huh, somehow I completely missed the posting of the OOC - yup, no records of this RP popping up in my notifications. Weird. Anyway, will get to work shortly. Edit: [@Oddsbod] - here he is, my bard. I've forgone the elvish race for a human instead. I'll give it another look over when I'm sober. I do my best writing drunk after all. Or at least drunk me thinks so. Do I need to provide a list of known spells? None of the others have, so I skipped on it for now. [hider=Odran Tarlach] [center][h2][u] Odran Tarlach [/u][/h2][hider=portrait][img]http://i.imgur.com/u7NaPGP.png[/img] artist:[url]http://takeda11.deviantart.com/[/url] [sup]This is mainly for a facial reference, the plate armor doesn't really match my character.[/sup][/hider][/center] [b][center] "The stroke of a plume, the strum of a string, the scream of a blade, the slumber of the Efertide."[/center][/b] [hr][hr] [center][h3][b] 42 | Human | Mage-Eyes[/b] [/h3][/center] [h3][u]P E R S O N A L I T Y [/u][/h3] [indent]❖ Charismatic ❖ Knowledgeable ❖ Warm-hearted ❖ Pragmatic ❖ Perceptive[/indent] Subtle but charismatic, Odran appears warm-hearted but pragmatic. His lazy and relaxed demeanor is occasionally mistaken for carelessness. Underneath his relaxed persona lies an innate cunning, a highly intuitive and perceptive mind. Despite his lazy demeanor, Odran is a dedicated scholar and storyteller, boasting considerable knowledge of geography, and history. His moral compass is relatively grey, and will act on what is to the benefit of himself and his companions as opposed to what is morally right. [h3][u]A P P E A R A N C E [/u][/h3] Broad shouldered and tall, Odran looks more like a veteran warrior than he does a travelling bard. His posture is decidedly casual, but his build is obviously of one used to travelling. Course black hair with flecks of gray are pulled into a short ponytail and his beard is the salt-and-pepper deal of a man past his prime. His skin is lightly tanned and travel-worn, and his mouth is typical worn in a wry grin. His face has a single visible scar cutting inbetween his right eyebrow. His grey eyes are devoid of visible pupils, and seem to constantly swirl with some sort of milky-foggy liquid or substance. His voice has lost its youth, bright and clean tenor tones replaced by more mature, gravelly bass. Like many other travelers in Tempesta, Odran's frame is often covered by a thick brown hooded cloak, its bottom edges fraying and dirty from the mud, dirt, and grime of the outside. A slight clink can be heard as he walks, underneath his cloak wears a shirt of mail and leather over a thick long sleeved shirt for a modicum of protection. Thick breeches are tucked into a pair of worn leather boots and are secured in place by a wide leather belt. In a belt worn across his chest, are four sheathed daggers. He blends in well with the other tired travelers of the Tempesta, and his only notable ornament is a pendant he wears over his clothes, a silver raven's skull hanging on a dense cord. On his back, Odran carries the entirety of his worldly belongings in a leather rucksack. His belongings few, the rucksack often appears partially deflated, as Odran often opts to hang many of his belongings off of the rucksack instead of placing them inside. A waterskin, hangs on the rucksack's back, and a sheathed sword wrapped in a bedroll are strapped to its top. [h3][u]H I S T O R Y [/u][/h3] An aging storyteller hailing from the northern regions of Tempesta. Odran was born as Braum Samson, in a small and unremarkable town in the Causeway. The second son of the family that ran the local inn and tavern. Though Braum's town was simple and poor, it was still a fairly regular stopping point, being on one of the few maintained roads between the Tempesta and Andrea's Fault. Braum spent most of his childhood helping out around the inn, carrying food and drink to weary travelers and would often listen to the travels and stories of those when came and went through the Causeway. Much of Braum's knowledge of the world outside the tavern came from the words and tales of others- be they truthful or not. As Braum matured, he joined the town's small militia, and was trained by an aging, irksome old member of the Army of Heroes. As the Army of Heroes was the primary military force in the town, hiring only the most promising of individuals, the rest of the town's militia were little more than a group of auxillaries that defended the tiny town from the occasional monster, or rare bandit and thief when the Army of Heroes couldn't be bothered to, and typically just defended the town from rowdy drunks and inebriated travelers. As a result, even with his new profession, Braum spent much of his teen years in the inn he grew up in, doing much of the same that he did as a child. Though now that he was older, and held the status of a warrior- albiet a small time and simple one, he would often take the stories of others, and spin them off as his own to visiting travelers, and gained a knack for reciting things he had heard in a more amusing or compelling way. After a leg injury forced Braum to temporarily take his leave from the guard, he returned to his family's inn and served as a barkeep at the age of twenty. It was sometime during the next few years that Braum met his soon to be mentor, a travelling mage and storyteller by the name of Odran. Originally just another traveler passing through the Causeway, Braum found himself drawn to the storyteller, mystified and and cautious of at the same time. Unlike other humans, Odran's eyes were entirely white, which marked him as a man of magic, and while in the tavern, very few locals outside of Braum himself interacted with the magical storyteller. Braum occasionally tried to impress the storyteller with his own stories- tales of others he had appropriated for himself. Odran with some sort of mysterious foresight- or plain logic, easily poked out flaws and falsehoods in the young man's stories, asking how could a man that had never left his village have any stories to tell. Eventually, Odran the storyteller left the town, and Braum followed him, his youthful curiosity getting the better of him. Managing not to die in his first few months of travelling with Odran, the old storyteller finally took him in and began teaching him the intricacies of [i]Concordance[/i], the magic of Julieta Sinqueleur, youngest of the legendary Nine Sisters. A natural, Braum picked up the basics quite easily, and along with musical lessons in various instruments from Odran, became the face of their new two-man bardic duo. His younger voice and unwarped eyes more pleasant to behold than the older man's coarse gravel and unseemly eyes. The pair traveled together for close to a decade, Braum slowly shifting from a youthful singer, to a deep voiced bard in his own right. Odran would eventually pass away, but not before granting Braum as many of his secrets as he could. As an ode to his mentor's legacy, Braum took on the name of Odran Tarlach, casting aside his old name for the moniker of the old storyteller and bard. His eyes had become lost by that point, and significance of his old name with it. Now Odran Tarlach, with the mantle of his mentor, took to traveling the Tempesta much like his old mentor. Odran managed to survive the war and bloodshed between the Legion and Army of Heroes by avoiding it as best he could, escaping this dark time alive, but not completely unscathed. Having honed his craft over the course of a decade, Odran now travels from town to town plying his craft and following his mentor's goals- seeking out the lost songs of Julieta Sinqueleur. [h3][u]I N V E N T O R Y [/u][/h3] ❖ An aging steel sword of decent craftsmanship, its blade rusted in places but still sturdy and serviceable. ❖ A quartet of enchanted throwing daggers, formerly the property of Odran's mentor. Intricate enchantments cause them to begin slowly and gradually fading from existence after being drawn, reappearing in their sheaths a minute later. ❖ A cittern, along with a few spools of wire to replace broken strings ❖ A harmonica ❖ A Book of Concordance: spells, songs, and music written on parchment and bound by thick leather covers. ❖ A pouch of herbs and a pipe. ❖ A rucksack carrying all a traveler would need - a spare set of clothes, dried rations, a waterskin, bedroll, flint, and the like. [h3][u]O T H E R [/u][/h3] Anything that doesn’t fit in the other sections? Throw it here! Can't think of anything else at the moment. [/hider]