Well this next batch of rolls certainly shaped up to have some interesting ones. [@Haresus] [hider=Rolls 6] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 12,000,000 [u]Territory Size:[/u] 6. Your nation sprawls across Albion as it dominates the map with its sheer size. But the dog's bark is louder than its bite; there simply aren't enough people to exploit all of your land and its resources, defending your borders or stopping smugglers is probably a futile task, and communications from one end to the other might very well be a major issue. At least you can retreat back almost endlessly when defending your nation, and you can probably count on your enemies lacking the manpower to occupy all of your land. [u]Technology:[/u] 4. Adequate modernization, you manage to keep pace with the rest of Albion. [u]Prevalence of Magic:[/u] 3. You have a fair amount of magic proficiency but relatively few users. [u]Government Type:[/u] 5. Your nation is ruled by the sword, and the cogs of its "political system" are oiled with blood. Though they might put it more eloquently in order to conjure an image of legitimacy, your nation is quite frankly ruled by whatever warlord(s) are currently at the top of the food chain. This chaotic military dictatorship has the potential to perhaps transform into something more like a monarchy, but for now birthright means nothing and the man with the most soldiers at his back is always the man that lays out the law. [u]Political Stability:[/u] 2. Your people are growing increasingly discontent, but so far it hasn't boiled over to the point of violence. Or if it has, your government has found a way to suppress it before it erupted into anything major. [b]Economy[/b] [u]Overall Wealth:[/u] 5. Your nation has a solid and rather stable economy. You have the means to finance most of the projects that your government wants to undertake, and most of your people enjoy a good standard of living. [u]Urbanization:[/u] 3. Your nation just began urbanizing with most towns being freshly founded and close to a trade route or natural resource. [u]Agriculture:[/u] 2. What your nation lacks in the way of farmland is made up for in the sheer bounty of its wilderness. Fishing, hunting, and plant gathering support your population. Unfortunately, this system doesn't support quick population growth or large food surpluses, so gathering food is always something on your peoples' minds. [u]Notable Resources:[/u] Lumber, furs, copper, tin [b]Military[/b] [u]Military Structure:[/u] 7. Relatively large noble warrior caste. Very effective, quick to mobilize, and fairly numerous, but difficult to replace if they suffer heavy losses. [u]Military Focus[/u] 3. Army built on the power of heavy cavalry charges as the deciding factor. [u]Navy:[/u] 2. Weak naval power, only sufficient for securing their territorial waters [u]Military Leadership[/u] 2. Generals rose to their positions through experience and battlefield exploits; competent, but also decadent [u]Military Reputation[/u] 5. Your military is ruthless. They rarely take prisoners, and what captives survive don't often return home in one piece.[/hider] [@Ztlabraptor211] [hider=Rolls 7] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 4,300,000 [u]Territory Size:[/u] 4. Your nation has an average sized expanse of land. There's enough for agriculture, cities, and then some wilderness. Your border is large enough that smugglers can sometimes make it through, but by and large it's still defensible. [u]Technology:[/u] 2. Your domestic technology is quite dated. Old traditions are strong and your people often reject (or are painfully slow to adopt) more recent ideas; if you have any modern technology it's probably been imported. [u]Prevalence of Magic:[/u] 5. Magic is considered a common feat to your people and you're famous for your magic powers worldwide. [u]Government Type:[/u] 3. Your society is a feudal monarchy. Quite typical, there is a king who inherited the throne from his father, and then there are all manner of other aristocrats: dukes and barons and knights all swear fealty to one another in exchange for control of land, all in a complicated system of legal obligations... [u]Political Stability:[/u] 3. There's some mild urban unrest with criminal gangs and corruption, but nothing threatening to overthrow your country. [b]Economy[/b] [u]Overall Wealth:[/u] 5. Your nation has a solid and rather stable economy. You have the means to finance most of the projects that your government wants to undertake, and most of your people enjoy a good standard of living. [u]Urbanization:[/u] 5. A significant larger than average portion of your population lives in cities which makes you highly productive. On the other hand you have only a few farmers and the ails of medieval urban life hit you the hardest. [u]Agriculture:[/u] 8. Your nation has ample farmland but also has many ranches. Overall your people have a good variety of food and with your surplus you can afford to export some. [u]Notable Resources:[/u] Niter, lead, deposits of gold [b]Military[/b] [u]Military Structure:[/u] 1. A small number of city guards, constables, and the personal retainers of nobles are the only standing armies. In wartime, vast (albeit seasonal) armies are mobilized via levying the peasants. [u]Military Focus[/u] 4. Excessive focus on cavalry at the expense of decent infantry. [u]Navy:[/u] 6. Major naval power that dominates the seas [u]Military Leadership[/u] 5. Generals are somewhat competent; competitive; mixture of hereditary nobles and soldiers that rose to the rank through battlefield exploits [u]Military Reputation[/u] 9. The competence and obedience of your warriors makes them highly regarded by other nations, and as such they are often sought out to serve as mercenaries.