[@CrimsonAmaranth][@Drag][@Oxy][@wxps350][@Life in Stasis][@CollectorOfMyst][@Ferrocerium][@71452K][@BingTheWing][@SunsetWanderer][@Enzayne][@corneredbliss][@vietmyke][@Force and Fury][@Cherry Blossom][@dreamingflowers] Thanks so much for your patience everyone. Well, it's finally here, OOC thread up! I'll get to responding to PMs and putting up the Sample Character Sheets in a sec, but right now I need a short break from all things End + Sleep related before getting back into things. [quote=@pugbutter] [s]Do we need to pick a magic "school" and stick with it? Or can I possess low-level "convenience" spells from several sections?[/s] You answered this, nvm. Still, I don't think my idea fits squarely into any of these categories. [/quote] I'd been meaning for the Grisly Trophy spell to set a sort of soft example of how your character's abilities could work, but we can talk about it more in the PM. I do really like your character concept, and'm willing to bend over as much as possible to get her to work in a way that fits your original vision. [quote=@pugbutter] So what's the difference between "advanced" and "mighty" magics, particularly when it comes to non-combative abilities? [/quote] Mighty is basically magic that only a dedicated magician would know. I'm leaving this mostly up to guys and your judgment as writers, but imagine advanced spells as things someone could pick up and learn with a good amount of effort, but without needing strong magical experience of power, while mighty spells explicitly require a good understanding of the magical style its coming from. Should probs have this in the OP, I'll edit it in later.