[hider=Thalia Alvoy] [u]Name:[/u] Thalia Alvoy [u]Age (Magical Girl):[/u] 8 [u]Age (Before Magical Girl):[/u] 24 [u]Gender:[/u] Female [u]Gender (Before Magical Girl):[/u] Female [u]Appearance:[/u] [hider=Appearances] Disguised: [img]http://www.otakuhouse.com/images/2016/01/12-Akagi-600x459.jpg[/img] Monster Girl: [img]https://s-media-cache-ak0.pinimg.com/originals/8f/d1/55/8fd155dd1f13e2a10643b99b172f3111.jpg[/img] Demon of Lothreen: [img]https://s-media-cache-ak0.pinimg.com/736x/62/f5/68/62f568c31515004cac66369aace1a435.jpg[/img] [/hider] [u]Specialization:[/u] Beast and Fire [u]Weapon:[/u] The first weapon Thalia carries with her are named Venari and Confio respectively. They are a pair of telescopic daggers, able to as short as a knife and as long as a shortsword with a flick. They provide enough destructive capability to be used in combat, but also contain the precise lethality needed for the killing blows. These daggers also have slots at the rear of their handles, which can be joined together to form a dual bladed sword if necessary. Her second weapon, though it shouldn't really be classed as a weapon, is a pendant of the full moon, with a deep red gemstone centre, burning like an inferno. It acts as a magic amplifier, and serves to increase Thalia's power. [u]Power:[/u] [indent][b]Third Eye:[/b] Not just some piddly magic sense, the Third Eye allows Thalia to see magic all around her. From spells, to the Overcity, she has the ability to gaze into magic and understand it - both transformed and in her normal, human form.[/indent] [u]Perks:[/u] [indent][b]Dual Weapon:[/b] Along with her daggers came a pendant, with a pale inset gemstone, and a heart of burning crimson. Having it with her amplifies her magical power, increasing bonds with creatures and improving the strength of her other spells. [b]Flexibility:[/b] Thanks to her Beast specialisation, Thalia has a much greater range of movement than ordinary humans and even magical girls, almost as though she had somewhat beast like physiology. [b]Fake Parents:[/b] From out of nowhere came two women, named Charlotte and Isabel Klein. They approached Thalia out of nowhere, after one of her smaller competition, and acted completely as though they were her parents. When they were questioned about it, they provided genuine, honest to God adoption papers. Thalia is committed to finding out who they are, and how they came about, but so far her search has proved fruitless. She does, however, believe that Lothreen has something to do with it. [b]Healing Artifact:[/b] Named the Instrument of Incandescent Dreams by her patron, this ornately decorated wooden flute has the minor ability to heal people and animals. While it is far from the best source of medical attention, it can heal close to anything short of death, including mental scarring. The reason she was given it? Ask Lothreen. Just kidding. Not even her God knows why she decided to hand it off to her. [b]Purification Artifact:[/b] Less of an artifact and more of an upgraded dog whistle, Thalia was bestowed a small whistle, silver in colour, that when blown emits a high pitched sound. The sound tunes itself to whatever monsters are in its radius, causing them discomfort and pain until they remove themselves from the area. Interestingly enough, any of the creatures she has summoned or are bonded to her need only be thought of while blowing the whistle, and they will come running no matter their previous engagement. Unfortunately, due to her monster girl form, blowing the whistle causes discomfort in herself. However, it does help to stave off her ravenous urge to hunt. [b]Gifted:[/b] Thalia is a lot more in-tune with her creatures than other Beast specialised magical girls. She has an aptitude for finding new ways to incorporate her abilities into battle, from using animals, and sometimes even beasts, as distractions or combat allies, to flying around carried by an empowered eagle. According to her, the possibilities are endless. Her fire magic, too, is equally as flexible, giving Thalia a much wider range of techniques than an ordinary magical girl. [b]Demon of Lothreen:[/b] Put enough pressure or distress onto Thalia, and she'll subconsciously hit the panic button. The moment she does, she becomes a violent, untamed beast, with considerably more power than her usual magical girl form. It still performs its magic, and still uses its animal companions, but has no more goals in mind than to destroy that which placed her under such duress.