[center] [b]Name:[/b] Charlotte Carrolle Lutwidge [b]Epic Identity[/b]: Looking-Glass [b]Age:[/b] 12 [b]Faction:[/b] Epic [[i]Neutral[/i]][/center][hr] [b]Ability:[/b] [indent]Charlotte's main ability is the permanent animation of otherwise mundane objects. These objects cannot be organic or living in nature, such as a tree or plant and neither can it be from any form of electronics with calculative abilities surpassing a calculator. Upon animation the object brought to life gains immediate sentience and sturdiness far surpassing its original state; how far exactly it surpasses the original is dependent on how much Charlotte is willing to sacrifice. They also gain abilities comparable to other Epics. Again, the potency of their abilities is dependent on how much Charlotte is willing to surrender. Her creations are permanently sentient and can act of their own accord without instructions from her. A creation "dies" if its body is wrecked beyond repair. Charlotte can feel the death of her creations no matter the distance, as well as experience what they're experiencing at any given moment. All her creations possess a mental link with her and each other, allowing for instantaneous communication no matter how far apart they are. [indent][hider=Her current creations:] [i]Aida[/i]- A reanimated clothes mannequin that serves as Charlotte's primary bodyguard and escort, especially when she ventures outside of her demesne. As a combatant, Aida's ability is comparable to that of an extremely well-trained human, added to the fact that she does not feel pain or fatigue and therefore can maintain peak performance continuously. In combat, her main armament is a [u]Heckler and Koch G36 Assault Rifle[/u], and her sidearm is a customized [u]Desert Eagle[/u]. She does not have a face, but she has a collection of rubber masks that when she puts on becomes as though it's a part of her, and is indistinguishable from actual human faces. Charlotte calls her "Sister" when in public, and also serves as her code-name. The first of the Animated, and easily the most stoic. She usually serves as Charlotte's liaison for public business. [i]The White Knight[/i] - A living suit of armor that Charlotte can don in the case of battle; it's extremely durable, more so than an antiquated piece of armor has any right to be. The armor can actively change its size to fit anyone, and grants its wearer the same strength, power, and reflexes that it possess. The downside to putting on the armor is that its wearers - and especially Charlotte - are put through immense strain due to the suit pushing the body past its limits. Irritatingly cheery when it decides to speak. Most of the time, it's asked to remain silent. [i]Cheshire[/i] - A cat that was once a stuffed-toy. Cheshire can sense the presence of living things in a 3 kilometer radius, as well as turn invisible. It's hearing is 3 times better than an actual cat, and it can move as fast as a car. Has an acerbic wit, and a tendency to speak in gibberish to anyone that's not Charlotte. [/hider][/indent][/indent] [b]Weakness: [/b][indent] Charlotte's ability comes at a great cost - per every creation she gives life to, a corresponding toll is taken out on her lifespan; even further, during the creation process a backlash occurs that affects her physical health in proportion to the strength of the creation; small, weak creations can cause her to have heart palpitations, and even further than that can lead up to an outright heart attack. Her creations, while fully autonomous even while she's asleep, will "shut down" temporarily should Charlotte's hands be bound in any way, and will remain in this state until her hands are untied.[/indent] [b]Personality:[/b][indent] Taciturn, quiet, and meticulous; she's often acts a no-nonsense person and prefers working than playing, often overdoing it to the point of abusing her already fragile health. Charlotte is someone who, when set out to a task, will aim to execute it as perfectly as possible. Despite her age she's very goal oriented and does not easily get sidetracked - in fact, her focus is such that it's borders on obsession. She does not get angry or hate people easily - in fact, she has a hard time developing grudges at all - however, once someone or something has become a target of her vindication, she won't stop for the rest of her life until that grudge is settled. She tries to be act like a grown-up, and definitely pulls it off most of the time, but she has yet to understand that tragedy doesn't make you mature, and in truth, she's a lot more childish than she makes herself out to be.[/indent] [b]Appearance:[/b][indent] A girl short for her age, with short, black, bob cut hair and wide green eyes; pale skinned and with unhealthy looking bags under her eyes, she often looks older than she actually is. Her face is fixed with a permanent frown and her eyes are always intense.[/indent] [hider=Background:] [indent]Born in Epic City to two insanely wealthy parents, both the heirs of what could be deemed as "old money", she was a girl born with everything. Wealth and power were not a problem, and despite both her parents being Normal's, Epics had a hard time touching them due to their long reach and influence, especially in Epic City, where the peace was kept by other Epics - even more so for her family, because with their wealth they had helped fund a number of heroic escapades and backed a multitude of heroes in starting their careers. Charlotte herself wanted to be a hero. It was no surprise, considering that she interacted with a large variety of them while with her parents. Of course, that was the furthest thing her parents wanted. In their eyes, there was no career more dangerous than that of being a hero; not to mention though they supported heroic Epics, there was always a lingering fear in the back of their minds that drove them to do it, a fear that if they did not, then perhaps they would turn on them instead. They did not truly understand the people born with these special abilities, and predictably feared them for it. Still, they loved their little girl and if it turned out that Charlotte was, in fact, gifted with these powers, they would be at a loss as to what to do. The day she discovered her ability was during a visit to a local mall. There was a robbery, and the robbers took her hostage - in her panic and desperation, Charlotte gave life to a nearby mannequin, her first ever creation that she dubbed as "Aida"; the mannequin subsequently disabled her attackers, who were powerless to stop a bodyguard that felt neither pain nor fatigue, and one that not even a bullet to the chest