[quote=@FrozenEcstasy] Imagine the old lady that nobody really likes but they keep her around because she saved your grandmother from the pox with some weird potion that made her turn a shade of blue for two days. She sorta rambles on about little things like how mushy her tomatoes were or how dreadfully loud the ghost-voices were last night when there was a murder in town. Unnerving, but charming and useful in a fashion that leaves them safe as long as they help out in a small community. Basically a hedgewitch, common for villages in the rough time period this roleplay is based off. However, she'd be a rather effeminate young man instead, and ramble on more about how his cat Snuffles had the sneezes the night before last because he got sick defending the village from a strange plague-like monster. (As I am writing this our cat just sneezed and fell off the chair he was sitting on I am crying.) Also, I'm basing this concept loosely on the insanity and ghostiness from Hamlet, my favorite Shakespearean play. Edit: *ahem* Also in reference to the cat I'll just make him a sort of combat familiar. Have a spell to make him grow a few sizes, couple it with a healing spell for the character himself to use, and a spell to temporarily animate anything without a lifeforce. Top it off at like three spells, maybe a fourth depending on the power level you'd ascribe. [/quote] Crazy town hedge-witch sounds cool, I like it! Haha, and we're only a few miles south of the Hamlet themed region too, so that works out nicely. Since it can be drizzly and cold, having some simple spells for restoring energy and curing colds sounds perfectly fitting as well, and very useful. This actually sets up some pretty neat stuff with the opening of the RPG, so I might PM you some stuff if you do decide the join in, and after your character's sheet is cleared.