[/indent] [u]Monster Girl Features:[/u] [indent][b]Nonstandard Limbs:[/b] Thalia's monstrous form surprisingly isn't all that bad. Her hands and feet have been shifted into paws, although she has remained able to hold items and the like, covered in dark fur, bottomed by pads and ending in claws. Two fuzzy ears have appeared on her head, several large, fluffy tails sprout from her coccyx, whiskers grow from her face, and her eyes are more finely tuned to detect motion, as well as allow her to see in the dark, although this has resulted in her having to wear glasses both in form and hidden. [b]Warrior:[/b] Its less the drive for battle, and more the drive to hunt. Lothreen's magic has given Thalia an insatiable need to hunt, craving for the exhilaration that comes from the final kill. Feeling a creature die, harvesting it, connecting with it in its final moments, knowing you brought this about you. That you are powerful. [b]Broken Reincarnation:[/b] Lothreen hasn't really had experience with a monster girls before, though she assumes it'll be a-okay should she need to reincarnate them. Quite the contrary, mind you, as her inexperience leads an intricate, convoluted resurrection that results in imperfections, amnesia, and some periodic local power shortage. [b]Second Specialisation:[/b] How the power of magic burns. While the fox isn't a wolf, it is within the Canidae family. An inferno flows through Thalia, like that of a Kitsune, and with it she can control fire alongside of beasts. Just something for Lothreen to faun over even more.[/indent] [u]Patron:[/u] Lothreen [u]Patron Benefits:[/u] [indent][b]Divine Competence:[/b] The skill of Lothreen flows through her champions, giving them skills in hunting and similar. Usually this includes being able to track animals, monsters and people more easily, proficiency in setting traps, better accuracy with ranged weapons, the knowledge of how to properly kill and harvest an animal, etc. [b]Paragon:[/b] The God of the Hunt is no slacker, and chasing down prey requires the hunter to be in peak physical form. To that end, Lothreen has bestowed upon her Champions greater physical attributes to endure the task of the hunt. [b]Magical Overload:[/b] In any other circumstances, a Champion of Lothreen wouldn't have so much energy. But, as is with the Whimsical Huntress, her curiosity got the best of her. Now Thalia has much more magical power than she knows what to do with, which would have been a good thing... If it hadn't turned her into a Monster Girl. [b]Mystic Might:[/b] Thanks to that surplus of energy, however, Thalia finds her magic more potent, and easier to cast. Whether it is a blessing or a curse, she can never be quite sure, but at least it helps in her duties, both fighting monsters and serving her Patron. [b]Physical Prowess:[/b] Thanks to Lothreen's divine assistance, Thalia is much more agile than she might have been otherwise. Whether it was because her Patron though agility was good, or because she liked how it fit her canine motif, we might never know.[/indent] [u]Patron Drawbacks:[/u] [indent][b]Unknown:[/b] Lothreen is... Well, quite the unknown God. She claims to have once been worshipped well, hence her resources, but after Artemis came into the picture she was quickly forgotten. Not even scriptures about her exist, and trust me, Thalia looked. Hard. [b]Trickster:[/b] Some might wish for a playful God. Probably not the kind of playful Lothreen brings to the table. She is somewhat of a sadistic Goddess, and likes to through her Champions dangerous, difficult, and occasionally lethal challenges to see what they make of them, sometimes resulting in their deaths. She never learnt about work health and safety, but at the very least she pays pretty well to those that complete her ridiculous and whimsical challenges. [b]Monstrous Form:[/b] All that excess magic that was given to Thalia? Well, it transformed her into a Monster girl, which sounds awesome in writing, but really isn't that fun in the absolute slightest. However, it does have some perks, which is really all that matters. [b]Clueless:[/b] :Lothreen isn't exactly the most knowledgeable Patron out there in the working of magic, and the magical world itself. The amount of advice she can give is limited, though she hardly gives meaningful advice full stop, and so is essentially more like a fountain of power and a decent friend, but not a particularly useful Patron. [b]Big Brother:[/b] Lothreen loves to drop in and converse with her Champions, preferably at the most inopputune of moments. It needn't even be important; her voice will appear in their head for simply inane chatter at the most random of moments. She also enjoys prying into her Magical Girls lives, and keeping tabs on everything going on with them, no matter how small or insignificant they may be. Plus, she is [i]always[/i] watching, making private activities somewhat of a challenge. Don't worry though. Lothreen is most definitely a lesbian.