could stop. The police arrived with her worried parents in tow, just in time for Charlotte to faint as the backlash from her ability hit her. Not initially connecting her fainting with the creation of Aida, she ecstatically set out to experiment with her abilities. Her parents, in the meantime, worried about her future. As things stood, Charlotte would definitely pursue her dream of becoming a hero. It was just as she created Cheshire, however, that the true price of her ability was discovered. She collapsed in a heap after their creation, and was rushed to the hospital. Her body had suffered greatly, and after the incident, she became more easily fatigued, and her physical capability had dropped drastically. This would be the last time she used her abilities up until the next year. For a time, she was content - despite the shock of what happened to her, she still had new, wonderful friends that she was sure would help her in becoming an amazing hero. Her parents, for their part, were simply relieved that nothing worse had come of it. They would tackle the problem of her becoming a hero later on; they were sure it wouldn't become an issue until a few years later. In the meantime, they did a good job of covering up her abilities and making it seem as though she were nothing more than a normal, albeit sickly, girl. Unfortunately, their calculations were off by miles. There were many people that had a bone to pick with them. Villains who's plans were foiled by heroes they financed, rival businesses that they had bankrupted or snubbed - even other "heroes" who were enraged that they did not see fit to fund them. These enmities eventually came together and boiled over in an incident that forever changed Charlotte's life. It was during a charity event that they struck. Their aim was simple - wipe out the entire family in a grudge fueled slaughter. The leader behind them was an infamous villain named [i]Blacklight[/i] - a name that sticks to Charlotte's mind and haunts her dreams to this very day - who targeted her parents due to their funding of Dragon Heart at one point, as well as their overall wealth. Their plan was almost a success; the villains got both her parents and succeeded in orphaning her, but only came that far until other Epics arrived with the police in tow to deal with them. For awhile, she was in a catatonic state. She had lost near everything she held dear. Nothing made sense to her anymore, and for a long time, she did nothing but sit by and watch as more things were taken from her. People interested in her parents wealth and lands argued over her rights as the inheritor. They were people she knew, even liked; business partners that came over every so often, aunts and uncles that would play with her, older cousins that treated her to candy -- all now squabbling over her parents wealth, using her as a tool to claim it or even forgetting her outright. It was her first betrayal, and it was a painful one. Suddenly, she found herself surrounded on all sides by enemies she'd read about in story books, but unlike the princesses in her fairy tales she had no-one. No prince nor fairy godmother to assist her out of her dilemma. Some claimed that the wealth should go to this-or-that person/organisation, while others tried to adopt her outright so as to have the money flow to them by proxy of being her guardian. The money-grubbing and greed came to its peak when they turned their eyes to her fathers statue collection. It was her fathers most prized collection, and he often took her with him to admire them. At the time, she never really understood and appreciated them as he did, and even now she probably does not, but they held memories of her playing with him among the tall and handsome looking statues, memories of a life that could not return, and were one of the last and greatest reminders of his love. She was not going to allow them to take that away from her. She quickly put Aida to work, and used Cheshire to assist her for the sole purpose of halting every move to steal her inheritance, her memories, and ignored the incoming pain and fatigue that came with the stress of long nights of reading and writing and court hearings. For a half a year, she struggled with legal cases, manipulating people using stolen knowledge and using Aida as a false proxy to give adult weight to her request, and finally, ultimately, succeeded. The battle for the memories of her past life invigorated her, and soon, she fell out of her state of ennui, now alive and in the present once more. At the time, however, she had no clear direction of where her future lay, until she came across a news report of Epic Heroes that were recently murdered, their deaths in full, grueling display. Another childhood memory corroded by society and tragedy -- but this time, she did not feel so helpless. Recalling her childhood dreams, the image of herself as a hero resurfaced in her mind. The ways she was now, couldn't be the hero she pictured herself becoming; she had her abilities, and she had new skills, but her idealism wasn't the same as it once was. There was no way she could focus on just helping people singlemindedly, not until the darkness that resided in her heart, the same darkness that stalked her dreams and plunged her life into the pits of hell, walked free. Being a hero was no longer her objective, but she had a goal, one that more or less coincided with other heroes: Until Blacklight was behind bars, or better yet, [i]dead[/i], she would not rest. Over the past few months, she had settled on transforming her home - a mansion and the surrounding lands spanning kilometers wide - into a headquarters, from where she could provide support for herself, and any possible future she wanted to explore. It was easily converted it into a base, a base that was almost impenetrable through normal methods. She set up Aida with a new identity, and created the White Knight to aid her in her goals. Every night, she follows up on leads as to wear her target may be, and viciously targets those affiliated with him. School is a second thought for her; she is enrolled in a nearby private school, but rarely attends actual classes, having received a special permit to simply have exams administered to her by a teacher from the school should it be necessary, while the rest of her education she handles herself. Her face is not known to the public, however when she goes out, joining the melee between heroes and villains, the name she has chosen to take for herself is adopted from one of her favorite childhood books, and is the theme behind all her creations: [i]Looking-Glass[/i].[/indent][/hider]