[quote=@Medjedovic] [@Cyclone]Do you roll for each sub-field? Because goddamn, that some rolls which came together nicely (except population, that one seems too large). It also feels pretty much like the setting of my last short-lived RP :lol EDIT: BTW, how [i]high[/i] is the fantasy here? [/quote] We have blatant magic and allow fantasy beings like orcs, ogres, etc. I'd say that places us at a pretty high level of fantasy; it's hard to give you anything more than a relative answer like that because there isn't much of a metric for this sort of thing. I do roll all categories independently (with the exception of resources, which I always assign manually and try to make fitting for the rest of the rolls) but if there are too many contradictions I'll reject a set of rolls and not give it out. Your rolls did come together much nicer than some. The population is indeed a bit odd for something that I'd imagine would be like the short-lived pirate republic on Nassau, but eh. I didn't think it was game breaking enough to warrant manipulating that aspect of your rolls. [@Ascendant] Here ya go! [hider=Rolls 16] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 2,300,000 [u]Territory Size:[/u] 3. Your nation is smaller than average but there's still plenty of territory to work with. While the lack of endless farmland might prove an issue, you do at least enjoy the benefits of relatively small and easily defended borders. [u]Technology:[/u] 5. Rapid modernization, you've taken revolutionary steps to advance your nation which puts you ahead of the average. [u]Prevalence of Magic:[/u] 5. Magic is considered a common feat to your people and you're famous for your magic powers worldwide. [u]Government Type:[/u] 4. Your nation is ruled by one great emperor with functionally unlimited power. Beneath him is a large bureaucracy, but under this imperial system there is a meritocracy. Your magistrates and administrators have been tested and found competent; therefore, they earned their position unlike some noble that simply inherited it from his father. [u]Political Stability:[/u] 1. Your country is suffering quite a bit of inner turmoil and is on the brink of having an outright rebellion. No doubt your neighbors are aware of this and perhaps looking to exploit your status for their own benefit! [b]Economy[/b] [u]Overall Wealth:[/u] 3. Your nation was once in good enough shape, but recent events have caused a large recession and now your economy is shrinking. If this isn't resolved soon, major issues will arise. The people are used to a higher standard of life than they are currently experiencing, and as food supplies contract there may be mass starvation and the collapse of industry, commerce, or even government. [u]Urbanization:[/u] 4. Your nation is decently urbanized with the fair balance of towns and rural areas [u]Agriculture:[/u] 3. Turnips and radishes are almost all that you grow, and so most peasants eat those revolting foods almost exclusively. While there's enough food to go around, malnutrition and lack of diversity are large issues. [u]Notable Resources:[/u] Cloth, hardwood, iron [b]Military[/b] [u]Military Structure:[/u] 5. Large, strictly volunteer corp of professional soldiers that takes considerable upkeep. A sizable and reasonably effective standing army, but little else supports it during wartime. [u]Military Focus[/u] 1. Well-rounded and disciplined army with no outright strengths or specialties [u]Navy:[/u] 2. Weak naval power, only sufficient for securing their territorial waters [u]Military Leadership[/u] 6. Competence of generals varies greatly; they are usually powerful sorcerers; decadent [u]Military Reputation[/u] 12. To outsiders you military is seen only as a disciplined and effective force, but to your own people the military is ruthless and oppressive. [/hider]