks~[/u][/b][/color] N/A [color=C71585][b][u]~Faults~[/u][/b][/color] N/A [color=C71585][b][u]~Weaknesses~[/u][/b][/color] What ISN'T Cedar bad add? She's unskilled, inexperienced, and takes any remarkable abilities outside of being able to shamelessly copy others and even that is has a lot of flaws. In a fight against any major threat or highly skilled individual Cedar is at a severe disadvantage. Cedar is riddled with doubt, insecurity, and a general self-hatred. She tends to be very talkative and annoying, following strong female figures around and generally trying to emulate them. Despite meaning well the girl can grate on the nerves at times and is more often then not a big fat liability when it comes to sensitive matters. Her desire to become someone else leaves her open to manipulation, more then willing to take the easy way out if it means becoming better, stronger, or simply more like someone she looks up to. [color=C71585][h3] [b]INVENTORY & EQUIPMENT [/b][/h3][hr][/color] [color=C71585][u][b]~STARTING EQUIPMENT~[/b][/u][/color] [b]Cedar's Clothes:[/b] As detailed above. She wears a purple tank top, a black partially ripped shirt with a purple butterfly embroidered on the front and separated striped sleeves, a pair of jeans, some comfortable black sneakers, and spiked collar with matching spiked wristbands. The outfit is simple and works in warm and moderate weather. [b]Artbook and Pencil:[/b] Simple drawing materials for sketching things out and taking notes. [color=C71585][u][b]~CURRENTLY EQUIPPED GEAR~[/b][/u][/color] -*Ceder's Clothes [color=C71585][u][b]~INVENTORY~[/b][/u][/color] [hider=Gift Box of Caramels] [img]https://vignette1.wikia.nocookie.net/bioshock/images/6/68/BSI_Caramel_Model.png/revision/latest?cb=20160123185044 [/img] [/hider] [u][b]Gift Box:[/b][/u] A colorful box of fine sweets obviously intended as a gift for someone's sweetheart. Inside the cardboard packaging are a handful of high quality caramels wrapped in browned wax paper. While they might melt in your pockets if you're not careful, you don't have to worry about them spoiling anytime soon and all the sugar in them makes for a great pick me up. (Gotten in a trade with John Marston for the Ambassador Revolver) [i][Single use food item. Limited [color=green]Hunger[/color] satisfaction, high [color=yellow]Stamina[/color] recovery] [/i] [hider=Pentazemin] [img]http://i1141.photobucket.com/albums/n599/Crosswire40/Pentazemin_zpsum3pohuw.png[/img] [/hider] [u][b]Pentazemin:[/b][/u] Five pills in plastic bubble tabs. An anxiety medication in tablet form. When ingested Pentazemin has potent psychotropic and muscle relaxant effects. It's packaging states it's meant for use in treating depression, O.C.D, and high degrees of anxiety. The drug also helps suppress convulsions, leaving the user's hands incredibly steady even in heated situations. Taking the drug is a perfect way to eliminate hand shaking, allowing for more accurate shots using firearms. It's marked as being highly addictive however... [i][Five use consumable. Cures [color=BA55D3]stress[/color] and [color=DDA0DD]shaking[/color] related ailments. Taking it ensures steady hands and more accurate attacks with firearms and other ranged weapons for a few posts. [b]Highly[/b] addictive and habit forming. A 1d6 will be rolled if used more then once a day by a character. If the number is 5 or above the use gains the 'Addiction: Pentazemin' Flaw. For every use past afterwards an additional 1d6 will be added to the roll. 5/5 uses left.] [/i] [color=C71585][h3] [b]MEDALS AND ACCOLADES [/b] [/h3][hr][/color] [color=C71585][h3] [b]EXTRA[/b] [/h3][hr][/color] [/hider]