An atmosphere suit is a must, yep. As are funky malfunctions. I was thinking that Marco's Valentine Bombs could be an official team asset, since they're already something useful and unique that we have in good supply. Heroic mentioned healing resources, so it's possible that the (purely hypothetical) ship has a solid nano-medical bay. That'll be useful when we end up hurting innocent people as collateral damage. I don't think there's much teleportation in Expanded Horizons yet, since it's a pretty major ability. [quote=@Dark Light] Secondly you could have a 'salvagers/Pirates/repossesors' license wich generally allows you to take anything not currently supervised and [i]probably[/i] get around the law for doing so. (At worst we have to return it.) [/quote] [quote=Anarchists don't need permission to take your stuff] [color=darkkhaki]"Licensing,"[/color] said Giggles somewhere between Nova and the Valentine shop, [color=darkkhaki]"is the Devil's business."[/color] [/quote] This actually happened in character. Salvage work could be a pretty viable front, though.