[@Hidden Lilly] Charms, DADA, Transfiguration, Potions, Herbology, Flying. I'm not including history or astronomy, as mentioned in the old thread. I'll probably do a quick write up of what the classes cover, but those are the options as of now. Charms: to change the nature of the subject, act upon it in some way, or give it new attributes. Transfiguration: to change the physical and/or chemical shape and makeup of the subject. Defense Against the Dark Arts: the knowledge of darker magic and creatures, and how to counter them. Typically including practical defensive spells. (We'll probably bundle this with combat and dueling, since we all know that will come up) Herbology: knowledge of magical plants and fungi, and thier properties. Potions: the application of magical materials into complex formulas to enact specific effects. Flying: agility and skill on a broomstick.