And here it is. I'm happy with it for now, but if things need to be shortened, changed, or clarified, let me know. [hider=John Marston] [center][img] http://fontmeme.com/permalink/170611/08806e81a0203e453a2c58f159fc074c.png [/img][/center] [b][center] A legendary gunslinger in a dying frontier. [/center][/b] [center][img] http://i.imgur.com/03ZgHrE.jpg [/img][/center] [b][center] [/center][/b] [color=ed1c24][center][h2] [b][37 | Human | Red Dead Redemption | Male][/b] [/h2][/center] [/color] [center][youtube] https://www.youtube.com/watch?v=7IkvAb6THQY [/youtube] [/center] [color=ed1c24][h3] [b]APPEARANCE, PERSONALITY, & BACKGROUND [/b][/h3] [/color] [color=ed1c24] [b][u]PHYSICAL APPEARANCE[/u][/b] [/color] John Marston is a white, middle-aged man of average build and stature. He has brown eyes, and his hair is auburn, unkempt beneath his feathered, brimmed hat. He wears a short beard, mostly consistent across his face if it were not interrupted by the two scars that sit on the right side of his face. Similar scars rest on his nose and on his left cheek. John wears a dark gray denim vest over his rancher's shirt, and wears black trousers held up by a belt with a brass buckle. A belt holster hangs loosely around his waist, the revolver's bed hanging on John's right, while a knife's sheath sits close to his left. A lasso hangs from his left. A leather rifle sling and a small leather bag wrap around John's torso, their leather straps hanging perpendicularly across his front. An empty bandolier covers his ensemble. [color=ed1c24] [b][u]PERSONALITY ASPECTS[/u][/b] [/color] Chaotic, in the sense that obedience to law or authority has never been a priority Determined, not easily dissuaded, much less knocked down Dedicated, whether it be a cause or his family, John was always a romantic trying to be a cynic Headstrong, tries to find the most direct solution to problems Polite, usually to everyone except his enemies and people who are wearing on his patience Sarcastic, which can be humorous and good-natured to friends, but sharp to those he dislikes Stubborn, does things old-fashioned and isn't prone to changing the way he does things [color=ed1c24] [b][u]BACKGROUND INFORMATION[/u][/b] [/color] An orphan at the age of 8, John Marston was adoped into a gang by one Dutch van der Linde. John ran with Dutch's gang for most of his life, committing various crimes that range from theft and burglary to kidnapping and murder. Despite the violent nature of the gang's survival in the Wild West, John had romantic notions of what the gang was. The gang had a creed of stealing from the rich, Dutch educated John on the beauty of the world, and John met his wife Abigail with his time in the gang. As time passed, however, the illusion faded, and the ugliness of the gang and Dutch's spiraling insanity, made itself clear. Following a failed heist that nearly ended in his death, John left the gang with Abigail to try and start a quiet life in Beecher's Hope in New Austin, Texas. John would soon learn that civilization was not so easy to obtain. The American government repossessed John's property and held his family ransom, in exchange for his cooperation in hunting down John's old gang. John was forced to comply, and he found himself capturing and killing his old gang, culminating in the death of Dutch. With his old life truly dead and gone, John hoped he could finally live his new life. The government thought otherwise. When the government attacked John's home, he spurred his family to leave and get to safety. With his family gone in the distance, John stepped out to face the soldiers that had surrounded his home. He was able to gun down far more than any other man could, but it was not nearly enough. John was shot down by the army and died where he stood, having realized that his past would not leave his home and his family unless it died with him. That should have been the end, until [color=ed1c24][b]The Event[/b][/color] had brought him back. He shot up, gasping for air he didn't know he could still take. As he looked around, the rolling, grassy plains of Beecher's Hope was replaced with a confusing patchwork of various landscapes. Little of his new surroundings looked natural or even comprehensible to John. He needed to get back home. He needed to get back to Abigail and Jack. He was given one more chance at redemption, and he would be damn sure not to waste it. With no real plan, John wandered across the strange landscape until the land around him turned dry, transitioning into a desert. Ahead, John caught sight of of a facility that at least had elements of familiarity. Red