As a bit of background explanation, this is a remake of my RP [url=https://cdn.discordapp.com/attachments/301503609995264002/323249477685084161/Ressurection_Project_Communism.jpg]"A New World: The Fate of Albion"[/url] from a few months ago. That RP got a large amount of interest, but due to several key people losing interest of having to unexpectedly drop out it quickly became apparent that a reboot would be in order. So with that in mind, here I'm attempting to make a new and improved evolution of that RP! [hr] [center][color=Gold][h1]OOC Information and RP Details[/h1][/color][/center] First and foremost, we have [url=https://discord.gg/6avqV2F]a Discord channel.[/url] Feel free to jump in and say hello! With that out of a way, the premise of the roleplay is simple: we have a High Fantasy setting with the conflict between magic and newly discovered technology (we're talking about roughly 1450s era firearms and artillery) being one of the main driving points. This is an NRP in which we all control nations on one continent. There exists another region of the globe that was only just discovered in the west, and now there is a rush to explore, colonize, and exploit this New World. But at the same time, our land does not enjoy supremacy over all others. To the east is a land called the Old World, and it is under the sphere of influence of the Commonwealth. The Commonwealth is a relatively young empire, yet it is also one that exists without rival; it controls vast swathes of land and an enormous population. In many ways it has been the source of the recent technological revolution, but it also retains a respectable amount of magicians. In some ways, they have even begun to merge technology with magic. Our continent and our nations no doubt look like tempting routes of expansion for the Commonwealth, but fortunately there are other ripe fruits that have garnered the giant's attention: to the south of their lands (southeast of ours) is a third continent that is weak and divided, and it is there that the imperialist Commonwealth has began to seek new acquisitions. No doubt the New World beckons to the Commonwealth too, but fortunately they are a longer ways away from that continent and thus we have the advantage. [b][color=Gold]Plot information:[/color][/b] In some ways this is a sandbox NRP with no set overarching plot. I like literary freedom. But as you can probably tell from the previous description, there are several large themes from which we can easily build plotlines. Besides anny obvious conflicts or interactions between our disparate nations, there is also the conflict between tradition/magic and advancement/technology, the rivalry and tension between our nations and the Commonwealth, the colonization of the New World. [hider=A map of the world] [img]https://cdn.discordapp.com/attachments/301503609995264002/323249477685084161/Ressurection_Project_Communism.jpg[/img] [/hider] [b][color=Gold]Game Mechanics[/color][/b] There are two big things that I'm doing somewhat differently here. So as to promote some diversity in our nations, prevent Mary Sues, and retain OOC fairness without mandating an unrealistic status of all our nations being of an exactly equal power level, I've decided to mandate the use of rolls. Basically I'll give you some random attributes about your nation, such as notable trade goods, the size and strength of your territory and population, and some general military information. Then you can tailor a nation around these vague outlines and submit a sheet for approval. Secondly, the RP will be broken into loose "turns". Each turn will represent one month of time IC. You are allowed to perform multiple action on each turn; the point isn't to restrict action so much as keep a consistent flow of time and help us keep track of how long certain actions (like raising an army) have been going on for. [b][color=Gold]Rules:[/color][/b] Though not an exhaustive list, here's some important rules to keep in mind: 1. Good grammar and some effort please. I've labeled this RP to be Mid/High Casual and will thus expect the effort of at least a few paragraphs per post. 2. On the topic of posts, going inactive for a long time without at least telling us will result in us having to terminate you from the RP and go through the effort of either writing your nation out of the story. It probably also means having someone else control it when needed. That's all a big hassle, so please don't make the commitment of joining this RP unless you're ready to keep it. 3. If you feel it necessary to keep your secrets, plotting against nations and the like can be done in PMs instead of on the OOC. I'll ask that you include me though, just so that I can keep in the loop as GM. 4. Regarding technology level, let's try to keep things near the early Renaissance time period for the nations of Albion, at least for the beginning of the RP. I am willing to allow certain fantasy materials like mithril or adamantine so long as they aren't ridiculously powerful. 