[hider=Simon Hutchins] Name: Simon Hutchins Age: 32 Birthplace: Georgia, USA Current Location: On a plane to Athens, Greece Occupation: Game Designer Personality: Inquisitive and curious, if a bit self absorbed. He'll do stuff to help others, but he's going to try and get some benefit out of it if he does. Appearance: (picture, photo, or drawing plus a short description) Hobbies/Interests: Science, especially physics Family: none Home Life: Single Short/Long Bio: While working on an RPG based on the idea of modern street gangs using magic instead of guns, he discovered that the one of the rituals he had included was causing the candles he kept lit for ambiance to blaze up whenever it was run. He researched the idea further and found that not only could he make it blaze up more, but could even ignite flammable materials if he transferred electronic funds into the ritual's subroutine. A bit of further research, and he found that his energy, electricity, and even items could be connected to it and sacrificed to enhance the effect. Realizing how important this could be, he decided that he should make a mobile version of the game. Basing it on the idea behind Pokemon GO, he created a worldwide map that procedurally divided every city into districts, and let people use rituals to capture these districts. Of course, the common version merely simulated the spells, not really doing them, unless he used the promo code screen to put in a code to unlock the ability to really use spells. This game was called "Mage Wars" and soon became one of the most popular mobile games. Any time he discovers a real spell he puts it into the game as a legendary spell. Unfortunately, he only has four useful rituals so far. He can of course add more if he finds them, so now he's out looking for more rituals, either by looking for other witches, or by research. Form of Witchcraft: Technological Form of Sacrifice: Usually money (from other's microtransactions of the inactive version), sometimes electricity, though can use anything. Abilities: He's always been pretty good at predicting random events, well above what probability would say. Since he started using spells, that has been even more pronounced. Rituals: Flames of Tartarus: The fist ritual he found could enhance fire. Sometimes when he ran it nearby candles would get brighter. As best he can tell, it calls on Hades. Summoning: Brings a creature from the underworld. Without sacrifice it does nothing, but for enough money you can summon some pretty decent allies. Usually, he just sacrifices $20 for an imp, which can use a chameleon like ability to hide and spy on people, though they are very weak. Such a summoning only lasts a few hours. Blessing of Styx: Protects the user from damage. [s]Apollo's Blessing: Though he is unsure of the source, he found a way to boost the health of a targeted person. With enough sacrifice, it can heal as well. [/s] Sacrifice of the damned: Allows one to see the afterlife, or other people in the mortal world who are also witches. Pomegranates must be consumed as part of the ritual. In the game that just lets you track other magic users for a period of time by destroying a "pomegranate" item. IRL it means you have to consume it in some form to remote view the other magic user or the afterlife. He prefers drinking Pom-apple juice. Preferred Deity: Most spells are Hades. [/hider]