[quote=@Wraithblade6]I personally just want to stick to what's most likely, logical, and cannon for our rp, to keep that realisticish feel.[/quote] Oh, my dear Wraith, we're already waaaaaay past that point - we've got a magick chaos-aligned Greenskin, a bunch of Astartes of varying loyalties, a Dark Mech who I've really no idea what all his skills etc actually are...he's some sort of weird psychic mec or something, isn't he? In short, logical and canon went out the window [b]way back[/b] when we had that little disagreement about an Ork being capable of using warp magic and summoning effing daemons. [b]Now[/b], I do agree with [@Sophrus] to a point, and on that note I do also think that we have a couple of options here that do not completely defy established lore. 1) We land on one of the smaller craft, head straight for the 'vital organs' of the vessel and cut off the head at the bridge, then [i]somehow[/i] persuade the remainder of the crew that it would be a better idera to serve rather than die. 2) We carry on past the battle in our little vessel and take our chances with a battle all around us. 3) Our group heads over to the Outpost, docks/boards it, and nabs a small (and undamaged) craft from there before making our getaway. 4) We attack one of the troop-transports/supply vessels and jettison away as fast as possible. People appear to be forgetting two important things; firstly, the missile that struck us was likely a 'stray', and our ship remains a gnat in a larger battle. Second, the Eldar won't destroy the ship - due to the spirit stones - but that doesn't mean they won't board us. [quote=@BCTheEntity]Is this what being part of an evil party in a TTRPG is like? I think this is what being part of an evil party in a TTRPG is like.[/quote] I feel that you're probably correct.