[quote=@Dead Cruiser] If you're still accepting characters, I'd like to express interest. I have sort of a weird character concept. An ancient hunter, made ageless by long-lost science and sorcery. Most of his memories are lost to the ages, but he still carries out his singular purpose, to protect humankind by exterminating monsters and the undead. Carries a hand-cannon, a relic lantern than works as a sort of mobile Bonfire, and strange little candies that can heal and purify the body. What do you think? [/quote] Whoops, sorry, I missed this. I like the idea of an immortal soldier who's singlemindedly fallen into a 'kill monsters, protect the survivors, that's all I am and all I ever will be' sort of mindset, should be fun to force a knight templar-ish person like that right next to characters like magicians or eventual Undead NPCs. The Tempesta is right next door to the islands of the Vanities, which'd been a fucking ginormous and crazy powerful empire a few hundred years previous, so I could see that kind of character fitting in. That said, being ageless via ancient magic and technology is a very Big Thing, and having a lantern to work as a mobile Bonfire is another Very Very Big Thing. Both of these make sense with the character, but I'd rather you cut the candies and the hand cannon to limit the amount of strange-and-special aspects to the character. Or, alternatively, cut the lantern, let him keep the cannon. Also, that said, for everyone else, don't think your characters need to be soldiers, or fighters, or great and powerful champions. My character is literally just an archaeologist, for example. Having someone more low-key fits perfectly fine for the RPG, and frankly will be treated with significantly less scrutiny than the more powerful characters.