[/hider] [@Zealous Blade] [hider=Rolls 8] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 10,200,000 [u]Territory Size:[/u] 3. Your nation is smaller than average but there's still plenty of territory to work with. While the lack of endless farmland might prove an issue, you do at least enjoy the benefits of relatively small and easily defended borders. [u]Technology:[/u] 4. Adequate modernization, you manage to keep pace with the rest of Albion. [u]Prevalence of Magic:[/u] 4. You have decent amount of magic users with a number of schools ready to teach them. [u]Government Type:[/u] 4. Your nation is ruled by one great emperor with functionally unlimited power. Beneath him is a large bureaucracy, but under this imperial system there is a meritocracy. Your magistrates and administrators have been tested and found competent; therefore, they earned their position unlike some noble that simply inherited it from his father. [u]Political Stability:[/u] 3. There's some mild urban unrest with criminal gangs and corruption, but nothing threatening to overthrow your country. [b]Economy[/b] [u]Overall Wealth:[/u] 6. Opulence and obscene wealth define your nation. Your streets might not be paved with gold, but great monuments, beautiful works of art, and a large variety of public works stand testament to your economic power. Your government of course has the funds to do almost whatever it wants. [u]Urbanization:[/u] 4. Your nation is decently urbanized with the fair balance of towns and rural areas [u]Agriculture:[/u] 4. Your nation has its farmlands, but you aren't blessed with particularly fertile land nor regular rainfall. As such, seasonal famines are a common thing. [u]Notable Resources:[/u] Silk, iron, marble [b]Military[/b] [u]Military Structure:[/u] 4. A school of battlemages, but little else to serve as a standing army. Levies and mercenaries both utilized during times of war to create an army of average size. [u]Military Focus[/u] 7. Focus on lines of pikemen along with missile troops. [u]Navy:[/u] 5. Decently powerful navy with enough ships and sailors to fight as much you'd like [u]Military Leadership[/u] 3. Generals are pretty competent; however, they are corrupt and play at politics [u]Military Reputation[/u] 3. Many call your forces valorous; others say that they are brave to the point of stupidity. [/hider] [@LokiLeo789] [hider=Rolls 9] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 2,400,000 [u]Territory Size:[/u] 3. Your nation is smaller than average but there's still plenty of territory to work with. While the lack of endless farmland might prove an issue, you do at least enjoy the benefits of relatively small and easily defended borders. [u]Technology:[/u] 5. Rapid modernization, you've taken revolutionary steps to advance your nation which puts you ahead of the average. [u]Prevalence of Magic:[/u] 6. You have a few magic users who would be considered godlike in power and can defeat any single magic user from other countries. [u]Government Type:[/u] 11. Your nation exists as a technocracy, with power being wielded by those that own or create the most advanced technologies available. This could take the form of simple tradition in which your villages are ruled by the local blacksmith, or formal rulership under a college of inventors or even a gunpowder cartel. [u]Political Stability:[/u] 5. Your country has the occasional highwaymen, but they mostly hide in the hills and forests far out in the countryside. By and large, your realm is stable. [b]Economy[/b] [u]Overall Wealth:[/u] 4. Your nation is rather weak economically, but you're developing. With a rapidly growing economy and likely a transition towards urbanization and industrialization, your people are happy. While you may not be an economic superpower yet, it's looking like you're beginning to enter a golden age that just might catapult you there. [u]Urbanization:[/u] 4. Your nation is decently urbanized with the fair balance of towns and rural areas [u]Agriculture:[/u] 10. Your nation is not naturally a fertile or bountiful land, but through great feats of engineering your people have conquered this issue. You have cut terrace farms into the sides of mountains, built hanging gardens in your cities, cultivated vineyards in the rolling hills, and planted fruit-bearing trees along the streets. As your population grows, the need for food demands that your people conquer ever more of the harsh wilderness with labor-intensive construction projects. [u]Notable Resources:[/u] Copper, niter, sulfur, coal and peat [b]Military[/b] [u]Military Structure:[/u] 7. Relatively large noble warrior caste. Very effective, quick to mobilize, and fairly numerous, but difficult to replace if they suffer heavy losses. [u]Military Focus[/u] 8. Heavy Infantry focus with cavalry and skirmishers supporting them. [u]Navy:[/u] 1. Almost nonexistent navy that just serves to transport the army and perhaps ward off rogue pirates [u]Military Leadership[/u] 9. Generals are warlords that have fought as soldiers and risen through the ranks to the very top; they are expected to fight in battle alongside their troops; very competent [u]Military Reputation[/u] 2. Your soldiers are renowned for their honor.[/hider] I envision Russia, Camelot, China, and...Loki I'm not sure what the hell you've got. Hope that's the flavor of sprinkles that you wanted. :lol