[/indent] [u]Fighting Style:[/u] Thalia utilises her Beast empowerment mostly in combat. She can summon creatures to fight beside her, or to act as distractions. She also empowers herself with the power of her creatures, like giving herself higher leaps, and the ability to glide. Her main strategy is to move quickly, avoid attacks, then duck in for brief but deadly strikes. She uses fire to manipulate her enemy into the positions she wants them, then uses her animalistic agility to land hard and lethal hits. She also makes the most of her Third Eye to those ends, seeing the magic before it occurs in order to evade it effectively. [u]Stats (Untransformed):[/u] STR: 4 AGI: 6 VIT: 3 MAG: 3 LCK: 3 [u]Stats (Monster Girl):[/u] STR: 10 AGI: 14 VIT: 10 MAG: 10 LCK: 4 [u]States (Demon of Lothreen):[/u] STR: 12 AGI: 16 VIT: 12 MAG: 10 LCK: 4 [u]Personality:[/u] Thalia is a generally kind, cheerful and quite childish girl, with a good amount of friends. One of her most favoured philosophies is that you achieve what your effort deserves, which is why she always tries to do the most she can. Though she loves animals, one of her favourite past times is hunting. In her opinion, it saves money, and gives her the resources to sell and cook with without spending too much. While she is far from a cheap skate, she does like a bargain, and will try and get the best deal possible, whenever possible, though her friends find that she is hardly the best haggler around. She may be kind, but is not above violence when necessary. Sometimes people need to be taught a lesson, and to that end she is more than willing to hurt people. Despite that, she has a good sense or right and wrong, and knows when something needs to be handle by people better equipped than herself. [u]History:[/u] Lothreen was somewhat loathed to employ another magical girl to start with. But monsters began to prowl, and seemingly none of the other girls were interested in dealing with them. Despite her reluctance, she searched for someone with potential, and came across Thalia, a minor athlete and avid hunter with a strong sense of justice. She was as good a candidate as any, and so was selected as the new girl. As the contract proceeded, however, Lothreen felt a tinge of curiosity. [i]"What would happen if I pumped this girl full of magical energy?"[/i] she pondered. Her lack of knowledge of things of that nature led to one conclusion. She should test it out. And so was born Thalia, the Monster Girl. She smote the beasts, and found herself employed by the Whimsical Huntress herself. [u]Incantation:[/u] [colour=Silver]"Only the tenacity of the wild can satiate my rabid hunger!"[/colour] [u]Additional Info:[/u] N/A [/hider] [hr] [hider=Lothreen, the Whimsical Huntress] [u]Type:[/u] Deity [u]Name:[/u] Lothreen, God of the Hunt, The Whimsical Huntress [hider=Appearance] [center][img]http://i164.photobucket.com/albums/u19/rissypooh2/Goddess/Earthgoddess.jpg[/img][/center][/hider] [u]Personality:[/u] Lothreen has a tendencies to be austere with her explanations. She is somewhat playful, and likes to tease her Champions, often dropping in with telepathy to communicate at the most random and inopportune times, however when it comes to their safety she isn't one to care all too much. The extent of her knowledge is... Frighteningly limited, however she oft plays it off with a lighthearted spirit. Even still, she is a dangerous patron; being riddling in her methods, and usually quite callous with what she throws at her followers. And, despite being God of the Hunt, she has a certain fondness of animals, and especially cute ones, and especially canines, and especially foxes - placing Thalia in good favour. Lothreen doesn't much have a temper, though she is intolerant of people that intentionally use words to hurt people. Instead of anger, she displays an almost sadistic cruelty, less attacking and punishing, but more so slowly torturing her opponents. [u]History:[/u] The Whimsical Huntress is far from notorious. Seemingly, she barely exists, but she does occasionally give some snippets of her past, and