[quote=@pugbutter] Is there still room? I'm a sucker for GMs who are willing to break the molds of genre and tonal structure, and as long as we don't have to write in iambic pentameter, I like Shakespeare, too! (No room for Harry and Falstaff on this map, though? Tsk tsk.) My question is: how strong are an ordinary, normal, non-magical dude's chances of surviving in this world, since I'm not really interested in playing a technowizard? Does everyone know magic or is it more esoteric and exclusive? Likewise for gunpowder technology; widespread or rare? The OP does address this, but in the comparative. It says this or that is "less common" than it was before, but that doesn't really say how shocked and wary our characters would be if we saw a wizard in our midst. (Edit: I do have a backup plan if a run-of-the-mill sword-swinger isn't what you're looking for, anyway.) [/quote] Magic is very uncommon in this day and age, and magician's are, almost always, treated with distrust (at best), so a non-magical dude's chances should be pretty good. It's a bit more common in the Tempesta, and people will generally be okay with a bit of it, and it's pretty common for a few people in each village or for random hermits to know one or two spells, but if you're enough of a magician to have the tell-tale eye mutations, you're gonna be in for a bad time. Advanced technology, like electricity or guns, is also generally seen basically in the same light as magic by the average farmer, and is probably just as common. So, yeah, low-key characters are totally encouraged, and have just as good a chance of surviving as anyone else. I'd mostly been gearing the old Army of Heroes/People's Legion characters to be the primary set up for characters anyways, so that'd be a fine fit. Hopefully the OOC will give a better picture of how things should feel. This RPG will have fighting, but it's much more character focused than combat focused.