[quote=@Cyclone] [@Drunken Conquistador] [hider=Rolls 10] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 13,600,000 [u]Territory Size:[/u] 6. Your nation sprawls across Albion as it dominates the map with its sheer size. But the dog's bark is louder than its bite; there simply aren't enough people to exploit all of your land and its resources, defending your borders or stopping smugglers is probably a futile task, and communications from one end to the other might very well be a major issue. At least you can retreat back almost endlessly when defending your nation, and you can probably count on your enemies lacking the manpower to occupy all of your land. [u]Technology:[/u] 4. Adequate modernization, you manage to keep pace with the rest of Albion. [u]Prevalence of Magic:[/u] 1. Magic is a taboo to your nation with its practitioners living in hiding [u]Government Type:[/u] 12. Your nation is an oligarchy. It needn't necessarily be aristocratic or plutocratic; the main defining feature is that there is no one individual that holds supreme power; rather, there might be a council of elders or a senate. [u]Political Stability:[/u] 2. Your people are growing increasingly discontent, but so far it hasn't boiled over to the point of violence. Or if it has, your government has found a way to suppress it before it erupted into anything major. [b]Economy[/b] [u]Overall Wealth:[/u] 2. Your nation is struggling and somewhat poor. The government and upper class mighty conceivably be well off, but the middle class of merchants and tradesmen are small and most of your people still occupy themselves with subsistence activities. That being said, at least they aren't starving in the streets. [u]Urbanization:[/u] 4. Your nation is decently urbanized with the fair balance of towns and rural areas [u]Agriculture:[/u] 9. Your nation relies heavily upon orchards and fruit plantations. Coconuts, dates, or perhaps even bananas are your main crops. For some reason all this fruit seems to make your sailors a lot less likely to get scurvy. [u]Notable Resources:[/u] Citrus, lumber, incense [b]Military[/b] [u]Military Structure:[/u] 8. Powerful nobles or merchants maintain private armies even in times of peace. These are effective and don't cost the central government any money, but aren't terribly reliable as they owe their loyalty to their masters rather than the nation itself. [u]Military Focus[/u] 9. Army centered around a small group of elites supported by a large bulk of troops. [u]Navy:[/u] 1. Almost nonexistent navy that just serves to transport the army and perhaps ward off rogue pirates [u]Military Leadership[/u] 2. Generals rose to their positions through experience and battlefield exploits; competent, but also decadent [u]Military Reputation[/u] 11. Your military hasn't done much to earn a reputation and is not particularly renowned. [/hider] [/quote] So, a fantasy banana republic? I can work with that. The nation looks ripe for change, would be reformers with dreams to total control, populist demagogues channeling popular discontent, renegade mages seeking to improve their lot in life. At least I won't lack for plot ideas