from where she came from. Apparently, once, she was well known in the olden days of Greece, until "Artemis" usurped her position as God of the Hunt. Since then, she lived an anonymous life, desperately attempting to regain a position as a God. For a while she drifted, however in the past few decades she has taken quite a fancy to bestowing power onto young girls, which proved to be a fun, intriguing, and profitable endeavour, as it meant gaining a follower, prophet, [i]and[/i] toy all in one package. [u]Resources:[/u] Lothreen only employs a few magical girls at a time, since having too many distracts her from the entertainment of watching them carry out her whims. Right now, Thalia is the only one located in America (the other two being in Britain and Russia respectively). She isn't the wealthiest of Gods, but one way or another she always seems to manage to pay them all on time. In magical coins, of course, or in items both mundane and magical. [u]Additional Info:[/u] This was all I could come up with ;P [/hider] [hr] [hider=Charlotte Klein] [u]Name:[/u] Charlotte Klein [u]Age (Magical Girl):[/u] 15 (Starting Age 13) [u]Age (Before Magical Girl):[/u] 41 [u]Gender:[/u] Female [u]Gender (Before Magical Girl):[/u] Female [u]Appearance:[/u] [hider=Appearances] Untransformed: [img]https://s-media-cache-ak0.pinimg.com/736x/0b/dd/a7/0bdda76ad903c09ad27c8870c37443b8--anime-art-girl-anime-girl-cute.jpg[/img] Transformed: [img]https://dncache-mauganscorp.netdna-ssl.com/thumbseg/1498/1498716-bigthumbnail.jpg[/img] [/hider] [u]Specialization:[/u] Charlotte possesses a variation of Runic Magic; specifically, a branch of Black Runes that cause any non-organic material their energy enters to decay. Its connotation with evil created a rift between her Bacon compatriots, however she never used it for malice. Due to its Runic nature, it is slow to cast, and requires objects to have the necessary runes engraved into them. While objects can be provided before hand, the nature of Decay Magic results more often than not in the destruction of the vessel. New objects cannot be provided during combat, and attempting to cast spells not already prepared leave the user open to attack. [u]Weapon:[/u] Charlotte's weapon is a long, dual bladed [url=http://www.swords24.eu/images/products/en/Kit_Rae_Ellexdrow_War_Spear_KR0050.jpg]spear[/url], covered in Runes, that allow her to decay anything she slashes. [u]Power:[/u] [indent][b]Twin Soul:[/b] though she didn't discover her power for quite some time, Charlotte takes pride in her Twin Soul Power. After dabbling with her Blood Magic in an attempt to gain more power outside of her Magical Outfit, she accidentally caused herself major damage and blood loss. Due to the failure of her ritual, her soul was split into two, and so was born her Twinned Soul. Despite the weakness it caused her, she loves her sister with all her heart.[/indent] [u]Perks:[/u] [indent][b]Wings:[/b] Sprouting from Charlotte's back a pair of two white, almost angelic wings. While they aren't the style she would have preferred, they let her glide, and fly somewhat, if rather difficultly, thereby increasing her mobility, which she is more than happy with. [b]Disguise Artifact:[/b] An oddity of an item she acquired from one of her mercenary jobs, Charlotte has an artifact that allows her to transform into another person for a limited time. It is an almost perfect transformation, and allows her to go incognito for a while if needed. [b]Blood Magic:[/b] In a search to enhance her powers, Charlotte learnt to use her life essence to power her magic, even outside of her Magical form. However, she rarely uses it any further, as she once messed up a spell, which resulted in her splitting her own soul into two pieces. [b]Healing Artifact:[/b] Another reward for her mercenary duties, Charlotte has a piece of fabric, emblazoned with a Runic language. By holding it near a wound, it enhances the healing process, if only by a little bit. [b]Natural Ageing:[/b] Due to her affinity with Decay, a process through which things decompose over time, Charlotte ages naturally, even in Magical form. She ages at half the speed of a normal human, though, and because of this she can reincarnate herself much quicker than a Magical Girl could normally. [b]Martial Training:[/b] To utilise her strength, Charlotte engaged in spear combat training during her time at Bacon. The time spent has left her quite adept at combat, including logistics and tactics. [b]Gifted:[/b] Charlotte is talented in the ways of utilising her Specialisation in ways others wouldn't expect. Due to the nature of her magic, though, this generally manifests as simply creating unique ways of destroying the environment to use against her opponents. Although, she does like to pretend that her magic can cause the human body to decay.