[@Drunken Conquistador] [hider=Rolls 10] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 13,600,000 [u]Territory Size:[/u] 5. Your nation is "blessed" with a significantly larger than average amount of land. While you may have a great deal of opportunities to utilize both your ample farmlands and wilderness, your borders are hard to defend and your settlements are spread out which can impede communications. [u]Technology:[/u] 4. Adequate modernization, you manage to keep pace with the rest of Albion. [u]Prevalence of Magic:[/u] 1. Magic is a taboo to your nation with its practitioners living in hiding [u]Government Type:[/u] 12. Your nation is an oligarchy. It needn't necessarily be aristocratic or plutocratic; the main defining feature is that there is no one individual that holds supreme power; rather, there might be a council of elders or a senate. [u]Political Stability:[/u] 2. Your people are growing increasingly discontent, but so far it hasn't boiled over to the point of violence. Or if it has, your government has found a way to suppress it before it erupted into anything major. [b]Economy[/b] [u]Overall Wealth:[/u] 3. Your nation was once in good enough shape, but recent events have caused a large recession and now your economy is shrinking. If this isn't resolved soon, major issues will arise. The people are used to a higher standard of life than they are currently experiencing, and as food supplies contract there may be mass starvation and the collapse of industry, commerce, or even government. [u]Urbanization:[/u] 4. Your nation is decently urbanized with the fair balance of towns and rural areas [u]Agriculture:[/u] 9. Your nation relies heavily upon orchards and fruit plantations. Coconuts, dates, or perhaps even bananas are your main crops. For some reason all this fruit seems to make your sailors a lot less likely to get scurvy. [u]Notable Resources:[/u] Citrus, lumber, incense [b]Military[/b] [u]Military Structure:[/u] 8. Powerful nobles or merchants maintain private armies even in times of peace. These are effective and don't cost the central government any money, but aren't terribly reliable as they owe their loyalty to their masters rather than the nation itself. [u]Military Focus[/u] 9. Army centered around a small group of elites supported by a large bulk of troops. [u]Navy:[/u] 1. Almost nonexistent navy that just serves to transport the army and perhaps ward off rogue pirates [u]Military Leadership[/u] 2. Generals rose to their positions through experience and battlefield exploits; competent, but also decadent [u]Military Reputation[/u] 11. Your military hasn't done much to earn a reputation and is not particularly renowned. [/hider] [@Willy Vereb] [hider=Rolls 11] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 7,800,000 [u]Territory Size:[/u] 4. Your nation has an average sized expanse of land. There's enough for agriculture, cities, and then some wilderness. Your border is large enough that smugglers can sometimes make it through, but by and large it's still defensible. [u]Technology:[/u] 3. Slow modernization, you're lagging behind somewhat and still catching up to your neighbors in the rest of Albion. [u]Prevalence of Magic:[/u] 4. You have decent amount of magic users with a number of schools ready to teach them. [u]Government Type:[/u] 1. Your nation is ruled by a theocracy. Perhaps you have a secular king is nothing more than the puppet of a powerful church, or perhaps your king [i]is[/i] the head of the religion and acts as more of a high-priest than an administrator. Or perhaps the clergy rule as an oligarchic caste. In any case, deus vult! [u]Political Stability:[/u] 5. Your country has the occasional highwaymen, but they mostly hide in the hills and forests far out in the countryside. By and large, your realm is stable. [b]Economy[/b] [u]Overall Wealth:[/u] 4. Your nation is rather weak economically, but you're developing. With a rapidly growing economy and likely a transition towards urbanization and industrialization, your people are happy. While you may not be an economic superpower yet, it's looking like you're beginning to enter a golden age that just might catapult you there. [u]Urbanization:[/u] 6. You're the wonder of urbanization, a gigantic city state! Even though nearly your entire population lives in one huge city your influence spreads far and wide. [u]Agriculture:[/u] 7. With mighty rivers, vast lakes, and/or a sizeable coast on the bountiful seas, your people primarily rely upon fishing for their food. As such, your port cities are unique in that they don't necessarily depend on the countryside to feed them at all. [u]Notable Resources:[/u] Fish, glassware, naval supplies [b]Military[/b] [u]Military Structure:[/u] 8. Powerful nobles or merchants maintain private armies even in times of peace. These are effective and don't cost the central government any money, but aren't terribly reliable as they owe their loyalty to their masters rather than the nation itself. [u]Military Focus[/u] 4. Excessive focus on cavalry at the expense of decent infantry. [u]Navy:[/u] 3. Average navy, has limited force projection capability [u]Military Leadership[/u] 10. Generals are scholars trained in the arts of leadership, logistics, and warfare; loyal and effective, but perhaps detached from the soldiers that they command [u]Military Reputation[/u] 2. Your soldiers are renowned for their honor.[/hider]