wood, barn structures, a cutout of a cow? John had stumbled into one end of the town that he would eventually learn was called 2Fort. This world shared one thing in common with the frontier of New Austin, and it was that civilized towns are hard to come by. If he had any hope in finding a way back to his homestead, it would be through here. The mayor's call went out, and John responded. [color=ed1c24][h3] [b]CHARACTER CAPABILITIES [/b][/h3] [/color] [color=ed1c24] [b][u]~SKILLS~[/u][/b] [/color] [b]Gunslinger:[/b] John Marston's prowess with firearms earned him quite the reputation across New Austin and Mexico. Using revolvers, pistols, rifles, and shotguns, John has exceptional aim with these weapons. Life as an ex-bandit also gave him the ability to use fire bottles and throwing knives, should the need to improvise ever arise. [b]Rancher:[/b] When John left his old gang to start a new life, he had prepared himself with the knowledge to live a peaceful, self-sufficient life with his family. John is knowledgeable in farming, being able to catch and rde horses proficiently, raise and herd livestock, cultivate crops, and maintain a home out in the frontier. If nothing else, he's real handy with a lasso. [b]Survivalist:[/b] Surviving out in the Wild West means making the most out of your surroundings. John can hunt animals and is capable of skinning and extracting meat from his quarry. He can also identify some basic plants, and hell, he might even know a use for a couple. Granted, this all assumes that he's hunting familiar game. [b]Brawler:[/b] John's no champion boxer, much less a real melee expert, but when a bar fight goes down, John isn't afraid to settle down with fisticuffs. He can also wield a knife, but it's usually utility rather than weapon. [color=ed1c24] [b][u]~SPECIAL ABILITIES~[/u][/b] [/color] [b]Deadeye:[/b] John was capable of legendary acts of gunplay with this ability. With enough focus, John's perception of time slows dramatically, and in his mind, he is able to paint targets on anything unfortunate enough to be standing in his sights. With targets set, John's weapon flashes, and in the blink of an eye, all the painted targets are greeted with a bullet. Deadeye cannot be maintained for an extended period of time, and John has found himself being able only to utilize it either with sufficient preparation, like in his many duels, or on occasion in a prolonged firefight. [color=ed1c24] [b][u]~Perks~[/u][/b] [/color] N/A [color=ed1c24] [b][u]~Faults~[/u][/b] [/color] N/A [color=ed1c24] [b][u]~Weaknesses~[/u][/b] [/color] To the very end, John Marston is a man of the romantic and dying Wild West. As much as he wanted to live a quiet, peaceful life in Beecher's Hope, his wild nature never escaped him. Combined with his past as a bandit, his headstrong attitude, and his predisposition to disregard government or authority, John can be direct and forceful in his approaches. He understands the importance of allies and planning, but it always culminates in a direct, messy, and often violent line to his goal. Furthermore, he has trouble adapting to new and changing scenarios. He might be hesitant, skeptical, or even outright rejecting of new technologies, favoring his familiar, yet outdated weapons and techniques. Why change what ain't broken? His love for his family is very strong. He will easily lose his temper if he catches anyone badmouthing his wife and son, especially after how hard they worked to leave that life behind. He still clings to the hope that his peaceful farming life can be achieved, and that he can still find Abigail and Jack. [color=ed1c24][h3] [b]INVENTORY & EQUIPMENT [/b][/h3] [/color] [color=ed1c24] [u][b]~STARTING EQUIPMENT~[/b][/u] [/color] [b]Clothes:[/b] Self-explanatory. A comfortable set for riding, exploring, shooting, or whatever a cowboy might find himself doing. [b]Holsters and Bag:[/b] John has a holster for a pistol or revolver, as well as one for a longarm. The holster also has a sheath for his knife. A leather bag allows John to carry essential items, such as herbs, smaller-sized game and furs, or whatever else needs to be carried. [b]Knife:[/b] A sharp hunting knife. A tool of many uses and a potential backup weapon. [b]Rope:[/b] A length of rope looped and knotted at the end. This ensnaring tool can ensnare anything no larger than a horse. There is 30 feet of rope. [color=ed1c24] [u][b]~CURRENTLY EQUIPPED GEAR~[/b][/u] [/color] *Above* [color=ed1c24] [u][b]~INVENTORY~[/b][/u] [/color] *Above* [color=ed1c24] [h3] [b]MEDALS AND ACCOLADES [/b] [/h3] [/color] [color=ed1c24][h3] [b]EXTRA[/b] [/h3] [/color] [/hider]