[/indent] [u]Patron:[/u] Lothreen [u]Patron Benefits:[/u] [indent][b]Divine Competence:[/b] The skill of Lothreen flows through her champions, giving them skills in hunting and similar. Usually this includes being able to track animals, monsters and people more easily, proficiency in setting traps, better accuracy with ranged weapons, the knowledge of how to properly kill and harvest an animal, etc. [b]Paragon:[/b] The God of the Hunt is no slacker, and chasing down prey requires the hunter to be in peak physical form. To that end, Lothreen has bestowed upon her Champions greater physical attributes to endure the task of the hunt. [b]Mana Font:[/b] For Charlotte to perform her duties, Lothreen has granted her access to her mana, which allows them to draw upon more than they would be able to usually. This helps greatly with their magic, due to its high mana cost. [b]Mystic Might:[/b] Thanks to this, Charlotte also has more magical power, increasing the potency of her magic from the surplus of mana. [b]Physical Prowess:[/b] Thanks to Lothreen's divine assistance, Thalia is much more agile than she might have been otherwise. Whether it was because her Patron though agility was good, or because she liked how it fit her canine motif, we might never know.[/indent] [u]Patron Drawbacks:[/u] [indent][b]Unknown:[/b] Lothreen is... Well, quite the unknown God. She claims to have once been worshipped well, hence her resources, but after Artemis came into the picture she was quickly forgotten. Not even scriptures about her exist. [b]Trickster:[/b] Some might wish for a playful God. Probably not the kind of playful Lothreen brings to the table. She is somewhat of a sadistic Goddess, and likes to through her Champions dangerous, difficult, and occasionally lethal challenges to see what they make of them, sometimes resulting in their deaths. She never learnt about work health and safety, but at the very least she pays pretty well to those that complete her ridiculous and whimsical challenges. [b]Clueless:[/b] Lothreen isn't exactly the most knowledgeable Patron out there in the working of magic, and the magical world itself. The amount of advice she can give is limited, though she hardly gives meaningful advice full stop, and so is essentially more like a fountain of power and a decent friend, but not a particularly useful Patron. [b]Big Brother:[/b] Lothreen loves to drop in and converse with her Champions, preferably at the most inopportune of moments. It needn't even be important; her voice will appear in their head for simply inane chatter at the most random of moments. She also enjoys prying into her Magical Girls lives, and keeping tabs on everything going on with them, no matter how small or insignificant they may be. Plus, she is [i]always[/i] watching, making private activities somewhat of a challenge. Don't worry though. Lothreen is most definitely a lesbian.[/indent] [u]Fighting Style:[/u] Charlotte does her very best to not rely on her power, and instead uses her skills in combat to provide her victory in battle. Her wings provide her a greater range of mobility, and her spear is covered in runes that decay any non-organic material it comes in contact with, provided it is not indestructible, like a Magical Girl's weapon. On her person she has a few items, such as sheets of metal and playing cards, all tattooed with her Black Runes, produced by her sister. She can use these to cause instant decay on any object by laying or throwing them against it, though the number she carries is minimal. Due to her better physical prowess, Charlotte takes point as the main combatant, and allows Isabel to back her up from range. [u]Stats (Untransformed):[/u] STR: 5 AGI: 4 VIT: 5 MAG: 5 LCK: 3 [u]Stats (Transformed):[/u] STR: 10 AGI: 5 VIT: 9 MAG: 10 LCK: 3 [u]Personality:[/u] Charlotte is the more serious of the two sisters. Unlike Isabel, she tends to play things by strategy, and isn't the biggest fan when things deviate from the plan. She can joke around sometimes, mostly when the two are alone, but in battle she enters a focused state you would be troubled to break her out of. Despite that, she is quite easily embarrassed by her sister, who takes great pleasure in doing just that