5. At the bottom of each IC post, add a small summary placed inside of a hider. This becomes very helpful when trying to look back or for those that are struggling to keep up with the RP. [b][color=Gold]FAQ[/color][/b] [i]How do I join?[/i] Just ask me for rolls and then use them to make a nation sheet! Post it in the OOC and I'll either approve it or suggest the necessary improvements to make it acceptable. [i]Are rolls necessary?[/i] Yes. There is room for creative interpreation and some flexibility in changing minor things, but I will require that everyone use rolls. [i]What if I don't like my rolls?[/i] Obviously I'd prefer that you just try to work with what you are given, but if it's truly a dealbreaker then we have a few options. Firstly, I don't mind at all if you decide to trade your complete set of rolls with someone else for their set. Failing that, I will work with you on an individual case-by-case basis. As a rule of thumb, I'm willing to allow small things to simply be changed, but if you object to something major then I'll probably just offer to give you a reroll. [i]Something else...[/i] Feel free to ask! [hider=Nation Sheet Template] Name: (Feel free to make some giant fancy wordart for YOUR GLORIOUS NATION'S EQUALLY GLORIOUS NAME) Flag/emblem/symbolism: (optional; feel free to give picture or description) Demonym: (What are your people called? The English? The Bwitish? The Fwench? The 'muricans?) Description: (A summary of your nation goes here; basics on what's going on and what the country is about. Traditions worthy of note go here, recent history, unique traits,...) Government: (Your rolls gave you a general guideline, but feel free to elaborate and go into as much detail as you like here) Economy: (Just describe the major industries, activities and how they are organized. What are notable exports and imports? What is your nation lacking? Your rolls should help you figure this out) Religion: (If present, more than one?) Geography: (Jungle, grassland, mountains, etc. Be sure to identify where on the map you are, preferably by posting a clip of the region you wish to occupy, keeping in mind the relative size of your territory as was given in your rolls. We may have to move you around to make it work.) Population: (Was given in your rolls) Demographics (Makeup of your population; info of the different species of your people, further subdivided into ethnic groups if you like, maybe even mention linguistics) Notable Locations (Give us some info about your capital, other important cities, maybe where your forts and colonies (if you have any) are located) Personalities of Note (Your ruler, perhaps your highest military officers, generally just use this space to help us keep track of your POV characters) Institutions: (Major non-military institutions of the nations, such as legislative bodies, guilds, religious sects) [b]Military:[/b] [u]Organization:[/u] (Professional/militia/levy/..., doctrine, tactics, equipment, though the latter can be put underneath as well, etc.) [u]Troop Total:[/u] (Keep reality and upkeep in mind, e.g. 3% of your population as full-time professional soldiers would be a whole lot. Many seemingly unrelated factors can go into this, including abundance/lack of food and your nation's wealth) [u]Army:[/u] [u]Navy:[/u] [u]Other:[/u] (Such as siege equipment, internal security, important mercenaries, spies, etc.) [b]Other:[/b] Special traits, remarks, boons and flaws(Here is your chance to decide something unique and important about your nation without basing it on the rolls I gave you. You may have 1 big strength that makes you special, 2 big strengths and 1 big weakness, or 3 big strengths and 2 big weaknesses. Ask if you're having trouble coming up with something)[/hider] [b][color=Gold]Some credits:[/color][/b] Credits to Chenzor and several of the other guys in the [url=http://www.roleplayerguild.com/topics/157987-civilization-new-lands-new-glory-v-2-0/ic]Civilizations RP[/url] Discord chat. They gave me the motivation to try making this RP and they helped me iron out some of the ideas. Credits also to Sini's [url=http://www.roleplayerguild.com/topics/77429-an-age-of-empires-low-fantasy-advanced/ooc]An Age of Empires[/url] RP from a few years back. I'm taking a lot of inspiration from that RP (however brief it was) and might copy his rolls mechanic. We have [@TheArhive] to thank for making our map. He did it all; nevermind that silly [@Archetype Zero]. And lastly, [@Willy Vereb] helped me in writing out and balancing the potential rolls.