[@Medjedovic] [hider=Rolls 14] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 12,600,000 [u]Territory Size:[/u] 1. Your nation is but a speck upon the map; perhaps it is an island or small archipelago, or perhaps it's just a tiny swathe of land too small to draw the attention of any would-be conquerors. [u]Technology:[/u] 5. Rapid modernization, you've taken revolutionary steps to advance your nation which puts you ahead of the average. [u]Prevalence of Magic:[/u] 4. You have decent amount of magic users with a number of schools ready to teach them. [u]Government Type:[/u] 7. There might have once been some semblance of true government, but now it's either gone or reduced into a mere puppet. The true rulers of your nation are the crime lords; gangs, guilds of assassins and thieves, and/or smuggler cartels run the show in your "nation". [u]Political Stability:[/u] 2. Your people are growing increasingly discontent, but so far it hasn't boiled over to the point of violence. Or if it has, your government has found a way to suppress it before it erupted into anything major. [b]Economy[/b] [u]Overall Wealth:[/u] 5. Your nation has a solid and rather stable economy. You have the means to finance most of the projects that your government wants to undertake, and most of your people enjoy a good standard of living. [u]Urbanization:[/u] 6. You're the wonder of urbanization, a gigantic city state! Even though nearly your entire population lives in one huge city your influence spreads far and wide. [u]Agriculture:[/u] 7. With mighty rivers, vast lakes, and/or a sizeable coast on the bountiful seas, your people primarily rely upon fishing for their food. As such, your port cities are unique in that they don't necessarily depend on the countryside to feed them at all. [u]Notable Resources:[/u] Fish, naval supplies, pearls [b]Military[/b] [u]Military Structure:[/u] 1. A small number of city guards, constables, and the personal retainers of nobles are the only standing armies. In wartime, vast (albeit seasonal) armies are mobilized via levying the peasants. [u]Military Focus[/u] 6. Army focuses on ranged attacks in negligence of melee and shock troops. [u]Navy:[/u] 6. Major naval power that dominates the seas [u]Military Leadership[/u] 3. Generals are pretty competent; however, they are corrupt and play at politics [u]Military Reputation[/u] 1. Your military forces are considered brutish but effective. [/hider] Well you certainly wound up with interesting rolls. As a reminder, I'm okay with you trading your set for someone else's if you don't like the government type. I'd hate to have an epic pirate nation go to waste! [@The Spectre] Welcome back :cool [hider=Rolls 15] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 16,900,000 [u]Territory Size:[/u] 5. Your nation is "blessed" with a significantly larger than average amount of land. While you may have a great deal of opportunities to utilize both your ample farmlands and wilderness, your borders are hard to defend and your settlements are spread out which can impede communications. [u]Technology:[/u] 4. Adequate modernization, you manage to keep pace with the rest of Albion. [u]Prevalence of Magic:[/u] 4. You have decent amount of magic users with a number of schools ready to teach them. [u]Government Type:[/u] 1. Your nation is ruled by a theocracy. Perhaps you have a secular king is nothing more than the puppet of a powerful church, or perhaps your king [i]is[/i] the head of the religion and acts as more of a high-priest than an administrator. Or perhaps the clergy rule as an oligarchic caste. In any case, deus vult! [u]Political Stability:[/u] 3. There's some mild urban unrest with criminal gangs and corruption, but nothing threatening to overthrow your country. [b]Economy[/b] [u]Overall Wealth:[/u] 6. Opulence and obscene wealth define your nation. Your streets might not be paved with gold, but great monuments, beautiful works of art, and a large variety of public works stand testament to your economic power. Your government of course has the funds to do almost whatever it wants. [u]Urbanization:[/u] 2. Aside from your capital and perhaps one or two urban centers, you have a very highly rural population. There is likely some system such as serfdom with most people living off the land. [u]Agriculture:[/u] 1. Your people don't farm much, probably a result of having land of poor quality. Instead you depend heavily upon ranching and dairy. This allows for a stable and perennial source of food so long as your herds stay healthy and you protect your many grazing lands. [u]Notable Resources:[/u] Meat, leathers, wool, large deposits of silver [b]Military[/b] [u]Military Structure:[/u] 2. Small core of elite soldiers, supplemented by some mercenaries in wartime. Overall not a very large force. [u]Military Focus[/u] 7. Focus on lines of pikemen along with missile troops. [u]Navy:[/u] 3. Average navy, has limited force projection capability [u]Military Leadership[/u] 5. Generals are somewhat competent; competitive; mixture of hereditary nobles and soldiers that rose to the rank through battlefield exploits [u]Military Reputation[/u] 7. In the past your military betrayed an ally, and even to this day that stain of treachery is remembered by others.[/hider]