in the midst of battle. They aren't the monsters Bacon made them out to be; not evil, not cruel. They fight for their survival, not for pleasure, and are loathed to kill other Magical Girls if they don't have to. However, they are sympathisers with Monster Girls, which only helps to strengthen the animosity their past colleagues feel for them. [u]History:[/u] [hider=History] Beacon was, at first, loathed to hire on Charlotte Klein. They weren't in any need for another Magical Girl at the time. But, their resources were stretched thin, and running amok was a Magical Girl who had taken it upon herself to terrorise the city. They needed someone to take care of her, as it were, and Charlotte had enough potential to fit the role. So, they formed the contract, and she vanquished the girl. From then on, she was a member of the Bacon family. But there was always a divide between them. Her wings caused enough animosity as it was, but her Specialisation was considered evil by most. But she decided to let it slide. At least, she did for a little while. However, whilst practising Blood Magic under supervision of one of the Puchuu's, she gravely injured herself, and split her soul into two, creating her Sister Isabel. Finally, she wasn't alone. It was that that gave her the courage to speak her own opinion. So, they voiced her neutrality towards Monster Girls. they spoke of how Bacon was nothing but a cult of zealots blinded by outdated ideals. And they renounced everything the Bacon stood for. As such, the two were excommunicated immediately, and the Bacon Girls told to execute the two on sight. From that moment on, they were fugitives of the Magical World. Everyone related to Bacon wanted their heads. In order to keep themselves occupied, Charlotte and Isabel entered into Mercenary work for varying patrons; Horrors, Deities, Lesser Forces; whomever needed their services. For two years or so, they managed to keep their heads down. Until the Bacon caught up with them. A fight ensued, and the two didn't plan to just be executed. They killed five girls before being subdued and finished off. They both knew that wouldn't be the end of it, of course. They would resurrect, and the Bacon would just come after them again; especially now that they had five lives under their blade. Three years ago they began their resurrection, taking approximately 10 months due to their heightened speed in the process, and, once completed, the two went into hiding. They stayed that way for around two months or so, until a Deity approached them, named Lothreen. She needed Magical Girls to watch over her Champion, and act as her Fake Parents. They were reluctant at first, but agreed to help as best they could. They've been watching her ever since.[/hider] [u]Incantation:[/u] [colour=Brown]"Revealed, the natural process of death; all things crumble before our powers!"[/colour] [u]Additional Info:[/u] [list][*]Even though its been 3 years since they were killed by the Bacon, they are still known and feared within their ranks; after all, they have 5 lives under their blades. [*]Charlotte and Isabel are definitely in a relationship. [s]Narcissism ftw[/s][/list] [/hider] [hider=Isabel Klein] [u]Name:[/u] Isabel Klein [u]Age (Magical Girl):[/u] 15 (Starting Age 13) [u]Age (Before Magical Girl):[/u] N/A [u]Gender:[/u] Female [u]Gender (Before Magical Girl):[/u] N/A [u]Appearance:[/u] [hider=Appearances] Untransformed: [img]https://s-media-cache-ak0.pinimg.com/originals/f8/c3/6d/f8c36d967918640e6372c96aa46a393c.jpg[/img] Transformed: [img]https://safebooru.org//samples/1778/sample_0018299d0fe4bebe1b92934ab90ac31bb6ea73e0.jpg?1860388[/img] [/hider] [u]Specialization:[/u] Isabel possesses a variation of Runic Magic; specifically, a branch of Black Runes that cause any non-organic material their energy enters to decay. Its connotation with evil created a rift between her Bacon compatriots, however she never used it for malice. Due to its Runic nature, it is slow to cast, and requires objects to have the necessary runes engraved into them. While objects can be provided before hand, the nature of Decay Magic results more often than not in the destruction of the vessel. New objects cannot be provided during combat, and attempting to cast spells not already prepared leave the user open to attack. [u]Weapon:[/u] Isabel's weapon takes the form of a [url=http://www.milesteves.com/gallery/d/2349-2/Repeating+Crossbow_001.jpg]clockwork crossbow[/url], with an automated reload system. The bolts are engraved with Black Runes, allowing her to decay matter from a distance, unlike her sister. [u]Power:[/u] [indent][b]Hammerspace:[/b] Isabel has access to a realm of infinite storage. With it, she can store anything she touches inside it, and can retrieve them immediately with a thought, making her excellent support. The dimension is inaccessible to any besides herself, and its contents is mostly comprised of items engraved with Black Runes that she can summon and use for combat.