[b]Name:[/b] Brass Roseblood. [b]Age:[/b] 21 [b]Race/Class:[/b] Human/Scoundrel [b]Posting Rate:[/b] Dependent [b]Karma:[/b] 0 [b]Team Leader of:[/b] (No name yet, but Recruiting!) [b]Team Member of:[/b](No other teams) [b]Coins:[/b] 10 [b]Crystals:[/b] 5 [b]Appearance:[/b] [img]https://vignette1.wikia.nocookie.net/legendofthecryptids/images/4/4a/%28Steady_On%29_Flying_Prince_Brasse.png/revision/latest/scale-to-width-down/342?cb=20141219175217[/img] A brown-haired, green-eyed young man, who considers himself to be at least half good-looking. He tends to wear rough, if comfortable, clothing, and carries himself with an air of confidence. He’s also quite agile, from an entire lifetime living on the great blue. [b]Personality:[/b] Brass is an individual who, while not truly accustomed to the ways of the land, tends to be sure in his actions, and quite carefree. He’s quick to smile, and can easily joke around with others – even if they might not respond in kind. He can be serious when he wants to, but only when he needs to – he’d rather have friends than partners. He possesses a certain wanderlust, always moving him onward, to new places he’s yet to see. Oh, and be careful when playing games against Brass – while he’s generally a good sport, there may be the occasional toss of the dice that seems just a little too convenient, or an extra card you’d swear he didn’t have. [b]Biography:[/b] Brass was born to Captain Aurora Bloodrose and her partner and first mate, Ignis. While never officially married, they did have a relationship that had lasted for years, and together managed the ship by the name [i]‘Mercury’[/i]. Growing up on the boat gave Brass the opportunity to see much of the world, but it was also quite small for an inquisitive child’s explorations to bear fruit. But neither of his parents could leave the sea – nor did they have any friends or family Brass could stay with on land. So on the boat he stayed. But one day, they found themselves without the winds to back them nor a current to rely on. But there was a mass of dark clouds gathering in the sky. They were far from any port city or town, but still the Captain ordered her men to break out the oars, and begin securing the boat. The storm hit them before they were truly prepared, but still they fought against her. And though the boy wished desperately to help, he was ushered back below every time he made to do so. Eventually, after a particularly large wave, he was tossed against a wall and loss consciousness. He woke to find that the [i]Mercury[/i] had suffered damage, but its hull was intact. Yet the crew was not. Several sailors had been swept overboard during the storm… and among them was Captain Roseblood’s first mate. They made port at the first town they came to, and for the first time, Brass found himself on land for more than a week while they recuperated. They had to move on, though, and so the captain told them to set sail. In the following days, she kept mostly to her cabin, and turned away anybody who attempted to speak with her. It fell to Brass to be in charge. He delegated tasks, gave orders and kept order on board. By the time his mother got over her grief and came above deck, the crew had already accepted him. It had only been a matter of time before he became the new first mate. Mother and son sailed the ocean together. Their lives were happy again. But of course, Brass was still growing, and he still wanted to know what lay beyond his world of sea. And though reluctant he was to leave his mother behind, the call was just as tempting. Now, with the blessing of the captain, he’s making his first great steps on land. [u][b]Stats[/b][/u] Health: 10 * Wisdom: 4 * Stamina: 6 ** Strength: 3 ** Speed: 4 ** Agility: 3 * Mana: 0 ** Elemental Affinity: 0 ** Arcane Affinity: 0 [u][b]Arsenal[/b][/u] [i][b]Armors/Talismans:[/b][/i] [indent][b]Impressive Coat:[/b] Deflects 1 damage and increases odds of success in non-battle situations by 1. [indent][b]Level; Cost; Requirements:[/b] Lv 1; 10 coins; 2 Wisdom - 3 Stamina - 1 Strength - 1 Speed - 1 Agility [b]Durability:[/b] Falls apart under more than 10 damage. [/indent][/indent] [i][b]Weapons/Relics:[/b][/i] [indent][b]Roseblood Rapier:[/b] Increases odds of success in close range combat by 2. [indent][b]Level; Cost; Requirements:[/b] Lv 1; 10 coins; 2 Wisdom - 3 Stamina - 1 Strength - 1 Speed - 1 Agility [/indent][/indent] [i][b]Tools/Charms:[/b][/i] [i][b]Techniques/Spells:[/b][/i] [indent][b]A Scoundrel’s Wit:[/b] Increases odds of success in any situation by 1. [indent][b]Level; Cost; Requirements:[/b] Lv 1; 9 coins - 1 crystal; 4 Wisdom - 1 Strength - 1 Stamina - 1 Agility [/indent][/indent]