[quote][b]Question 25:[/b] [i]How exactly do extra ordinary talents such as magic or superhuman powers work in the new tier system for Expanding Horizons?[/i] [b]Answer:[/b] The easiest way to explain the new tier system for extraordinary powers is that at Tier 1, a character is completely mundane and average for their species. At Tier 2, that person might have an uncanny talent that is more than natural for them, such as the ability to cast minor cantrip spells like a tiny ray of frost, the ability to see in the dark, sense electromagnetic fields, or the power to manipulate small fires with their ki. Tier 3 suggests that character is proficient in their unusual ability, such as being able to levitate, cast conventional healing, damaging or warding spells, sense beings or objects without sight by "feeling" or be impervious to modern projectile weapons. Tier 4 by comparison implies that person has effectively transcended what is considered even remotely possible in the terms of the extraordinary. They can cast repeated uses of powerful offensive or defensive spells, such as fireballs or walls of stone, leap miles with a single bound, fly through space as fast as a conventional craft without suffering ill effects, or perform feats of intellect such as hacking even if potentially unconscious. - [@The Harbinger of Ferocity][/quote] [@Dead Cruiser] [quote][b]Question 26:[/b] [i]Could a large group merge with smaller groups in Expanding Horizons?[/i] [b]Answer:[/b] The answer to that question is no, we do not intend for factions to merge into super factions. At most you can have ten players in a single group. Groups can be allied with one another and always work together, but you can never combine them to create superpowers. This is to prevent too many benefits from accumulating. - [@The Harbinger of Ferocity][/quote] [@Dark Light]