[/indent] [u]Perks:[/u] [indent][b]Wings:[/b] Sprouting from Isabel's back a pair of almost angelic wings, one coloured white, and the other back. She thoroughly loves the style that they are in, and the fact that they let her glide, and fly, somewhat, if with some issues, only make them better. [b]Disguise Artifact:[/b] Isabel shares with her sister an artifact they acquired from one of their mercenary missions. It allows her to transform into another person for a limited time. It is an almost perfect transformation, and allows her to go incognito for a while if needed. [b]Blood Magic:[/b] Isabel was created through Charlotte's reckless use of Blood Magic without any safety nets, though she doesn't blame her, as it was done under the supervision of a Bacon Puchuu. Because of this, she has an innate talent towards it, though she hardly uses it out of respect for her sister, who was injured because of it. [b]Healing Artifact:[/b] Another reward for her mercenary duties, Isabel shares with Charlotte a piece of fabric, emblazoned with a Runic language. By holding it near a wound, it enhances the healing process, if only by a little bit. [b]Natural Ageing:[/b] Due to her affinity with Decay, a process through which things decompose over time, Isabel, too, ages naturally, even in Magical form. She ages at half the speed of a normal human, though, and because of this she can reincarnate herself much quicker than a Magical Girl could normally. [b]Martial Training:[/b] Isabel is far from the strongest of Magical Girls, being only slightly stronger than a human. However, she still understand tactics and logistics, just the same as her sister, since she was tutored for their mercenary duties. [b]Gifted:[/b] Isabel is talented in the ways of utilising her Specialisation in ways others wouldn't expect. Due to the nature of her magic, though, this generally manifests as simply creating unique ways of destroying the environment to use against her opponents. Although, she does like to pretend that her magic can cause the human body to decay.[/indent] [u]Patron:[/u] Lothreen [u]Patron Benefits:[/u] [indent][b]Divine Competence:[/b] The skill of Lothreen flows through her champions, giving them skills in hunting and similar. Usually this includes being able to track animals, monsters and people more easily, proficiency in setting traps, better accuracy with ranged weapons, the knowledge of how to properly kill and harvest an animal, etc. [b]Paragon:[/b] The God of the Hunt is no slacker, and chasing down prey requires the hunter to be in peak physical form. To that end, Lothreen has bestowed upon her Champions greater physical attributes to endure the task of the hunt. [b]Mana Font:[/b] For Isabel to perform her duties, Lothreen has granted her access to her mana, which allows them to draw upon more than they would be able to usually. This helps greatly with their magic, due to its high mana cost. [b]Mystic Might:[/b] Thanks to this, Isabel also has more magical power, increasing the potency of her magic from the surplus of mana. [b]Physical Prowess:[/b] Thanks to Lothreen's divine assistance, Thalia is much more agile than she might have been otherwise. Whether it was because her Patron though agility was good, or because she liked how it fit her canine motif, we might never know.[/indent] [u]Patron Drawbacks:[/u] [indent][b]Unknown:[/b] Lothreen is... Well, quite the unknown God. She claims to have once been worshipped well, hence her resources, but after Artemis came into the picture she was quickly forgotten; not even scriptures of her remain. [b]Trickster:[/b] Some might wish for a playful God. Probably not the kind of playful Lothreen brings to the table. She is somewhat of a sadistic Goddess, and likes to through her Champions dangerous, difficult, and occasionally lethal challenges to see what they make of them, sometimes resulting in their deaths. She never learnt about work health and safety, but at the very least she pays pretty well to those that complete her ridiculous and whimsical challenges. [b]Clueless:[/b] Lothreen isn't exactly the most knowledgeable Patron out there in the working of magic, and the magical world itself. The amount of advice she can give is limited, though she hardly gives meaningful advice full stop, and so is essentially more like a fountain of power and a decent friend, but not a particularly useful Patron. [b]Big Brother:[/b] Lothreen loves to drop in and converse with her Champions, preferably at the most inopportune of moments. It needn't even be important; her voice will appear in their head for simply inane chatter at the most random of moments. She also enjoys prying into her Magical Girls lives, and keeping tabs on everything going on with them, no matter how small or insignificant they may be. Plus, she is [i]always[/i] watching, making private activities somewhat of a challenge. Don't worry though. Lothreen is most definitely a lesbian.[/indent] [u]Fighting Style:[/u] Unlike her sister, Isabel relies heavily on her ability for combat. All her bolts are engraved thoroughly with powerful runes, so that she may cause collateral damage should she miss her shots. Like her sister, she can fly, increasing her range of mobility, but more than that she relies on her Hammerspace as a source of pre-inscribed runes for combat use, which cause immediate and rapid decay on any object they are placed against. Due to her higher mana levels, and greater magical power, Isabel is the main spell caster in battle. [u]Stats (Untransformed):[/u] STR: 5 AGI: 4 VIT: 6 MAG: 4 LCK: 3 [u]Stats (Transformed):[/u] STR: 5 AGI: 9 VIT: 8 MAG: 12 LCK: 3 [u]Personality:[/u] In contrast to her sister, Isabel is less serious, and is quite the fan of doing with spontaneously. She enjoys joking around, but despite that she does show a considerable intelligence, and enjoys helping Charlotte develop their combat plans. Even then, though, one of her more favoured activities is making those plans go awry, often including embarrassment for Charlotte in the process. They aren't the monsters Bacon made them out to be; not evil, not cruel. They fight for their survival, not for pleasure, and are loathed to kill other Magical Girls if they don't have to. However, they are sympathisers with Monster Girls, which only helps to strengthen the animosity their past colleagues feel for them. [u]History:[/u] [hider=History] Isabel was born due to her Sister's reckless lack of safety when performing Blood Magic to enhance her powers. The splitting of her soul was painful, but it resulted in her birth, and as such Charlotte was no longer lonely within Bacon. It didn't take long for the two of them to fall in love with each other. Together, they voiced her neutrality towards Monster Girls. they spoke of how Bacon was nothing but a cult of zealots blinded by outdated ideals. And they renounced everything the Bacon stood for. As such, the two were excommunicated immediately, and the Bacon Girls told to execute the two on sight. From that moment on, they were fugitives of the Magical World. Everyone related to Bacon wanted their heads. In order to keep themselves occupied, Charlotte and Isabel entered into Mercenary work for varying patrons; Horrors, Deities, Lesser Forces; whomever needed their services. For two years or so, they managed to keep their heads down. Until the Bacon caught up with them. A fight ensued, and the two didn't plan to just be executed. They killed five girls before being subdued and finished off. They both knew that wouldn't be the end of it, of course. They would resurrect, and the Bacon would just come after them again; especially now that they had five lives under their blade. Three years ago they began their resurrection, taking approximately 10 months due to their heightened speed in the process, and, once completed, the two went into hiding. They stayed that way for around two months or so, until a Deity approached them, named Lothreen. She needed Magical Girls to watch over her Champion, and act as her Fake Parents. They were reluctant at first, but agreed to help as best they could. They've been watching her ever since.[/hider] [u]Incantation:[/u] [colour=Lavender]"Revealed, the Book of Ages, the inevitability of time; all things crumble before our powers!"[/colour] [u]Additional Info:[/u] [list][*]Even though its been 3 years since they were killed by the Bacon, they are still known and feared within their ranks; after all, they have 5 lives under their blades. [*]Charlotte and Isabel are definitely in a relationship. [s]Narcissism ftw[/s][/list] [/hider]